Jul 03, 2009, 02:55 PM // 14:55
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#1
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/Mo
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suggestion for less micro-managing
*No idea if there are other threads for this due to the disabled search function.*
So, like many others, I am rather lazy and not a big fan of micro-managing my heroes. A few months back I was playing another game series which had something called a "gambit system". This system allowed you to play as one character while controlling what other characters would do under certain conditions. Also, these conditions were also prioritized over others.
For example, the game had options such as "heal target party member when less than 25% health."
IMO, something similar to this system could be used instead of micro-managing heroes, and possibly make PvE and PvP more effective.
Anyways, it's just an idea.
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Jul 03, 2009, 03:24 PM // 15:24
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#2
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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/signed
Less micro-ing=more concentration on your surroundings.
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Jul 03, 2009, 03:33 PM // 15:33
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#3
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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/signed
Would certainly make using sin heroes easier with their chain combos.
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Jul 03, 2009, 03:48 PM // 15:48
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#4
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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Heroes already do some thing like that.
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Jul 03, 2009, 03:49 PM // 15:49
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#5
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Ascalonian Squire
Join Date: May 2009
Location: UK (home of wet n' windy)
Profession: E/Mo
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sound awsome idea very helpfull , /signed
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Jul 03, 2009, 03:56 PM // 15:56
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#6
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Pre-Searing Cadet
Join Date: Jun 2009
Profession: W/
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It would be really nice if GW2 could have a scripting language for Companion AI.
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Jul 03, 2009, 04:02 PM // 16:02
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#7
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by Evil Eye
Heroes already do some thing like that.
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You have to manually click it though, or they have the 3 attacking positions, he's talking about an auto-micro, like "heal every target under 25% health, attack every target under 50% health", stuff like that.
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Jul 03, 2009, 04:04 PM // 16:04
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#8
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
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Just out of curiousity.....
How much management to you do? What kind of hero setup/setups do you use that you have to micro them?
I guess im simply curious, seen as how I never micro-manage. Eh I shouldnt say never because Im sure Ive done it....but if I did it was/is rare. For me, I never have any trouble with doing what they are supposed to do.
Now that I recall, I believe prior to the last skill update....the only skill I really had to manage was Livia's Life.
Im all for your thought if can make the game a little more easy going/pleasurable. But I'm also hesitant to an extent if maybe its more of a build issue? Not a knock in sense.....just curious. More info is always good.
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Jul 03, 2009, 04:13 PM // 16:13
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#9
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by REDdelver
Just out of curiousity.....
How much management to you do? What kind of hero setup/setups do you use that you have to micro them?
I guess im simply curious, seen as how I never micro-manage. Eh I shouldnt say never because Im sure Ive done it....but if I did it was/is rare. For me, I never have any trouble with doing what they are supposed to do.
Now that I recall, I believe prior to the last skill update....the only skill I really had to manage was Livia's Life.
Im all for your thought if can make the game a little more easy going/pleasurable. But I'm also hesitant to an extent if maybe its more of a build issue? Not a knock in sense.....just curious. More info is always good.
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A lot of builds use managing, and if you're doing Hero battles, it's a PAIN.
Like Arkfenway (spiritual discord on Pvxwiki.com) it needs a lot of managing.
Maybe ad a panel for spirit control (similar to minion panel) and add a micro option for spirits aswell.
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Jul 03, 2009, 04:31 PM // 16:31
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#10
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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I'll just ask... but why?
it's useful for certain farming builds, but beyond that I can't see the need.
You can c+space 95% of the areas ingame (even in HM) with a decent h/h build.
And that's without micro'ing them.
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Jul 03, 2009, 04:51 PM // 16:51
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#11
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/Mo
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Quote:
Originally Posted by miskav
I'll just ask... but why?
it's useful for certain farming builds, but beyond that I can't see the need.
You can c+space 95% of the areas ingame (even in HM) with a decent h/h build.
And that's without micro'ing them.
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Yes, you could do that, but the idea could add more variety to builds used, and make gameplay more fun because it is less repetitive.
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Jul 03, 2009, 05:00 PM // 17:00
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Turn based RPGs is a lot different from real time RPGs. So you set priority to heal ally under X% and attack enemy under X%. That's exactly what a heal monk hero does already. When it has energy and the ally's health is low enough, it will use a heal skill. Otherwise it will attack an enemy. Support in turn based games is also a lot different. You can set a character as "support" and it will take turns using spells like protect on the entire team. The "support" feature is built in to making your hero bar a protection prayers monk, or some kind of support buffer.
You can pretty much create the gambit system by making the right hero bars. You can't just put 8 random skills and hope a hero knows what to do with it.
And did I seriously just hear an argument that discordway requires too much micro?
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Jul 03, 2009, 10:51 PM // 22:51
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#13
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Administrator
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/notsigned.
Heroes already do this to some extent. They know they need to use big heals on people with low health. Making heroes be super specific doesn't sound like a good idea. I'd rather play the game myself rather than let computer settings make the difference between beating a mission and failing.
__________________
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Jul 03, 2009, 11:49 PM // 23:49
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#14
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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So what you actually want is a dumber blank state hero AI and more micro managing, but you want to shift all that to be handled before you leave the outpost?
Hmm, yeah I gotta say no.
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