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Old Nov 29, 2007, 08:32 AM // 08:32   #161
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Shops run by players could never happen imo
You know what happens at events when you try to get into the game and you end up in area 10 20 30 or whatever.
It wont let you into a lower area because they are full, then imagine areas full of sellers and no room for buyers.

If a change/improvement is made to selling it would probably have to be an alteration to ai traders or the storage system.

I imagine it would be possible for players to drop an item off at a trader and others to see it and the asking price.
Or for there to be an aditional section at storage where items could be displayed.

Would have to be really limited in numbers to a couple of items per account or it would get out of hand.
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Old Dec 06, 2007, 03:07 AM // 03:07   #162
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thats an awesome idea it should be like building our own stalls then putting items for a fixed price then going afk and come back half an hour later.
but their should be a marketplace for this i mean i dont wanna see stalls all over towns and stuff.
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Old Dec 06, 2007, 04:44 AM // 04:44   #163
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Anyone who doesn't see this as a possibility (i.e. lacking imagination) should go install FlyFF for the sole purpose of seeing the way peoples' shops work. It isn't impossible. GW devlopment in trade is definitely not limited to a person to person trade window.
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Old Dec 06, 2007, 11:29 AM // 11:29   #164
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Quote:
Originally Posted by Woop Shotty
Anyone who doesn't see this as a possibility (i.e. lacking imagination) should go install FlyFF for the sole purpose of seeing the way peoples' shops work. It isn't impossible. GW devlopment in trade is definitely not limited to a person to person trade window.
I admit my ignorance here don't know what FlyFF is and wouldnt either Buy ? or Install to find out,You know so would you please explain.

If a GW area has a finite limitation ie 250 so at busy times we get multiple areas.
How do we avoid areas being swamped by traders who cannot sell because there is no room for other players.

Also do the "Shops" have a physical presence and clutter up the town or are they virtual in that they appear on say the party search menu but thats all.

In my opinion a cross area "shop" trading system could work and would be worth trying.
You would visit the trading page and see all the shops then clicking on an icon would open the shop showing content.

additional idea
The shop would open with a nominal payment of say 50g "someone lend me 50g to open my shop lol"
Shop remains open as long as player remains online and active
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Old Dec 06, 2007, 01:53 PM // 13:53   #165
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Quote:
Originally Posted by Woop Shotty
Anyone who doesn't see this as a possibility (i.e. lacking imagination) should go install FlyFF for the sole purpose of seeing the way peoples' shops work. It isn't impossible. GW devlopment in trade is definitely not limited to a person to person trade window.
QFT. Also check out Hero online, there is a massive traders area with shops, shops can also be brought up in other towns and citys.

I am 100% behind this.
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Old Dec 06, 2007, 02:09 PM // 14:09   #166
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Private shps could be set as an AFK client sided option:

- But the option in the Xunlai storage.
- A new button is added after purchasing it: Set shop. It would be near the Trade button.
- Set certain areas where you can set shops in some cities. Out of those areas you won't be able to set shops.
- Hit the Set shop button:
*If your model is out of those areas, they are pinged or marked in the radar so you can move there, and you are given a red error mesage (You can only set shops inside Shop areas). When entering those areas, you would be under a 'Shop Area' Environment effect that appears in the effect monitor.
*If your character is too near an NPC or other model, the Set Shop will fail too, and you are given a red error message(You can't set a shop in the same place as other character).
*If you are in a good spot, in the correct area, then a panel appears:
-You can set a text, the first part of it will appear in the Party search, the rest will be saved clientside in your computer, and given when others 'Trade' with you. You can put 1 item or stack of items and set the prices for each one, up to 10. Hit 'Accept' in that panel, and the haracter goes /afk.
- Move, zone or use any emote but /sit and /afk and you cancel the shop.
- Hit Set Shop again and you can edit the panel and set it again.
- If anyone 'Trade' with a Character with a set shop, instead of the Trade panel will appear the Shop panel. Then others can buy single items and partial stacks of items if they have enough gold.
- Once the shop is sold out, the shop is cancelled and your character is 'teleported' out of the Shop Area so others can use your spot...
- Log out and the shop is cancelled, too. And after the xx-hours inactivity limit, of course.

Which places would have 'set shop areas'? Basically all the Towns and the Eye of the North.
Where would be those areas? In places that almost no-one goes. Back alley and Xunlai Alley in Kamadan, near the Shore in Lion's Arch, In the water and theater in Denravi, etc...
There is no need to server-consuming processes, since data about the shop(items sold and prices) is saved in your client, and data about items is saved in the current inventory slots.
It would just be like a way to automatize Trades, but paid only with gold.

AND DONE!

Last edited by MithranArkanere; Dec 06, 2007 at 02:12 PM // 14:12..
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Old Dec 06, 2007, 04:16 PM // 16:16   #167
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Quote:
Originally Posted by gremlin
I admit my ignorance here don't know what FlyFF is and wouldnt either Buy ? or Install to find out,You know so would you please explain.
FlyFF is one of those free MMOs. A bunch of my friends in the area were into it for a little while.

I'm not here to promote the game. I just figure it's easy to install and see the way the trading system works (assuming it is the same as it was before). There's no way any GW player would gain interest in that kind of MMO. It's filled with fields of different kinds of monsters that just keep re-spawning, and the XP gain is ridiculously low. The only thing that anyone keeps playing is the restriction of the ability to fly on hover-boards to some high level...
Quote:
Originally Posted by gremlin
How do we avoid areas being swamped by traders who cannot sell because there is no room for other players.

Also do the "Shops" have a physical presence and clutter up the town or are they virtual in that they appear on say the party search menu but thats all.
Well, the three big cities are filled mostly with traders, and they don't control how many are AFK versus other. I don't see why implementing something like this would call for seller / buyer ratio control. If their stuff doesn't sell then they can move to another district.

The shops like in FlyFF haven't got any presence. It's the same way as with regular GW trades. They don't work by holding the item's from the trading parties' hands or anything, just to make the appearance of becoming traders. Someone who goes AFK with a shop just looks like anyone else who remains AFK in an outpost, except when you approach them and click trade then you'd see an inventory box appear which has given sell values, and the only way to drag it on to your inventory is to pay up.
Quote:
Originally Posted by gremlin
In my opinion a cross area "shop" trading system could work and would be worth trying. You would visit the trading page and see all the shops then clicking on an icon would open the shop showing content.
Yeah that would be a nice way to make it work as opposed to having to walk to them to trade.
Quote:
Originally Posted by gremlin
The shop would open with a nominal payment of say 50g "someone lend me 50g to open my shop lol"
Shop remains open as long as player remains online and active
Hmm, I think that would create a lot of frustration. Certainly it would be fine to pay the Xunlai Agent a one time fee to register to open shop. Even if it were 10k or so it would be fine. I'd do that.

Last edited by Woop Shotty; Dec 06, 2007 at 05:05 PM // 17:05..
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Old Jun 21, 2009, 06:40 AM // 06:40   #168
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/signed

Spamadan would be......KAMADAN AGAIN!

*eyes twinkle*
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Old Jun 21, 2009, 11:44 AM // 11:44   #169
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Even though this thread is ancient and the idea will never happen in GW, I agree with it completely, as I always have when this exact same topic comes up.

Many games have personal shops and people "vend" while they are afk/sleeping. Its a great way to make money and get rid of crap you dont want without getting sick of waiting and merchanting it.

Fiesta has mushroom shops and people "Shroom" all night (which means vending) and when they wake up they might have some extra silver or gold waiting for them.

I get sick of trading/party search vending very fast. I have to either be playing my ps3 or working on something/reading something or I can't do it.


/signed x9999999999999999999999 x unending limitless infinities +1.

this should have been included with prophecies a long time ago and if its ever added (which it won't be) it better be free and not another NCsoft purchasable.


If GW2 doesn't have personal shops, that will be a major fail.


Quote:
Originally Posted by Helix Dreadlock View Post
/signed

Spamadan would be......KAMADAN AGAIN!

*eyes twinkle*
I'v played games with personal shops. People still spam and would still spam to sell their items. You would also set up shop to get rid of the item you have for 100k, and someone else would see it and set up shop right next to you with the same item for 99k. (undercutting is common practice when vending)

For every problem solved, a new problem springs up. (We call them potholes)

Last edited by HuntMaster Avatar; Jun 21, 2009 at 11:47 AM // 11:47..
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Old Jun 21, 2009, 05:54 PM // 17:54   #170
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I like the idea of having private shops in Guild Wars. Or an auction house like WoW. I think they're looking at that for Guild Wars 2, but with so many people quitting this game it would be nice to have it now. Mailboxes would also be nice; people can just send you the money and you send them the item instead of having to wait for them to finish a mission or whatever they're doing and then go find them. /signed
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Old Jun 22, 2009, 04:15 PM // 16:15   #171
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definitely need a better in-game trading system.

/signed
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Old Jun 23, 2009, 12:48 AM // 00:48   #172
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This can be done similar to Cat Shops in PWI as yu can use a tonic.

Why was this thread Necroed?
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Old Jun 23, 2009, 03:18 AM // 03:18   #173
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/not signed

1) hates AFK sellers

market place is good, something like what Requiem Bloodymare has, its the best system in my humble opinion, no fuss, no AFK sellers, simply put your items with the auction npc and waits for the item to get sold.
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Old Jun 23, 2009, 11:09 AM // 11:09   #174
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/signed x1000

I know this idea has been submitted many times before (Do a search for "AFK shops") but since ANet has done nothing to improve trading it deserves another topic.

Please ANet, give Guild Wars a decent trading system. These AFK shops would be a solution of my first choice. An auction house would be a nice alternative.
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Old Jun 23, 2009, 11:29 AM // 11:29   #175
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very good idea!
becuase i have over 90 items to get rid of and i can't put em all in 1 spamadan spam xD
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Old Jun 23, 2009, 05:00 PM // 17:00   #176
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I was playing the beta for Aion this weekend, they have private shops and an auction house. It worked great, I set up my shop before having to go run some errands and go out to dinner. I came back, everything had been sold and I was on my way. It will never happen for Guild Wars though, so we can only hope it gets added to Guild Wars 2.
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Old Jun 23, 2009, 07:34 PM // 19:34   #177
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There are great benefits to this, such as wasting less time and frustration and begging to get a buyer/seller, but their are problems that you think would never even exist.

There would be problems that come up and you would say, wow, its not a good idea after all.
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