Jun 27, 2009, 06:01 PM // 18:01
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#1
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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OMG change Bogroot spawns
So I'm doing the Zaishen bounty today (Bogroot Growths) and got past the first level fine. Second level? Immediate ambush, about 10 monks healing each other and all the enemies while the necros are hexing us to death, and we can't even run to the next res shrine due to body block. It's been 15 minutes and I'm STILL at the spawn point of the door to the second level. FFS this is ridiculous, how do they expect us to complete this with 10 f***ing monks around? Make it spawn one or two monks, three tops!
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Jun 27, 2009, 06:04 PM // 18:04
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#2
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Hehe. That part is a pain with hero/hench, that's for sure since they don't like to attack the spores. Anyway, I just beat it and the key to this dungeon is a) pain inverter and b) since all the mobs are stationary, just run past them.
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Jun 27, 2009, 06:06 PM // 18:06
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#3
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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I've got Pain Inverter and Technobabble and whenever I try to run past them they hex me to death and all the heroes die in the mob so I can't res them.
GG ANet, make this impossible. This game isn't even fun anymore.
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Jun 27, 2009, 06:11 PM // 18:11
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#4
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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We just did it, no deaths, no problem, fast aswell.
Dude.. stop taking like 6 warriors + 2 monks.
Actually BUILD a party.
Ohnoes, you have to make a balanced party for once, /gg.
It's you guys failing, not the dungeon being too hard.
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Jun 27, 2009, 06:16 PM // 18:16
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#5
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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^^^ I had no tanks in the party. There was me and another player with heroes. Ranger, dervish, two monks, two eles, two MM's. Plus summoning stones and other buffs. And everyone is saying PUG is dead; we probably wouldn't have gotten past the first level if we'd gotten a PUG. I just said screw it and quit.
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Jun 27, 2009, 06:19 PM // 18:19
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#6
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Uh...two sins can do this dungeon in like 20 mins. There are 2 different builds to do bogroots on PvX...I don't see the problem. Pay me 10k and I will run it for you...
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Jun 27, 2009, 06:20 PM // 18:20
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#7
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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You do a HM dungeon without a tank, and double MM eventhough there's corpse using monsters?
That's already a waste of a slot.
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Jun 27, 2009, 06:21 PM // 18:21
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#8
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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The key is to run 2 hammer warriors and 6 monks. 2 heal, 1 PnH, 3 RoJ smiters.
You can do anything with that.
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Jun 27, 2009, 06:22 PM // 18:22
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#9
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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This was actually in NM, not HM. And I don't have any of those Wiki builds.
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Jun 27, 2009, 06:23 PM // 18:23
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#10
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by miskav
You do a HM dungeon without a tank, and double MM eventhough there's corpse using monsters?
That's already a waste of a slot.
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You make it sound like a "tank" is needed to complete HM dungeons.
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Jun 27, 2009, 06:26 PM // 18:26
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#11
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Not needed, but for the lesser skilled half of gw players? Adviced.
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Jun 27, 2009, 06:29 PM // 18:29
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#12
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by miskav
Not needed, but for the lesser skilled half of gw players? Adviced.
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Fair enough, can't cure stupid, amirite?
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Jun 27, 2009, 06:31 PM // 18:31
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#13
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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I did it a few days back (seems like everything I do comes for zbounty in a few days, first frostmaw, now this..o well) it wasn't too hard, I'm a derv, was the only melee in my team, H/H HM, had 1 MM, 1 tease healer and 1 protter, mhenlo, herta, aidan and....umm..dunno had a couple of wipes, mainly due to overaggro and a lagspike and mostly on 2nd lvl, also hate groups of 6 stormcloud incubi >.< Took me about an hour, with the occasional lagspikes and brbs.
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Jun 27, 2009, 06:35 PM // 18:35
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#14
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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if you're wasting time trying to kill all those monks when you should be simply running past them in 20 seconds flat, you're f^&kin up.
they're stuck to the ground, they can't move, who woulda thought.
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Jun 27, 2009, 06:35 PM // 18:35
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#15
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Come on be nice now, no need for rudeness ;-)
And Tender Wolf, if it doesn't work first time then don't give up. Just look at what skills to bring next time to counter with. Pain Inverter sounded like a good idea. Maybe BR/BiP if prolonged battle and your h/h running low on energy? Maybe heal reduction skills like Lingering Curse or Mark of Death? Diversion?
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Jun 27, 2009, 06:38 PM // 18:38
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#16
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Gift3d, as I already stated three times, I DID run past them, but the necros hexed me to death as I was running and killed the rest of my team.
Bristlebane: I could try that, but right now I don't feel like it. I don't know why ANet decided to make such a fun game so hard. It's not fun anymore.
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Jun 27, 2009, 06:44 PM // 18:44
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#17
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by Tender Wolf
Gift3d, as I already stated three times, I DID run past them, but the necros hexed me to death as I was running and killed the rest of my team.
Bristlebane: I could try that, but right now I don't feel like it. I don't know why ANet decided to make such a fun game so hard. It's not fun anymore.
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It's not a hard game. And if it's not fun, why play it?
Care to let us know what your team build is?
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Jun 27, 2009, 06:53 PM // 18:53
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#18
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by Tender Wolf
I've got Pain Inverter and Technobabble and whenever I try to run past them they hex me to death and all the heroes die in the mob so I can't res them.
GG ANet, make this impossible. This game isn't even fun anymore.
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You wanna h/h try shards on HM?
Theres hell right there
Last edited by Helix Dreadlock; Jun 27, 2009 at 07:36 PM // 19:36..
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Jun 27, 2009, 06:58 PM // 18:58
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#19
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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or H/H Frostmaw's HM (Fun if you suck @ micro)
GW isn't hard, especially with all the consumables and overpowered skills we have now.
To be honest, just work on your strategy and builds, think of ways to counter enemies if all else fails.
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Jun 27, 2009, 06:58 PM // 18:58
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#20
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Well, 2 MMs is actually good for that mission due to the massive excess of bodies from the 2 sides of frogs fighting. Its just not good right there.
But seriously, something being hard does not mean impossible. If you have 2 players, 6 heroes, in NM, using consumables... etc and are still having trouble... that's your own fault. The only problem with that dungeon is that you can fall behind quickly (ie, if you don't manage the spores and the monks the first time around, there will be a ton of monsters each time you fail). If you had tried running past the mobs the first or second time instead of waiting until after you had tons of necros created, then it wouldn't have been a problem.
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