Nov 11, 2006, 12:12 PM // 12:12
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#61
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Frost Gate Guardian
Join Date: Aug 2006
Location: United States
Guild: Biscuit Of Dewm [MEEP]
Profession: Mo/Me
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/notsigned
If Charm and Comfort are a waste to you, don't bring them.
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Nov 11, 2006, 07:54 PM // 19:54
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#62
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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/NOT Signed.
Bad idea and, like Tarun, I think that everyone who disagrees should not have their opinion heard.
An Animal should cost you 2 skill slots. It is a free source of damage and a damage sponge.
It is NOT the same as a weapon, and just because draw a parallel between them dosen't make it so. If it WERE true, then you should ONLY be able to equip an Animal (no weapon), and that is stupid.
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Nov 22, 2006, 05:56 PM // 17:56
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#63
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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/not signed
2 slots? Bah! I don't even use comfort animal. I prefer to use other skills and try not to let my pet die, without spaming heal spells. Granted my pet does die sometimes and I simply wait until a new zone or cutscene for her to rez...
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Nov 22, 2006, 06:30 PM // 18:30
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#64
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Pre-Searing Cadet
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petrangers, to be honest, are about the least used thing in the game. They don't exist in PvE and IWAY is their only use in PvP. Consolidating the skills essesntailly needed to bring a pet would hopefully make pets more usable.
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Nov 22, 2006, 07:59 PM // 19:59
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#65
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Glevi
petrangers, to be honest, are about the least used thing in the game. They don't exist in PvE and IWAY is their only use in PvP. Consolidating the skills essesntailly needed to bring a pet would hopefully make pets more usable.
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That is not true, I want on parties with kick-ass beast masters.
Maybe you can't think a way to use them, but many people does.
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Nov 22, 2006, 08:32 PM // 20:32
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#66
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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First, i assume ANet did what they did on purpose, not by mistake.
Basically: requiring you to eat up 2 of your skill slots (at the very least) to have a pet with you. To me, they need to make pets more worthwhile...if they do that then the restriction makes sense.
At least, to me.
Now, I personally think that if you aren't heavily into beast mastery (and maybe not even then, lol), a pet isn't worth the skill slots taken....and honestly, I can't ever see wanting to go heavy beast on my ranger, I feel stronger/safer using marksmanship.
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Nov 22, 2006, 11:25 PM // 23:25
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#67
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Frost Gate Guardian
Join Date: Oct 2006
Location: Canada
Guild: [QUE]
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/kinda signed.
keep them as 2 skill but let charm animal rez your pet.
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Nov 22, 2006, 11:35 PM // 23:35
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#68
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Pre-Searing Cadet
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Quote:
Originally Posted by MithranArkanere
That is not true, I want on parties with kick-ass beast masters.
Maybe you can't think a way to use them, but many people does.
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I have a petranger, my first character, and one of my favorites to use in AB and RA. However, just because there are pet rangers it doesn't change the many glaring things against them, like the neccessity of pumping up a stat so you can use a weapon, and the fact you use two skill slots just for the pet, one of which is a compleat waist.
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Nov 22, 2006, 11:53 PM // 23:53
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#69
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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I have to pump up at least one element, and energy storage, and bring at least 2 energy managment skills, often including an elite, just to cast spells regularly with elementist. Anyone who thinks a pet should be all inclusive in one skill or have the power of a hero for the cost of some skill slots is probably a ranger who does not apprciate the many costs involved with other classes.
Your telling me how hard it is to be effective with a pet ranger. Well it is hard to be a Deadly Arts Assassin, and Inspiration Mesmer, any kind of Elementist, most anything with Ritualist, and pretty dag gone hard to pump more than 3 attributes for any class and combination, the fact that you assume that ranger should get the benifit of a weapon, pet, energy management and support attributes effectively is nonsense, it is no different than assuming an Elementist should be able to use several of his elements at full power, and have points left for energy storage as well, retarded.
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Nov 23, 2006, 12:34 AM // 00:34
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#70
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Pre-Searing Cadet
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Ummm... no.
All your skills do something, and you get a staff that buffs your skills and boosts your energy. Your firemagic spells dont say 'you must sacrifice a skillslot to use these skills ever'. Everyone needs energy management anyways (well, except for low/no energy all adrenaline warriros, who then use skills to augemnt their adrenaline), so your energy management point is moot.
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Nov 23, 2006, 01:40 AM // 01:40
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#71
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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But being a petmaster you get you pet to receive the damage while you move, so it can be resurrected without death penalty (currently only in PvE, in PvP they have penalty) and thus is a 'you don't lose anthing' dead.
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Nov 23, 2006, 02:12 AM // 02:12
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#72
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Actually, I have to bring a fire skill for each one I use, and so do you have to bring a skill to allow a pet, imagining your going to have one skill which provides a pet, raises it, and heals it is moronic. Want your pet to be effective, bring skills to sustain it and allow ADDITIONAL ATTACK DAMAGE, what do I bring to allow my fire spells to deal additional attack damage? Glyphs. If I don't actively use and cast spells what do they amount to? Nothing. If I have Charm Animal Equip and I just attack what do I get?, an additional attacker and decoy.
The pet by itself is worth a skill slot, the entire skill slot, not half of one, raising and healing is already a combination, and your asking for combine effect, you already have it.
And no, many classes don't need to bring energy management skills, Ritualist can live without them, Mesmer has many skills which provide an effect along with gaining energy, via enchantment removal/steal, and same with hexes, and Necromancer only needs to pump his attribute and kill enemies, or let allies die. Elementist doesn't just need to bring energy management skills, he has to pump an energy management only attribute and use at least 2 of his energy management skills to provide neccessary energy management. That is an attribute and 2 skills, unlike just one attribute, or energy management advantages mixed with other effects in a diverse skill attribute, or an energy management attribute with attack skills included. Again, as I said, if you really think it is unfair, you simply don't have a working knowledge of the limitations and requirements to run other classes and build effectively. Yes, they can run 4 attributes and go lax on the energy management skills, just like Ranger can use 4 attributes and omit a pet rez skill, or a allie rez skill in exchange, both equally handicaped. It is balanced, you just don't recognize it.
Last edited by BahamutKaiser; Nov 23, 2006 at 02:17 AM // 02:17..
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Nov 23, 2006, 03:10 AM // 03:10
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#73
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Pre-Searing Cadet
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I run an ele, I know what goes into running an ele. Beastmastery based builds are not as good as other types of builds, and the point is that maybe by making a pet require only one slot isntead of two on your skill bar they may become more playable. You are just plain delusional if you think there are nearly as many pet rangers as there are just about anything else, they lack of play in any from shows that they could use a buff, be it not needing to bring charm animal to use your pet or a beastmastery linked staff to provide a buff in energy so they can afford to use their skills.
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Nov 23, 2006, 03:26 AM // 03:26
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#74
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Ascalonian Squire
Join Date: Nov 2006
Guild: Allies for Luxon Execution
Profession: R/Mo
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/signed it doesn't matter if beast master builds are good or not. the fact of the matter is that needing 2 skills for a decent pet build is a huge waste. and there ARE good pet builds. Examples are the tank master build and the discontinued PvP R/P build on wiki.
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Nov 23, 2006, 03:50 PM // 15:50
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#75
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well... I you tag along with more rangers, only one need to bring a skill to resurrect all pet. Leaving all the rest slots free.
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Nov 25, 2006, 06:11 PM // 18:11
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#76
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Ascalonian Squire
Join Date: Nov 2006
Guild: Guildcast Listeners United
Profession: E/Mo
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/signed, /signed, and /signed
I don't care if it heals, just that it resurrects... or at least let monks/resurrecction skill work on pets too.
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Nov 28, 2006, 06:04 PM // 18:04
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#77
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Krytan Explorer
Join Date: May 2005
Profession: R/
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/signed
At least let Charm Animal resurrect.
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Nov 28, 2006, 06:05 PM // 18:05
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#78
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Banned
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not signed. merging them will make rampage as one too good, close to being overpowered.
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Nov 28, 2006, 06:15 PM // 18:15
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#79
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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What about the new Heal as One? Resurrects now
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Nov 28, 2006, 06:24 PM // 18:24
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#80
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Ah, then you are using an Elite slot that could be used for another nifty BM elite. Though it does technically free up a slot.
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