Jul 09, 2009, 02:58 AM // 02:58
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#1
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Banned
Join Date: Feb 2009
Profession: N/A
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Diviner
Character Attributes & Descriptions
{P}Divination - Divination is the primary of the Diviner. Divination deals mainly in support spells such as healing and buffing others both physically and spiritually (casters). For every 2 ranks in Divination you gain 2-4 energy (you decide) whenever a spell ends or is cast on an ally within earshot.
Condemnation (vote on the name and offer suggestions) - Condemnation is the back bone of the Diviner. While the Diviner may benefit from it's primary, it's nothing without some physical affliction. Condemantion consists of mostly AoE spells/chants/shouts/echos that will cause a considerable amount of chaos for the target and anyone near that target. The downfall of Condemantion is the pricy sacrifices that come with casting the spells/chants/shouts/echos. They range from either health sacrifices to the lowering of attributes temporarily.
Jinx Spells (vote on the name and offer suggestions) - Jinx Spells are primarily what they sound like. They are spells used to annoy your enemies. Like the mesmer the Diviner can cause their enemies to have some seriously bad luck if they aren't paying attention. From health degeneration spells to interupts to spells like Black Out, this attribute is designed for one thing: making the target useless.
Whip Mastery - The higher your Whip Mastery the more damage your Whip Attacks will deal and the more damage you will deal while wielding whips and the higher chance of double striking.
My Words
First and foremost, yes the Diviner uses whips as a weapon. However, he does not use just one whip, but two; much like the assassin.
Double Striking, as I said, is just a term to mean that periodically you may strike your target 2-4 additional times.
The Diviner is much like the Elementalist combined with the Dervish, Assassin, Monk, Necromancer and Mesmer. But just because it has so many advantages with it's four professions doesn't make it better. It's designed to be an all-round secondary/primary as well as provide a new profession for bored or struggling healers.
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Any comments/suggestions/criticism is welcome.
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Jul 09, 2009, 03:39 AM // 03:39
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#2
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Frost Gate Guardian
Join Date: Jan 2007
Location: Canada
Profession: W/
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Not quite sure what to say here... nothing new is being developed for GW sooooooo... nice thought, I guess.
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Jul 09, 2009, 04:51 AM // 04:51
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#3
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
For every 2 ranks in Divination you gain 2-4 energy (you decide) whenever a spell ends or is cast on an ally within earshot.
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... And I thought soul reaping was over powered, so at 12 ranks I get 12 energy whenever the enemy casts a spell that targets an ally? If it's 4 energy... 4x6=24 energy... I don't care if spells drain 80% health I can get 24 energy every 2 seconds.
Last edited by Zodiac Meteor; Jul 09, 2009 at 04:56 AM // 04:56..
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Jul 09, 2009, 05:17 AM // 05:17
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#4
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Ascalonian Squire
Join Date: Apr 2007
Profession: Mo/
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Yeah let's combine every class there is and make an uber class! Let's just call it "The Broken" or "The Game Ruiner". By the power of your forces combined I am "God". Seriously man your concepts are a joke.
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Jul 09, 2009, 05:29 AM // 05:29
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#5
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Academy Page
Join Date: Nov 2007
Location: Central Texas
Guild: Clan Union [Uni]
Profession: W/
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All we need now are a thousand male monks with the name "Indiana Jones Squared" running around with the old witches hats on, spamming 10+ energy heal and prot skills with divination up to 16 all the while double striking enemies 2-4 times with there 2 black dyed whips.
Interesting...
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Jul 09, 2009, 08:14 AM // 08:14
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#6
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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->overpower<-
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Jul 10, 2009, 12:18 AM // 00:18
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#7
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Banned
Join Date: Feb 2009
Profession: N/A
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Quote:
Originally Posted by Zodiac Meteor
... And I thought soul reaping was over powered, so at 12 ranks I get 12 energy whenever the enemy casts a spell that targets an ally? If it's 4 energy... 4x6=24 energy... I don't care if spells drain 80% health I can get 24 energy every 2 seconds.
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My bad, meant to say that you would only gain energy when one ally casts a spell on another ally and when an enchantment spell ends on an ally. Also, I said you decide, vote on what you see is best.
As for it having all classes, duh, I kinda said it is them all combined so don't start acting like a priss. You can make a jack-of-all-trades and yet maintain it to being fair. If you're saying you don't have the mental power to try and think of something like that to embetter the idea, then don't bother saying anything at all.
I said criticism was welcome, never said I'd take it. Thanks.
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