Jun 13, 2009, 06:01 AM // 06:01
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#21
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Lion's Arch Merchant
Join Date: May 2008
Location: Atlanta
Guild: Krazy Guild With Krazy People[KrZy]
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I agree with magumared, but things like bundle items should not force you to party either.
heros and henchmen make this game a single player Rpg and bundle items don't change that.
/signed
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Jun 13, 2009, 06:16 AM // 06:16
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#22
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Frost Gate Guardian
Join Date: Feb 2006
Profession: N/Me
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/signed
Getting full teams of competent players these days is hard enough as it is. Atleast having this function will lessen the burden when you have no choice but to go at it with h/h.
Although, if something llike this were to be added, I think hench should retain the ability to override your hold command so they can cast ash spells. The ability to rush in draw aggro and use my sword would be worth having to re-target the bundle again.
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Jun 13, 2009, 09:18 AM // 09:18
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#23
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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/Signed
Gayala Hatchery where you have to carry the smoke pots was great fun on a Dervish by myself. <_<
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Jun 13, 2009, 01:56 PM // 13:56
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#24
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Jungle Guide
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/signed
For those who say 'but its a multiplayer game!1111', you shouldn't be handicapped further for playing alone, and use your godam guild if you're so keen on the multiplayer aspect. Half the guild wars community are casual players who just want to get through a missions and thus use h/h. Stop being selfish.
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Jun 13, 2009, 04:43 PM // 16:43
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#25
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Academy Page
Join Date: Oct 2008
Location: United States
Guild: Pillars of the Earth [ROCK]
Profession: E/
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I think it would be (hopefully) possible to do this. With the target crosshair button which you use a hero to lock targets on, you should be able to lock bundle items, such as flags, spear, urn, etc. When they pick it up, the crosshair is then replaced with the normal "Drop Bundle" icon. Very sensible, but unfortunately they didn't incorporate that.
/signed
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Jun 13, 2009, 04:49 PM // 16:49
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#26
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Since the game is not supposed to be solely multiplayer, and I too play a ranger, the bundle crap makes H/H missions range from annoying (Jennur's Horde) to nearly impossible (Arborstone).
/Signed, for the love of the gods...
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Jun 16, 2009, 09:13 AM // 09:13
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#27
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by MagmaRed
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
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2 people is multiplayer already. Still 3 kegs are needed in HOS...
Signed
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Jun 16, 2009, 09:36 AM // 09:36
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#28
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Council of Iris
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Quote:
Originally Posted by MagmaRed
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
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I was thinking about this as a reason not to agree with this idea. But then, I realized that I would still choose to play H/H anyway.
/signed
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Jun 16, 2009, 09:50 AM // 09:50
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#29
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Oh God yes.
I have playing my Ranger in missions with bundles, I can't attack or do anything...
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Jun 16, 2009, 03:38 PM // 15:38
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#30
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah. By 'taling' to a hero the bundle you carry should be tranferred to the Hero. To get it back, you talk to the hero again, and done.
That bundle tranference should work also for all bundles but ritualsit ones, and between players too, not just heroes.
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Jun 16, 2009, 03:40 PM // 15:40
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#31
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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So much I dislike heroes, I must agree with this.
/signed
That way you can finally fight if you are non-caster profession.
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Jun 16, 2009, 03:57 PM // 15:57
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#32
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Xsiriss
/signed
For those who say 'but its a multiplayer game!1111', you shouldn't be handicapped further for playing alone, and use your godam guild if you're so keen on the multiplayer aspect. Half the guild wars community are casual players who just want to get through a missions and thus use h/h. Stop being selfish.
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Personally, I think the 'but it's a multiplayer game!1111' response is overblown anyway. Is it really such a problem to have a game that can be played single-player or multiplayer as you like, with a character that can be guaranteed to not having been tampered with by being stored on an official server?
Diablo 2 does it - from memory, playing on Bnet didn't stop you from being able to create a game that others couldn't join (just password it and don't tell anyone the password) - and the ANet team started with three Blizzard guys coming away from D2. Even WoW allows solo-ing, even allowing for the chance of meeting someone in the persistent world, apart from the raids and such (which, for GW, are the zones for which you can't take henchmen). Why should GW be any different?
On the topic: No in-principle reason not to do it, so /signed. However, I suspect it might not have been done in the first place due to interface issues, so, unfortunately, it might not be reasonably possible.
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Jun 16, 2009, 05:06 PM // 17:06
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#33
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Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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Quote:
Originally Posted by MagmaRed
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
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I see where you're getting at magma, but with the way people are playing the gamefor the most part anyway, i don't think this option's existence or not would be a huge pendulum swing either way.
I play Warrior mostly because I don't enjoy standing back to watch the action. It's a bit annoying that heroes are unable to carry these items. Can't see it being very much community affecting either way.
/signed btw
Last edited by caballo_oscuro; Jun 16, 2009 at 05:12 PM // 17:12..
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Jun 16, 2009, 08:30 PM // 20:30
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#34
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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Quote:
Originally Posted by MagmaRed
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
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even though i agree with you on this, there really isn't that many groups, even after the z quests etc etc. so unless somehow a lot of people started partying etc to restore back to multiplayer there is no point in denying suggestions like this.
that said i /agree with the OP's idea.
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Jun 16, 2009, 08:36 PM // 20:36
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#35
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Krytan Explorer
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
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/Not signed.
I believe that this is one of the ways that ANet want to encourage people to play together.
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Jun 16, 2009, 10:13 PM // 22:13
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#36
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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/signed because even if you do get a group nobody wants to hold an item and its the big reason i dont play melee as much
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Jun 17, 2009, 02:02 AM // 02:02
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#37
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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I see no reason why this shouldn't be allowed.
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Jun 17, 2009, 02:08 AM // 02:08
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#38
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by BenC777
/Not signed.
I believe that this is one of the ways that ANet want to encourage people to play together.
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I Used To Care [Too]
But now I don't. /signed
You have Z-quests already, which do in fact make people group. This has never done anything other than force me to run Enraged Lunge pet builds.
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Jun 17, 2009, 05:03 PM // 17:03
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#39
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Marverick
I Used To Care [Too]
This has never done anything other than force me to run Enraged Lunge pet builds.
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How do those work out in HM? I was playing with that idea to finally do Arborstone HM on my ranger...
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Jun 18, 2009, 01:40 AM // 01:40
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#40
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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/signed. I've wanted this ever since trying various missions with a physical character...
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