Jun 02, 2009, 06:56 PM // 18:56
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#41
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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First off, I like this idea.
Would probibly only do the faction areas (after I get the 4 areas I actually need to do to complete my vanquishing) because of the added bonus of the faction you get there, but still....
as for this:
Quote:
Originally Posted by Shayne Hawke
If not a new NPC, then at least they should be added to the Bounty NPC.
Only thing I see a problem in is that there's not really a secondary thing to the Vanquish. You kill all the enemies in the area in HM and then you can also...? Not die? Complete it in X minutes?
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there really doesn't need to be a secondary for EVERY z-challange there is. It would be fine if it was you get xxx coins if you vanquish yyy area.
/signed
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Jun 02, 2009, 07:06 PM // 19:06
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#42
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Tie it to Boss Bounties...
On average:
5,000 exp,
1,000 gold,
X amount of reputation points
20 - kill the boss
+50 - kill the boss in HM
+180 - Vanquish the area
Remember that these quests aren't repeatable, so you don't have to worry about farming. In terms of PvE content in GW, Vanqing is as tough/tedious as it gets, so make the rewards at least a little worthwhile.
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Jun 02, 2009, 08:02 PM // 20:02
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#43
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Desert Nomad
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signed..very good idea
but would alos be nice, if anet would also put into the daily quests "master quests", which should give the player instead of bronze coins then silver coins as reward.
Such daily master-zaishen quests also should come say every weekend should be one under the then 4 different sorts of zasihen-quests.
Just to quick the gainage of gold coins a tiny bit up...because how the ystem is made yet, its just pure grind to reach the 15 needed gold coins for the optimal storage item and the effort stays in no relation ship to the 5 slot item, that u can buy for just 2,5 platin. to collect for 15 slots more 3000 bronze coins seems a bit too much.
it would be easier, when the player would have also have the option to make harder master zaishen-quests for silver coins as reward (the amount would be naturally far lesser, then the amount of bronze coint rewards) say maximum silver reward would be 3, standard most of the time would be 2, if u do it with all bonusses done...
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Jun 03, 2009, 03:40 AM // 03:40
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#44
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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That is... already kinda in there. Most zmissions give 90 coppers for hard mode - that's nearly two silvers. And I think some of the dungeon bounties have given 135 or so coppers for a hard mode completion, which is pushing close to your maximum reward of 3. And that's just for PvE...
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Jun 03, 2009, 06:11 AM // 06:11
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#45
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Furnace Stoker
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BIG FAT /SIGNED
caps was needed to emphasize how great and obviously needed this idea is (I keep telling about that myself everywhere I can).
I also absolutely LOVE the idea of BONUS: Get a ton of ZCoins if your party used NO Heroes, NO PvE skills and NO Consumables.
It's the way to add a ~real Hard Mode~ to the game without adding a whole new mode, but I'd also add using PvP versions of skills there as a requirement for bonus - reason is obvious - some skills like Shadow Form or Ether Renewal are absurdly overpowered and would easily dominate this gameplay type. Sadly it may be quite complicated to implement.
Implementation idea:
It could be a popup window upon entering of an explorable area in HM, without heroes and if party leader has active Z-VanQQ for the area, it would ask every player for confirmation of activation of the Pure Mode - changing of all skills to their balanced (PvP) versions. All players would need to click Yes before it activating and players shouldn't be able to perform any action before making this choice.
Checks for usage of consumables or PvE-only skills activations could be separate from Pure Mode so usage of one would just fail the bonus, but the regular vanq could still be completed.
Or Pure Mode itself could also disable all the other stuff (PvE-only skills, consumables), but then there should be a way to go back to imba-mode if party finds it too hard, so they haven't wasted all that time and could use some imba to complete the vanq without qualifying for the bonus reward.
Yeah, I can dream
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Jun 03, 2009, 06:46 AM // 06:46
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#46
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I consider surface boss bounty as 'vanquish' quest.
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Jun 03, 2009, 06:49 AM // 06:49
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#47
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Krytan Explorer
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/signed
I'll gladly support this idea. It'll give you something to keep going on once you finished everything.
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Jun 03, 2009, 10:54 AM // 10:54
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#48
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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One thing to remember is that this kind of ZQuest should REQUIRE leaving from certain outpost.
And the 'overparty' bug that happens in some places (Like when you finish Lathenda Bog and enter Sunspear Great hall with 4 extra people) should be fixed too.
It's not the same Vanquishing an area where enemies are in parties of 6 from an 4 sot outpost than from an 8 slot outpost.
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Jun 03, 2009, 09:06 PM // 21:06
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#49
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Skye Marin
Tie it to Boss Bounties...
On average:
5,000 exp,
1,000 gold,
X amount of reputation points
20 - kill the boss
+50 - kill the boss in HM
+180 - Vanquish the area
Remember that these quests aren't repeatable, so you don't have to worry about farming. In terms of PvE content in GW, Vanqing is as tough/tedious as it gets, so make the rewards at least a little worthwhile.
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That's actually a really good idea.
Although for a few bosses were you basically have to vanquish to get to him anyways (Kunnie Firewing), the rewards might be kinda out of proportion.
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Jun 03, 2009, 09:26 PM // 21:26
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#50
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Frost Gate Guardian
Join Date: May 2009
Location: Texas
Profession: N/
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/signed. I really like this idea.
My question for this is: If you added the vq bonus to the end of the boss bounty, how would you handle the days where the boss bounty is the end boss of a dungeon in EoTN?
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Jun 03, 2009, 11:39 PM // 23:39
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#51
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Frost Gate Guardian
Join Date: Dec 2007
Location: USA
Guild: Spirit of Elisha [SOE]
Profession: Mo/
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/signed, work it with the boss bounty
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