Jul 25, 2009, 01:39 AM // 01:39
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#21
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Banned
Join Date: Aug 2008
Profession: D/W
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The concept is good but I would be 100% against something that would make PVE easier
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Jul 25, 2009, 02:09 AM // 02:09
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#22
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Wilds Pathfinder
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So.. Since you can't play hardmode, you come into these forums, cry a little, and decide that it's time to make hardmode even easier?
GG.
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Jul 25, 2009, 02:56 AM // 02:56
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#23
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Doesn't matter one tick if they're loose sketches, the concept is still terrible.
Lightbringer and sunspear + all the eotn title tracks showed the logical consequence of shit like this.
The game is easy enough for any retard to complete and dead enough for any disparity between the low population to be disastrous.
Be less of a hypocrite.
If you don't know what I'm referring to, it only confirms this.
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Jul 25, 2009, 03:16 AM // 03:16
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#24
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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"Let's make PvE even easier" thread?
/notsigned
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Jul 25, 2009, 01:42 PM // 13:42
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#25
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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/signed
Mainly because this gives a reason to actually wear the title, it makes titles more like other titles that do give a bonus. Given they also work like the other titles, ak, only in certain area's ..
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Jul 25, 2009, 02:49 PM // 14:49
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#26
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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Quote:
Originally Posted by Helix Dreadlock
KOABD and this are completely different.
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It is the same as it benefits grinding titles/time spent, and by then eliminiting the skill>time koncept even more. The Koabd benefit was stupid, but its the same idea as yours.
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Jul 25, 2009, 02:54 PM // 14:54
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#27
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Ascalonian Squire
Join Date: Feb 2006
Profession: W/
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Honestly the areas in question for your "changes" OP aren't hard enough to even need them. Learn to pull more carefully if you're having difficulties.
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Jul 25, 2009, 02:55 PM // 14:55
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#28
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Jungle Guide
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like the idea - but needs a little rework
Quote:
Originally Posted by Helix Dreadlock
I.e. in Kurzick areas, you gain +10...40 armor versus physical damage (being most damage is rangers, traps, warriors, ect.)
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farming abuse?
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Jul 25, 2009, 03:21 PM // 15:21
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#29
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Ascalonian Squire
Join Date: Jul 2009
Profession: E/
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I really think this is Farming Abuse and you want PvE to be easier than it is...Stop Trolling
/notsigned
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Jul 25, 2009, 03:53 PM // 15:53
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#30
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Quote:
Originally Posted by kedde
Wow, stop coming up with more of the same terrible ideas.
It's so obvious why they're bad I won't comment on it.
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It's not obvious to me why they're so bad. By giving a vague-ass reason for denouncing his ideas, you make yourself look like a retard.
As for the Title Effects, doesn't matter to me. Don't think it would change that much.
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Jul 25, 2009, 06:10 PM // 18:10
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#31
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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For Luxon and Kurzick, we already have one effect:
- +3 Regen, +25 HP.
But it has many problems:
- It's attached to the bounty, instead linked to the title.
- Both bounties can be acquired at the same time, so players can have both effects at the same time, for a max of +50HP and +6 Health Regeneration (Heal 12 per second)
So that should change.
The title effect should be Given by Count Zu Helther and Rea after making the 10K faction quest.
And the bounty should be just a bounty, given for free if you are currectly aligned to that faction, or by bribing the priest with 100g if not.
Once activated the title effect, and as long as you are in an area with at least one of resurrection shrines controlled by that faction, the title would grant 3..5 Health regeneration and 25..50 bonus Health.
No other effect should be used for allegiance titles, since there is already one. We just move it to a title effect instead a bounty effect.
Sunspear.
Sunspears are all about 'not being alone'. So it should work better the more allies are around.
It should work in any Elonian area (Istan, Kourna, Vabbi and the Desolation) as long as there are other Sunspears around.
For example:
- While you are in Elona, for each other party member under Sunspear Title within earshot, your skills that affect allies last 2..5% more time, and skills that target allies have a 2..5% chance of recharging 50% faster.
That is, if all party members have selected Sunspear Title and stay within earshot, if you have Sunsear rank 10, you'll have 40% increase in duration for the effects of skills that affect allies (but not in you, even if the skill affected you too) and 40% chances of recharging in half the time spells that target allies. And 16% in rank 1.
But if you are the only one selecting the title, even if you are rank 10, you'll have 5%.
It won't matter if the party members have rank 1 or 10, as long as they have the title effect active too.
So, what's its use? As a monk. While in elonian terrotories and not facing Abaddon demonic servants, a monk would likely ask all members to activate the title.
No one would require them to have a high rank, because the monk rank would be the only important, as long as the others activate their ranks.
That's the way to go for sunspear: The more, the merrier.
- Allegiance titles: Move the effect from the bounties to the title.
- Sunspear: An effect that is stronger the more party members (and maybe even allies) are around.
And for both titles, like with the other bounty titles, they should work only where an NPC giving the bounty or a certain enemy can be found.
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