May 31, 2009, 01:59 AM // 01:59
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#21
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Monster Skill. For 10 seconds, this skill deals X damage each second to all foes in earshot for every PvE skill all foes in earshot have equipped and for every consumable effect in status monitor.
It'd be hillarious to see ANet add that in. Monsters get some build wars against players. I prefer Snow Bunny's idea, and always have. Proper balanced mobs would have been better for Hard mode than what ANet did.
/notsigned for more monster skills
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May 31, 2009, 02:12 AM // 02:12
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#22
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by crazybanshee
It is what it is. They want to keep attracting new people, thus they can't make it impossibly hard just so the people who bought the game 4 years ago are still challenged.
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Im not wanting it hard, I just dont want it Paper mario Easy is all.
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Jun 01, 2009, 03:05 PM // 15:05
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#23
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Krytan Explorer
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Quote:
Originally Posted by Snow Bunny
Proper monster mobs (balanced groups with heals, aoe, frontline, and shutdown) would be much more effective.
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this please for gw2. i know it is too much work to give every monster in gw1 an efficient skill bar which cannot be destroyed with skill balance updates easily. but please (anet) continue what you started with the charr and improve their sense of formation and position play.
/notsigned
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