Jun 17, 2007, 04:29 PM // 16:29
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#21
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Ascalonian Squire
Join Date: Apr 2007
Guild: Potheads of America
Profession: D/Mo
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Hey nebojats i love the idea especially since i had the same one not to long ago. This is probably asking to much but could you possibly give Frakah some grappling moves it just seems like if an entire group of people are devoted to fighting they would learn some joint locks or something. Peace out.
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Jun 19, 2007, 09:44 AM // 09:44
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#22
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Fiend Frenzy
-Grip Attack, ?e|-?p|?c|?r : For ?-? seconds, You an Target Touched foe are Immobilized. For each second you take ?-? damage and Target Foe takes ?-? each second. This ends when one of you are hit by another creature.
Grip Attack are like Grapples, You would hold the Enemy and make him take pain or stab hi while holding him.
Check Rakion Online.
But I disagree with this concept, sorry Jerky^^!
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Jun 21, 2007, 08:55 PM // 20:55
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#23
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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Dayamn Boooooy!
That is a sweet-looking piece of concept art! It's got your new-fangled style with shading and a textured background and everything! And it's got a different style than the Warrior... more barbarian-like, which is good. The tufts of animal fur, bits of leather, and the skull-helmet give him that edge-of-civilization look which is so integral to the CC. In my mind, I kind of picture the Frakah being buddies with the Shrift, and I think your art matches that idea well. Very solid job... once again I'm impressed and honored that you helped out with my CC.
(and actually, I'm going to change the CC description to make the Frakah a guy... it just works better now that I see it drawn out like that)
Magna... I like your description of how the Frakah would look. I especially like the unkempt hair and markings. I was actually thinking that instead of tattoos, a Frakah would be covered in ornamental scarring, just to show how bad-ass they are. I'd say jademonkeyx88's Frakah doesn't have too much armor (although I admit I was envisioning less, also). No full on chest plate and leg stuff, just protective bits of strategically placed metal.
@Jerky: I definitely agree with you in theory that the Frakah should be able to grapple. I just can't think of how to make it work... any suggestions?
I haven't responded for a while because I've been laid down with schoolwork. The biggest problem with this CC from my perspective is still the trance/frenzy problem and how to make them a little more independent and usable by other professions. Any ideas are welcome.
Sorry I didn't respond till now.
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Jun 23, 2007, 11:15 AM // 11:15
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#24
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Hi, I have been searching and etcing for a while.
An I found out that Actionjack has a Drawing of this.
But don't forget to ask Actionjack about this before posting^^!
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Jun 24, 2007, 05:59 PM // 17:59
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#25
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Great Work! WOW! Masterful! This Must BE IN THE GAME!!!
Well.. now that we get the flowery speech out of the way... time to be more sinceer....
Its a good concept, and sound with much potential, and is a Must for Charr's. But not really seeing much new. Yes, you would say "look at my 5 orginalites!" Yes, they would be unique to GW, but I am also compareing with with the past work of other CC. There were a few Agile-Claw CC around, (Laserlight Pitfighter is one I remember the most), and this is more of an improvement upon those past concept, rather than a first orginality.
If I were to make suggestions... I might suggest...
-Name sound unfimilar... F***-Hard? Oh well, I blame myself for lacking knowledge in what Frakah mean.
-While being a Anti-Warrior is good, I think it still would have a hard time taking down a true Tanker build.
-Should allow this class to have more build type than just a anti-melee. Some Leap and Jump skill might work well here.
-I don't see any action/attack skills.
-Can you suggest some possible combo build with other proffessions?
-Feel it need something more to make it more differnt from a Sin or Dodging Warrior build... but cann't place my finger on what...mmm
Well, thats all for now. HOpe to see some more interesting ideas from you to make this CC even more unique.
oh, and jademonkeyx88's drawing us Supre~
*ed... hey... that drawing above look familar....
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Jul 01, 2007, 07:10 PM // 19:10
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#26
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Ascalonian Squire
Join Date: Apr 2007
Guild: Potheads of America
Profession: D/Mo
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Hey theres its been a while but i got an idea on some close combat grapple skills:
Wrist Break
5 energy 10sec recharge
Grapple. You and target touched foe are immobile for 3...1 seconds foe takes 15...30 damage and is weakened for 5...10 seconds.
Bear Hug
10 energy 10sec recharge
Grapple. You and target touched foe are immobile for 3 seconds and foe takes 15...25 damage every second.
Titans Toss
5 energy 10sec recharge
Elite Throw. Target touched foe is thrown out of shout distance and takes 50...100 earth damage.
Thats all for right now any of them good?
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Jul 23, 2009, 07:07 AM // 07:07
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#27
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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Another oldie brought up from the grave...
The gauntlet/claws, dodge/counter aspect of the Frakah is pretty good, in my opinion. An extremely deadly counter-weapons class which is very vulnerable to magic is fairly original, but not enough.
If the Frakah could also quickly switch back and forth between extremely offensive and extremely defensive modes, this CC would be novel and complete. The Poise and Ferocity attributes are useless and can be scrapped. Any idea how to incorporate some sort of Trance/Frenzy system as described in the Function section?
I'm vaguely thinking that while in defensive mode, the Frakah could become inactive in some way and get some sort of bonus protection, and then the strength of the following "Frenzy" would be determined by the length of the Trance. Sort of like yin for yang... the longer he sits there taking a beating, the longer he can go crazy once the punishment stops.
Of course, if you have any ideas for my other CCs, the Shrift, the Mannai, the Revenant, or the Chronomancer, please let me know. They're all works in progress!
Last edited by nebojats; Jul 23, 2009 at 07:23 AM // 07:23..
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Jul 23, 2009, 07:21 AM // 07:21
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#28
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Pretty good idea, some things are a little OP though.
Like using Magical Attunement to Bezerk would obliterate an ele lol.
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Jul 23, 2009, 08:42 PM // 20:42
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#29
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by nebojats
If the Frakah could also quickly switch back and forth between extremely offensive and extremely defensive modes, this CC would be novel and complete. The Poise and Ferocity attributes are useless and can be scrapped. Any idea how to incorporate some sort of Trance/Frenzy system as described in the Function section?
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You mean like L2 Tyrant ? mmmmm wouldnt that be much of a clone ?
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