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Old Jul 11, 2009, 07:39 AM // 07:39   #41
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Quote:
Originally Posted by Arkantos View Post
Subpar compared to other necro builds? That's funny. A MB creates up to 10 mini tanking bombs that deal 105 armor ignoring damage when they die. That's with 2 out of 8 skills on their bar.
You are comparing this to a MoP nuker in an all human team right?
And even if you do end up using minions (on your SECOND party necro), you are probably going to look into Fiends with the damage Ebon Ward (which also benefits your Imba).
There is some crazy ass shit in this game, and even if you buff DN in this fashion it doesn't push it over the edge.
That's why I don't have any issues with the change.
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Old Jul 11, 2009, 07:58 AM // 07:58   #42
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Originally Posted by upier View Post
You are comparing this to a MoP nuker in an all human team right?
And even if you do end up using minions (on your SECOND party necro), you are probably going to look into Fiends with the damage Ebon Ward (which also benefits your Imba).
There is some crazy ass shit in this game, and even if you buff DN in this fashion it doesn't push it over the edge.
That's why I don't have any issues with the change.
You're acting like tank n spanking elite areas is the only part of PvE. Yeah, of courser a MoP nuker is going to do a lot more damage in physical heavy parties with a tank. But for general PvE and playing with h/h, a minion bomber is subpar to very little, really.
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Old Jul 11, 2009, 08:32 AM // 08:32   #43
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Originally Posted by Arkantos View Post
You're acting like tank n spanking elite areas is the only part of PvE. Yeah, of course a MoP nuker is going to do a lot more damage in physical heavy parties with a tank. But for general PvE and playing with h/h, a minion bomber is subpar to very little, really.
DN is viable in it's current form.
The same way that Terras are compared to SF.
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Old Jul 11, 2009, 09:09 AM // 09:09   #44
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Minion Bar is less likely to happen.

/signed

Until then, this skill is used to it's maximum potential ONLY by Heroes.
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Old Jul 11, 2009, 12:04 PM // 12:04   #45
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Originally Posted by Sindo View Post
Have you ever tried using it on minions? Until we get a minion bar, I find this as the best way for a human to use it on minions. As far as I know, we don't have the tingly sense that heroes get when a minion is about to die.
ofc, we all did try it, main reason why people don't play a mm is because its so boring tbh
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Old Jul 11, 2009, 07:44 PM // 19:44   #46
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Just bring a skill to destroy minions such as Putrid Flesh.

Cast Death nova, Jagged Bones if you have that kind of build, and then destroy the minion with putrid flesh.
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Old Jul 11, 2009, 08:20 PM // 20:20   #47
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Despite this being a couple of pages back:

Quote:
Originally Posted by IronSheik View Post
This isn't generally to make death nova suck more in Sabway/Discord, It's to make Human MMs actually comparable to Heroes

Why take a hero MM over Human, Main reason? Death Nova, this way it's actually a viable and useful choice.

And a minion bar sounds more unlikely than a skill change
Do not be deluded into thinking heroes make better MMs than humans.
The reason the MM role is so quickly relegated to a hero is because it's a role they can manage with reasonable efficiency. We take advantage of their AI to create the Minion Bomber (a reasonably compact build with space for extra utility).
I would much prefer an OoU human MM on my team than a hero MB.



Death Nova in its current form is damn difficult to use efficiently for a human and in need of tweaking for optimal use on a hero.
Humans have a hard time keeping it on most of the minions or spotting which minion is going to die next and heroes just keep spamming the skill whilst doing little else until they're out of energy.

The suggestion in the OP would make the skill much easier for humans (though without reliable minion targeting still a bit irritating, but not so much) and would probably mean heroes spend more time performing the other tasks you've set them.
The actual damage done overall would probably be lower, but not so greatly I think. Heroes don't usually have DN on all their minions (I usually see the green circle on about 50-75% of the minions) whereas this suggestion would mean almost all of the minions will have it on them, depending on how the hero AI copes with it - I don't use D's Sorrow (which has a similar function) but I suspect it'd be good enough.

I don't know if this suggestion is a good or bad though. That is, I don't know how I'd take it or what the effects would be, if it were included in a skill update.
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Old Jul 16, 2009, 10:47 PM // 22:47   #48
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Originally Posted by IronSheik View Post
Well since death nova has a nice ending effect, but is extremely hard to use a human minus JQ bombing, I propose this

Death Nova: Enchantment Spell 10e 2c 0r For 10..25..35 Seconds, When Target Ally and All Allies in Area die, all adjacent foes take 5..38..55 damage and are poisoned for 1..5..8 seconds

Gives human the use to use it as an MM, damage is just a quick thought

Did a search couldn't find anything.
How about this:
Death Nova: enchantment spell. Leave death nova how it is, except when you use it as a human, automatically target the allied minion with the lowest HP.

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Old Jul 16, 2009, 11:04 PM // 23:04   #49
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Quote:
Originally Posted by traversc View Post
How about this:
Death Nova: enchantment spell. Leave death nova how it is, except when you use it as a human, automatically target the allied minion with the lowest HP.

That'd work
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Old Jul 16, 2009, 11:12 PM // 23:12   #50
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Originally Posted by traversc View Post
How about this:
Death Nova: enchantment spell. Leave death nova how it is, except when you use it as a human, automatically target the allied minion with the lowest HP.

I would be against that... because you would the loose the comedy factor of casting it on the lead tank (just to annoy them) during a Hm dungeon...... works with noob annoying players who shouldn't be in group and don't fit in....... cast it too many times on them............
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