May 22, 2009, 06:57 PM // 18:57
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#1
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Remove/Increase PvP item creation cap
As PvP players might know, creating PvP items is limited to 20, even if you have more inventory space available.
I would like to see this cap removed, or at the very least, doubled.
I simply cannot see any reason why such a restriction exists. I had to delete some upgraded PvP items simply because i needed something else and had already reached the cap.
I have several permanent PvP characters that fill a wide range of rolls/builds each needing their own weapon sets. It's a lot easier to be able to keep all those weapons instead of recreating them 24/7 because some stupid cap stops you from simply keeping them all (in extra bags, or an equipment pack).
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May 22, 2009, 07:06 PM // 19:06
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#2
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Xunlai Storage?
__________________
All seems lost now, but still we must fight on.
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May 22, 2009, 07:08 PM // 19:08
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#3
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by Katsumi
Xunlai Storage?
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The cap only allows you to create a maximum of 20 items, regardless of how many of those are on your character. This is only for the created PvP items, not PvE equipment.
__________________
Currently active in GW1 as of February 2015!
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May 22, 2009, 07:11 PM // 19:11
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#4
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Ah, I knew I was missing something. Shows you how much I PvP. Lol.
__________________
All seems lost now, but still we must fight on.
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May 22, 2009, 08:57 PM // 20:57
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#5
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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Why don't you just save the weapon set to a template there is absolutley no reason to have 20 different PvP items at one time.
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May 22, 2009, 09:36 PM // 21:36
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#6
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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Because he used reward points to get red weapons.
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May 22, 2009, 10:25 PM // 22:25
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#7
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Still no need to have 20...
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May 23, 2009, 12:33 AM // 00:33
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#8
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Furnace Stoker
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I've heard the original reason for this limit was protecting the servers from too heavy item spawning, as it's a transaction which has no cost. But if they added some time delay between creating items if you want to spawn many quickly, they could drop the uberannoying limit.
/signed
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May 23, 2009, 01:13 AM // 01:13
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#9
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/signed
Never knew this. Won't hurt to get rid of this.
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May 23, 2009, 01:18 AM // 01:18
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#10
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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/new idea.
Have multiple skins unlocked to PvP weapons. Then you don't need to store so many. Plus you can edit them, but adding more bags wouldn't hurt either.
/signed for both
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May 23, 2009, 08:02 AM // 08:02
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#11
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by Zodiac Meteor
/new idea.
Have multiple skins unlocked to PvP weapons. Then you don't need to store so many. Plus you can edit them, but adding more bags wouldn't hurt either.
/signed for both
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You /signed your own idea? Lol.
Anyway, I guess OP has a point, especially if he paid RPs for new skins etc.
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May 23, 2009, 08:14 AM // 08:14
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#12
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
Originally Posted by jiggles
Still no need to have 20...
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A lot of the time, there's a pretty good reason to have 20. Since making equipment is free, you usually want to make your equipment so that all your bases are covered. On a warrior, this would probably mean:
Sundering Weapon
Vampiric Weapon
Zealous Weapon
Ebon
Fire
Icy
Lightning
Spear/Long Range Weapon
20% Blind Shield
20% Cripple Shield
20% Weakness Shield
Earth Shield
Fire Shield
Water Shield
Lightning Shield
Piercing Shield
Blunt Shield
Slashing Shield
Vampiric Weapon without +30 health
-health offhand
(some kind of high energy set)
(if you're running a hammer warrior) +5e sword for Sword Bull's
?
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May 23, 2009, 09:04 AM // 09:04
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#13
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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/signed
I just made a pvp war recently with RPs, and between 4 axes, 3 hammers, spear, and different shield types (all RP skins so cant be deleted) I only have room for 1 set of armor ): When the whole reason I made the char was to be able to switch armors etc.
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May 23, 2009, 02:32 PM // 14:32
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#14
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Frost Gate Guardian
Join Date: Apr 2005
Location: London UK
Guild: Falling Into Infinity [oo]
Profession: Mo/Me
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Signed - hurts no one to have this implemented. From a developer perspective, implementing this would be extremely simple.
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May 23, 2009, 03:58 PM // 15:58
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If you can only create 20 items, and since there are no weapon upgrade traders to make useful for a PvP character items from PvP chests, then why the equipment bag and being able to bring two bags?
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May 23, 2009, 06:15 PM // 18:15
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#16
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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The only purpose of this limit is to piss people off. As been stated before you need many, many more than 20 items.
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May 23, 2009, 06:40 PM // 18:40
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#17
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by jiggles
Still no need to have 20...
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You probably shouldn't comment if you don't know what you're talking about. There is a need to have 20.
This cap is pointless. There's no need for the cap.
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May 24, 2009, 11:14 AM // 11:14
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#18
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by jiggles
Still no need to have 20...
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This has already been proven false for a warrior, i'll gladly fill you in on another example:
Elementalist:
4 x headgear (+1 for every attribute)
4 x 40/40 wand
4 x 40/40 offhand
4 x +15/-1 wand
4 x +15/-1 offhand
4 x staff
+5 nrg spear
8 x shield (7 x vs different damage types and reduced cripple)
grand total : 33 items
You could reason energy storage isn't realy used that much, but you could easely get weapon sets for secondary attributes (E/Rt's for example).
And the above number doesn't even include extra armor sets (in case you want to change looks once and a while).
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May 24, 2009, 12:55 PM // 12:55
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#19
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Frost Gate Guardian
Join Date: May 2009
Guild: [KISS]
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/signed
like said before it's stupid cap anyways...
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May 24, 2009, 01:49 PM // 13:49
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#20
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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A solution would be not to count skinned items for the cap.
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