View Poll Results: Should there be a Whispers Merchant in the Domain of Anguish (explorable) areas?
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Yes (I Agree).
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82 |
90.11% |
No (I do not Agree).
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9 |
9.89% |
Mar 20, 2008, 07:27 PM // 19:27
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#21
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by You can't see me
I don't think bots could handle DoA as of yet, which is why this was the only place I suggested it.
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While it would be a very complex and long command string, I believe a bot could be programmed to solo trap stygian veil.
I just take 3-4 basic salvage kits(300-400g, or free from collectors), but a merchant would be a nice addition as well. The amount of gold I lose by salvaging drops is negligible(artisans and material traders ftw), and it turns 3-4 slots in my inventory into 75-100.
If botting/farming is a concern, the merchant could be enabled only upon quest completion within each area, similar to how the Forgemaster in FoW is now.
/signed
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Mar 21, 2008, 06:21 PM // 18:21
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#22
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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It would, but I don't see it as worth the time for programmers, since there are easier botting sites.
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Mar 21, 2008, 06:36 PM // 18:36
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#23
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Frost Gate Guardian
Join Date: Nov 2005
Location: The Citadel
Profession: R/
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Salvage
I end up salvaging stuff just so I don't lose the total value.
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Mar 21, 2008, 06:43 PM // 18:43
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#24
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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/not signed
i dont like the rich getting richer whilst the poor are getting poorer
Besides quite a few people here pointed out that you can overcome this if youre resourceful. Everything else is just greed.
Last edited by enxa; Mar 21, 2008 at 06:51 PM // 18:51..
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Mar 21, 2008, 06:59 PM // 18:59
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#25
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by enxa
/not signed
i dont like the rich getting richer whilst the poor are getting poorer
Besides quite a few people here pointed out that you can overcome this if youre resourceful. Everything else is just greed.
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So by your logic, people who farm the area must waste salvage kits to profit from drops they worked for because there are people that choose not to farm or make money?
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Mar 22, 2008, 01:33 AM // 01:33
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#26
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Seems like a problem that continues occurring on my vanquishes in large areas. Although I've never done DoA, I can understand your frustration.
/signed
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Mar 22, 2008, 08:17 PM // 20:17
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#27
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Quote:
Originally Posted by You can't see me
So by your logic, people who farm the area must waste salvage kits to profit from drops they worked for because there are people that choose not to farm or make money?
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Yes.
I choose not to farm.
But on every corner i find myself pushed into farming by the game, because i cant afford anything, not even skills.
People used to say that WoW is about grinding and farming and that GW is about skill. I find that it is vice versa right now. I have never grinded or farmed in WoW, yet ive always had just as much money as i needed. That is not the case with GW however.
Adding this would just put more pressure on people like me.
Turn a blind eye on farming = tolerable.
Encouraging farming = fail.
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Mar 22, 2008, 09:10 PM // 21:10
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#28
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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If you refuse to do the work, you can't complain that you recieve no reward. Nothing was ever as simple as that. You don't need to bring in useless comparisons of grinding. The only pressure you bring down on yourself is the fact that you can't afford things that would take about 20 minutes of work to get or less because you refuse to do the work. If you want everything handed to you for grasping simple concepts, I'm not going to support you on that. Sorry.
The truth is, it takes so little skill to succeed in PvE that if the system truely worked that skill was accordingly rewarded, everyone would have 10+ sets of FoW armor, hence the grind. Sorry to break your idea on that.
Last edited by You can't see me; Mar 22, 2008 at 09:21 PM // 21:21..
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Mar 23, 2008, 01:26 PM // 13:26
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#29
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Quote:
If you refuse to do the work
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Read again, i said i refuse to farm, not refuse to work. There is a difference.
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Mar 23, 2008, 01:49 PM // 13:49
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#30
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Site Legend
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/Signed
Though bringing a few salvage kits helps.
__________________
Old Skool '05
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Mar 23, 2008, 02:23 PM // 14:23
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#31
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by enxa
Read again, i said i refuse to farm, not refuse to work. There is a difference.
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Seeing as money is how you buy things, and you complain about not being able to afford anything, not really.
Though I don't see how you're unable to afford things through normal campaign play. That was always enough for me to buy the essentials. Armor/a weapon/runes etc. The secret is picking up drops.
Which is what this thread is about; picking up drops. The area was not designed to be kind to our small inventory, therefore it needs a change.
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Jul 22, 2009, 11:48 AM // 11:48
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#32
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Krytan Explorer
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i voted yes but i'd like to suggest a summoning stone for merchants as a global solution.
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Jul 22, 2009, 12:12 PM // 12:12
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#33
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Aljasha
i voted yes but i'd like to suggest a summoning stone for merchants as a global solution.
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Mercantile Summoning Stone
Your wish is granted.
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Jul 22, 2009, 02:34 PM // 14:34
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#34
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Sure, although I just use Merch Stones since I've been getting like 20 every week. :S
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Jul 22, 2009, 03:12 PM // 15:12
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#35
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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/signed it's annoying to have to pop a merchant summoning stone and then not be able to make another for 60 minutes
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Jul 22, 2009, 03:13 PM // 15:13
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#36
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Krytan Explorer
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Quote:
Originally Posted by BrettM
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uh sry, didn't know it's already there (i don't pve much these days). a purchasable version would be good, though. (money sink.)
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Jul 22, 2009, 04:49 PM // 16:49
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Just add a crafter for the Mercantile Summoning stones. They are way too useful to appear on gifts only.
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Jul 22, 2009, 05:44 PM // 17:44
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#38
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Wilds Pathfinder
Join Date: Feb 2007
Location: East Coast
Guild: none
Profession: Me/
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/not signed
DoA runs are already ridiculously profitable as it is. As has already been mentioned, you can salvage for stackable materials (pretty sure 10 granite > 50 gold etc) and there are those Mercantile Stones. If you're running DoA and complaining about having to spend a few platinum in order to buy stones (and can one merchant summoned by one party member serve the entire party?,) then you're doing something wrong.. consets and other consumables are already common in farming runs, adding a stone wouldn't hurt. Plus it would benefit the economy for those that aren't farming elite zones all the time since the people who get the stones out of their weekly gifts will then have a market for them.
Last edited by Duranin; Jul 22, 2009 at 05:57 PM // 17:57..
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Jul 22, 2009, 07:50 PM // 19:50
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#39
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
Just add a crafter for the Mercantile Summoning stones. They are way too useful to appear on gifts only.
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/signed
Gogo new thread!
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Jul 22, 2009, 07:51 PM // 19:51
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#40
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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This has become unnecessary thanks to Merchantile Summoning Stones.
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