Jul 22, 2009, 12:08 PM // 12:08
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#1
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Lion's Arch Merchant
Join Date: Oct 2008
Location: Plymouth, Uk
Guild: [TPoN]
Profession: A/P
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Summoning Stones...
Id like to see summoned Allies AI changed...
I used a mysterious sumoning stone earlier and got a seige turtle...
Which is fine APART from the damn thing walking so close and sitting on me while im trying to heal the team!
I dont know about other players but i actually like to see my char during gameplay, Its kinda offputting having a full screen sized turtle sitting on your face :S
Thanks, Markus
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Jul 22, 2009, 12:47 PM // 12:47
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#2
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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this is the same reason why MOX isn't allowed in pvp areas - the skin for the character is just too big.
the AI isn't the issue here, it's the size of the actual thing.
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Jul 22, 2009, 02:31 PM // 14:31
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#3
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I agree with Markus, the other day in Gate of Madness I summoned a Seige Turtle and it ran right to the front lines with me (I was an assassin) and instantly got destroyed by Shiro.
I think there are two main problems with summons:
*They don't have a very smart AI
**They do not appear in the allies list.
I think the best solution is to put them in an allies list so they can be healed easier and then their AI doesn't matter as long as your monks are good.
And considering the difficulty of PvE, I'm pretty sure even Mehnlo could keep them alive.
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Jul 22, 2009, 04:05 PM // 16:05
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#4
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Quote:
Originally Posted by Puebert
I agree with Markus, the other day in Gate of Madness I summoned a Seige Turtle and it ran right to the front lines with me (I was an assassin) and instantly got destroyed by Shiro.
I think there are two main problems with summons:
*They don't have a very smart AI
**They do not appear in the allies list.
I think the best solution is to put them in an allies list so they can be healed easier and then their AI doesn't matter as long as your monks are good.
And considering the difficulty of PvE, I'm pretty sure even Mehnlo could keep them alive.
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1) Hmm... seige turtles primary attack is ranged. Are you sure Shiro didn't jump on him instead?
2) Summoning Stones are plentiful. The summons don't need to be put on the allies list. They are just an extra boost that add a little variety to the instance. If your turtle blows up, ask a teammate to summon the next thing.
3) There are wise places to use a summon, and foolish ones. (See the Shiro fight above as an example).
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Jul 22, 2009, 05:44 PM // 17:44
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#5
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Forge Runner
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Their AI is fine, all in all they think they are a small dot moving on a grid near their teammates, but are unaware of the size of their polygon.
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Jul 22, 2009, 07:49 PM // 19:49
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#6
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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TheodenKing, I used it before we pulled him to the doorway, so he was in the back. I wasn't really paying any attention to it, until I noticed it was right next to me being attacked by Shiro.
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