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Old Jul 09, 2009, 08:04 PM // 20:04   #1
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Default Signet of Creation (PvE)

Now that Binding Rituals is casting almost instantly in PvE, Signet of Creating is basically a dead skill. Here are some suggestion how to improve it, and to encourage Ritualists to spend more points into Spawning Powers.

EDIT: Opting for a PvE/PvP split where the following suggestions are for PvE only:

Suggestion (A):
For 15 seconds, the next 1...3 Spirits you summon cost 1...10 less Energy to cast.

Suggestion (B):
For 15 seconds, the next 1...3 Spirits you summon gain +0..3 levels.

Suggestion (C):
Target foe's soul is captured for 10..30 seconds, creating a Spirit of Foe. Physical or Elemental damage to this spirit will cause equal amount of damage to target foe.

Last edited by Bristlebane; Jul 09, 2009 at 10:00 PM // 22:00..
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Old Jul 09, 2009, 08:56 PM // 20:56   #2
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It has use in PvP, as the activation time for spirits was only changed in PvE. Although it may be worthy of a PvE/PvP split due to that, it doesn't need a change for PvP.
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Old Jul 09, 2009, 09:25 PM // 21:25   #3
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Suggestion C could provide some interesting options. However, this could make it too easy to deal damage to high-armored foes. Perhaps there should be a percentage of damage that is reduced, based on your rank in Spawning Power.
Either way, I'm up for a change in the skill.
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Old Jul 09, 2009, 09:33 PM // 21:33   #4
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Quote:
Originally Posted by MagmaRed View Post
It has use in PvP, as the activation time for spirits was only changed in PvE. Although it may be worthy of a PvE/PvP split due to that, it doesn't need a change for PvP.

signet of creations wasn't changed for pvp, so that means its still useless both ways
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Old Jul 09, 2009, 10:07 PM // 22:07   #5
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MagmaRed: You're absolutely right, this suggestion was mainly aimed at PvE. Edited original post to reflect that now.

Pony: That's true. If the spirit is based on Spawning Power with usual amount of HP for a spirit, it would probably not deal too much damage though as it would die fast.

I would opt for suggestion (C) myself, always fun with new game mechanics :-) Even for PvP, which would have been easy to counter anyway. If someone binds your spirit, just be ready to counter the damage with a PS or similar. Or kill spirit with damage other than elemental/physical.

Actually it would have been hilarious to see in places like AB. You capture a monk's spirit and watch as his team blindly attacking it causing him damage

Last edited by Bristlebane; Jul 09, 2009 at 10:12 PM // 22:12..
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Old Jul 09, 2009, 10:35 PM // 22:35   #6
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Option C would be a nice way to maybe deter nukes targetted at spirits. Bunch your spirits up and slap it in the middle. Might allow spirits to survive a little longer in pvp.
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Old Jul 09, 2009, 11:38 PM // 23:38   #7
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Quote:
Originally Posted by Gboy Mesmero View Post
signet of creations wasn't changed for pvp, so that means its still useless both ways
I never use the skill, so forgot, and didn't check first. Sorry, my fault.
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Old Jul 10, 2009, 12:04 AM // 00:04   #8
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Well for PvE I would love to see it changed thusly;

For 0 to 30 seconds you can create 0..2 coppies of any spirit you control.

This would allow for multiple Pain, Bloodsong and other spirits.
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Old Jul 10, 2009, 12:05 AM // 00:05   #9
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all those suggestions are pretty good. C seems a bit over powered though. maybe if the foe took like 50% of the damage taken by the spirit. like if the spirit took 50 dmg, the foe would take 25 dmg as well.
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Old Jul 10, 2009, 01:51 AM // 01:51   #10
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B) is probably the best option there tbh.

A) would be a bit useless since with Boon of Creation you get a free 12-15 energy every 20 seconds with Signet of Spirits anyway.

C) Sounds a bit complex; can't see it being implemented.
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Old Jul 10, 2009, 12:00 PM // 12:00   #11
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Quote:
Originally Posted by Marty Silverblade View Post
A) would be a bit useless since with Boon of Creation you get a free 12-15 energy every 20 seconds with Signet of Spirits anyway.
It would be useful for a Rit lord with defensive spirits. I don't think that offensive spirits need a higher level anyway. So I sign for option A
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Old Jul 10, 2009, 01:43 PM // 13:43   #12
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Just change "instant cast" with recharge 50% faster in PvE and done.
Instant recharge would make Soul Twisting useless, so 50% faster recharge should be fine.
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Old Jul 10, 2009, 05:40 PM // 17:40   #13
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Option B ftw
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Old Jul 10, 2009, 10:42 PM // 22:42   #14
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just make it the same as the pvp version lol.
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Old Jul 10, 2009, 10:48 PM // 22:48   #15
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I would prefer it would NOT be like the PvP version ;-)
It's common to bring MM in PvE and this skill would destroy them. Unless you're a minion bomber :P
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Old Jul 10, 2009, 11:02 PM // 23:02   #16
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A is redundant, just use boon for better overall effect

B is nice...more damage, more health, more armor

C Meh..Sure..?
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Old Jul 11, 2009, 02:46 AM // 02:46   #17
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B sounds pretty darn cool.
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