May 18, 2009, 02:50 AM // 02:50
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#1
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Frost Gate Guardian
Join Date: May 2008
Location: CAli
Profession: R/Mo
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Fast casting Buff plz
Affect Binding rituals, Nature rituals and glyphs.
Thank you.
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May 18, 2009, 04:39 AM // 04:39
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Why?
asdfadsf
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May 18, 2009, 04:47 AM // 04:47
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#3
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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While we at it might as well make it used for activation on attack skills.
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May 18, 2009, 04:49 AM // 04:49
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#4
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Frost Gate Guardian
Join Date: May 2008
Location: CAli
Profession: R/Mo
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If I have 16 fast casting it shouldn't take 5 seconds to cast. Ofc
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May 18, 2009, 04:57 AM // 04:57
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#5
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Ascalonian Squire
Join Date: Jul 2008
Profession: Mo/A
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Quote:
Originally Posted by Azure mist
If I have 16 fast casting
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You're doing it wrong.
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May 18, 2009, 05:00 AM // 05:00
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#6
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Glyphs are not casted, they're "activated" based on the fact that they're carved stones (guess the same could be said for signets) but they are elementalist-specific.
Also, binding/nature rituals aren't necessarily being casted either; their energy is being channeled to other realms to call-forth spirits from the dead/nature.
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May 18, 2009, 05:44 AM // 05:44
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#7
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Core Guru
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Quote:
"Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."
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Binding rituals, nature rituals, and glyphs are not spells.
To cast or recharge binding rituals faster:
Quote:
Skills that affect Rituals in general
* Ritual Lord - Rituals recharge faster. (i believe this affects both binding and nature rituals...so there is a nice synergy between ranger and ritualist professions.)
Skills that affect Binding Rituals in particular
* Soul Twisting - next Binding Ritual casts faster and recharges instantly.
* Weapon of Quickening - Binding Rituals recharge faster.
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May 18, 2009, 05:59 AM // 05:59
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#8
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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The only effect I can see to this would be that it would allow your mesmer to use binding rituals, nature rituals, and glyphs better than the professions that they belong to.
No. Just no. This would just add to a fundamental problem that's plagued the game for I don't know how long.
Do you know why Dervishes suck? Because other professions can use their stuff better than they can.
Do you know why Ritualists suck? Well, besides their complete lack of support? Yep, other professions can use their skills better than they can.
In both of these cases, the problem is that the profession's primary attribute just doesn't help them to use their skills better than other professions (Mysticism encourages dervs to literally rip away the very enchantments that they require to have a hope of competing, yet doesn't actually make the derv's enchantments any more effective; and Spawning Power would make rits the best at using their skills if it didn't suck so much). Meanwhile, Energy Storage is useful for any caster, as is Fast Casting and Soul Reaping. And Strength is useful for any melee profession.
Allowing the primary attribute of a given profession to syncronize so well with the skills of a secondary profession is nothing more than a recipe for making entire primary professions useless.
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May 18, 2009, 07:58 AM // 07:58
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#9
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Administrator
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This makes no sense and there is no reason for it to happen. /notsigned.
__________________
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May 18, 2009, 09:46 AM // 09:46
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#10
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Lolno, one of the worst ideas seen lately.
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May 18, 2009, 09:59 AM // 09:59
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#11
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Why do people keep wanting a fast casting buff? It's completely fine as it is now. Besides, giving it a buff would mean that it would be even better in pvp than it is now, and anet isn't going to make a pve/pvp split for an attribute.
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May 18, 2009, 10:46 AM // 10:46
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#12
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Azure mist
16 fast casting
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Stop playing Mesmers, you are embarrasing us.
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May 18, 2009, 10:52 AM // 10:52
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#13
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Fast casting is already powerful enough. It doesnt need a buff, other primary atts need them more. (Eg spawning power).
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May 18, 2009, 11:00 AM // 11:00
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#14
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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It should also affect Traps imo ;O
*cough* /notsigned *cough*
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May 18, 2009, 11:30 AM // 11:30
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#15
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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/notsigned
What's the point? Also, 16 FC? O.O
You haven't given us any reason at all to listen to your suggestion.
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May 18, 2009, 11:34 AM // 11:34
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#16
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Right.
Since you haven't provided any reasoning as to why this idea should be implemented, and since the trolls are here, this thread is closed.
__________________
All seems lost now, but still we must fight on.
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