Jul 09, 2009, 06:28 AM // 06:28
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#1
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Stances while KD'd
Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.
Tbh they shouldnt be able to active stances while KD'd.
discuss.
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Jul 09, 2009, 06:41 AM // 06:41
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#2
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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You're right - besides, healing shouldn't take place "instantly" - after all, medically healing someone takes time. Plus, Decapitate should instantly kill someone because, I mean, if you slash off their head they should be dead! Don't get me started on sin teleports. I mean, this is so unrealistic!
You have no real reason in advocation of this change. Give a real reason.
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Jul 09, 2009, 07:02 AM // 07:02
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#3
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Forge Runner
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It's a game and it has to bend some rules to make it fair and fun. Although you make a valid point that stances generally require a person to be standing, the point that this is a game stands way above all reason.
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Jul 09, 2009, 07:14 AM // 07:14
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#4
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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I actually kinda agree wit this, mostly because monks become a bigger pain in the ass cos of it.
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Jul 09, 2009, 07:31 AM // 07:31
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#5
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Knockdown should end a person's stance, because they are no longer standing amirite.
Besides if it was changed, then how can monks activate balanced stance after eating a bull's?
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Jul 09, 2009, 08:01 AM // 08:01
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#6
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Ascalonian Squire
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You'd probably thinking of golf, baseball, etc. However, stance can be a mental skill, not from a physical skill (that still standing on the ground). The dictionary has several different definition that define stance.
It doesn't make sense when a monk is dazed after activated stance because dazed that effed up their mental and unable to cast spell or activate stance.
If i'm wrong, no pun intended bro.
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Jul 09, 2009, 08:17 AM // 08:17
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#7
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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I see what you're saying but I think there's no real issue with this, as said it's a game and is'nt realistic.
Some skills need to have somehting to make you bring them, shouts and stances both have instant casts, but generally have some kind of condiction or downside to make them balanced.
Just cos a monk can active a stance to stop you squishing it while it's KDed, don't mean stances need changing.
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Jul 09, 2009, 08:54 AM // 08:54
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#8
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Jungle Guide
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Quote:
Originally Posted by Teh [prefession]-zorz
Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.
Tbh they shouldnt be able to active stances while KD'd.
discuss.
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[Decapitate] doesn't do what it's named for...
there is no logics in GW
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Jul 09, 2009, 09:42 AM // 09:42
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#9
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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So what you're saying is:
Promote sins, promote hammer wars, promote shock axe, etc etc.
And nerf monks?
O..kay.
Why am I the only one that thinks he's a melee player?
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Jul 09, 2009, 09:54 AM // 09:54
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#10
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Ascalonian Squire
Join Date: Jul 2008
Guild: the sky allience
Profession: Mo/
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Quote:
Originally Posted by lutz
You're right - besides, healing shouldn't take place "instantly" - after all, medically healing someone takes time. Plus, Decapitate should instantly kill someone because, I mean, if you slash off their head they should be dead! Don't get me started on sin teleports. I mean, this is so unrealistic!
You have no real reason in advocation of this change. Give a real reason.
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i just think your taking it to serioulsy, first i dont recall them saying its "realistic" and second how could you play as a monk if it take 6 mounths to heal some one?..
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Jul 09, 2009, 09:59 AM // 09:59
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#11
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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Meh, i understand that many people are against this idea... but maybe limit SOME stances. Like shield bash, because character DOES something. Limit that, so you cant use sb during KD. Maybe something like that. But im against making all stances like that. Frenzy lock would have got new description.
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Jul 09, 2009, 10:02 AM // 10:02
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#12
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Guest
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I agree to be honest. How can you be in a stance when you are KD?
I like the idea of KD ending stances too.
What effect it will actually have on gameplay is a different story.
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Jul 09, 2009, 10:08 AM // 10:08
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#13
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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Quote:
Originally Posted by sky stars
i just think your taking it to serioulsy, first i dont recall them saying its "realistic" and second how could you play as a monk if it take 6 mounths to heal some one?..
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i thought it was kinda obvious that he was being sarcastic there.
back on topic
as everyone else said, there is no real good reason for this change.
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Jul 09, 2009, 10:46 AM // 10:46
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#14
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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If you have ever learn some martial arts you will know that there are ways to fall that lower damage to yourself, and allow you to dodge attacks and get back up quickly.
These stances can still remain active when knocken down as thje stance can be used while knocked down.
Take lightning reflexes for example: You will still have super speed reflexes while knocked down on the ground and quickly be able to roll of the way of a hammer blow.
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Jul 09, 2009, 11:00 AM // 11:00
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#15
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Frost Gate Guardian
Join Date: Jul 2008
Profession: D/
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Shock should only deal 2 damage.
Lightning Bolt should deal 3.
Now be quiet and stop wanting GW to be realistic.
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Jul 09, 2009, 11:02 AM // 11:02
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#16
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Unreal Havoc
I agree to be honest. How can you be in a stance when you are KD?
I like the idea of KD ending stances too.
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I don't think voicing a mantra has anything to to with your position. Look at the Mesmer mantra's, they are all stances too.
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Jul 09, 2009, 11:09 AM // 11:09
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#17
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by ele pl
Meh, i understand that many people are against this idea... but maybe limit SOME stances. Like shield bash, because character DOES something. Limit that, so you cant use sb during KD. Maybe something like that. But im against making all stances like that. Frenzy lock would have got new description.
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funny guy, shield bash is a skill, not a stance...... u just made urself look like.....
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Jul 09, 2009, 11:23 AM // 11:23
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#18
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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Quote:
Originally Posted by Coast
funny guy, shield bash is a skill, not a stance...... u just made urself look like.....
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Oh, ok, i see my major flaw, but you got the point. sb is **stance** like skill.
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Jul 09, 2009, 11:29 AM // 11:29
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#19
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Guest
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Quote:
Originally Posted by Arduinna
I don't think voicing a mantra has anything to to with your position. Look at the Mesmer mantra's, they are all stances too.
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Change them aswell then.
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Jul 09, 2009, 12:47 PM // 12:47
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#20
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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/signed
promotes preprotting. Makes sense to me.
Just because there are other things that don't make sense doesn't mean this one can't be changed. Wtf is with the All or nothing attitude?
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