Jul 09, 2009, 08:04 PM // 20:04
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#1
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Signet of Creation (PvE)
Now that Binding Rituals is casting almost instantly in PvE, Signet of Creating is basically a dead skill. Here are some suggestion how to improve it, and to encourage Ritualists to spend more points into Spawning Powers.
EDIT: Opting for a PvE/PvP split where the following suggestions are for PvE only:
Suggestion (A):
For 15 seconds, the next 1...3 Spirits you summon cost 1...10 less Energy to cast.
Suggestion (B):
For 15 seconds, the next 1...3 Spirits you summon gain +0..3 levels.
Suggestion (C):
Target foe's soul is captured for 10..30 seconds, creating a Spirit of Foe. Physical or Elemental damage to this spirit will cause equal amount of damage to target foe.
Last edited by Bristlebane; Jul 09, 2009 at 10:00 PM // 22:00..
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Jul 09, 2009, 08:56 PM // 20:56
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#2
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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It has use in PvP, as the activation time for spirits was only changed in PvE. Although it may be worthy of a PvE/PvP split due to that, it doesn't need a change for PvP.
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Jul 09, 2009, 09:25 PM // 21:25
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#3
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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Suggestion C could provide some interesting options. However, this could make it too easy to deal damage to high-armored foes. Perhaps there should be a percentage of damage that is reduced, based on your rank in Spawning Power.
Either way, I'm up for a change in the skill.
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Jul 09, 2009, 09:33 PM // 21:33
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#4
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Ascalonian Squire
Join Date: Nov 2008
Location: CA
Profession: Me/
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Quote:
Originally Posted by MagmaRed
It has use in PvP, as the activation time for spirits was only changed in PvE. Although it may be worthy of a PvE/PvP split due to that, it doesn't need a change for PvP.
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signet of creations wasn't changed for pvp, so that means its still useless both ways
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Jul 09, 2009, 10:07 PM // 22:07
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#5
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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MagmaRed: You're absolutely right, this suggestion was mainly aimed at PvE. Edited original post to reflect that now.
Pony: That's true. If the spirit is based on Spawning Power with usual amount of HP for a spirit, it would probably not deal too much damage though as it would die fast.
I would opt for suggestion (C) myself, always fun with new game mechanics :-) Even for PvP, which would have been easy to counter anyway. If someone binds your spirit, just be ready to counter the damage with a PS or similar. Or kill spirit with damage other than elemental/physical.
Actually it would have been hilarious to see in places like AB. You capture a monk's spirit and watch as his team blindly attacking it causing him damage
Last edited by Bristlebane; Jul 09, 2009 at 10:12 PM // 22:12..
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Jul 09, 2009, 10:35 PM // 22:35
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#6
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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Option C would be a nice way to maybe deter nukes targetted at spirits. Bunch your spirits up and slap it in the middle. Might allow spirits to survive a little longer in pvp.
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Jul 09, 2009, 11:38 PM // 23:38
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#7
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Gboy Mesmero
signet of creations wasn't changed for pvp, so that means its still useless both ways
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I never use the skill, so forgot, and didn't check first. Sorry, my fault.
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Jul 10, 2009, 12:04 AM // 00:04
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#8
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Well for PvE I would love to see it changed thusly;
For 0 to 30 seconds you can create 0..2 coppies of any spirit you control.
This would allow for multiple Pain, Bloodsong and other spirits.
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Jul 10, 2009, 12:05 AM // 00:05
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#9
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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all those suggestions are pretty good. C seems a bit over powered though. maybe if the foe took like 50% of the damage taken by the spirit. like if the spirit took 50 dmg, the foe would take 25 dmg as well.
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Jul 10, 2009, 01:51 AM // 01:51
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#10
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Administrator
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B) is probably the best option there tbh.
A) would be a bit useless since with Boon of Creation you get a free 12-15 energy every 20 seconds with Signet of Spirits anyway.
C) Sounds a bit complex; can't see it being implemented.
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Jul 10, 2009, 12:00 PM // 12:00
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#11
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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Quote:
Originally Posted by Marty Silverblade
A) would be a bit useless since with Boon of Creation you get a free 12-15 energy every 20 seconds with Signet of Spirits anyway.
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It would be useful for a Rit lord with defensive spirits. I don't think that offensive spirits need a higher level anyway. So I sign for option A
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Jul 10, 2009, 01:43 PM // 13:43
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Just change "instant cast" with recharge 50% faster in PvE and done.
Instant recharge would make Soul Twisting useless, so 50% faster recharge should be fine.
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Jul 10, 2009, 05:40 PM // 17:40
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#13
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Option B ftw
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Jul 10, 2009, 10:42 PM // 22:42
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#14
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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just make it the same as the pvp version lol.
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Jul 10, 2009, 10:48 PM // 22:48
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#15
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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I would prefer it would NOT be like the PvP version ;-)
It's common to bring MM in PvE and this skill would destroy them. Unless you're a minion bomber :P
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Jul 10, 2009, 11:02 PM // 23:02
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#16
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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A is redundant, just use boon for better overall effect
B is nice...more damage, more health, more armor
C Meh..Sure..?
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Jul 11, 2009, 02:46 AM // 02:46
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#17
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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B sounds pretty darn cool.
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