Jul 25, 2009, 04:32 PM // 16:32
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#21
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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"The Power Is Yours!" is used commonly by PvP para's.
In alot of good guilds.
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Jul 25, 2009, 05:43 PM // 17:43
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#22
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Frost Gate Guardian
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Quote:
Originally Posted by IronSheik
Gfte is used in a majority of paragon PvE builds, it affects all allies and with the recent buff the critical is just about guaranteed. This applies to minions and it has no recharge; which syncs great with vicious spear.
As far as I'm concerned, Gtfe>TPiY in terms of keeping up echos, just for the fact of what it does to the party overall.
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Strictly PvE speaking, have you factor in the level difference between the mob and minion? A minion critical damage is not going have much difference unless the minion in question is a flesh golem, same applies for all weapons except axe, hammer and scythe. Like I have said earlier, if your party compose of 3 or less physical professions, it would be better to drop GFTE and go for Stand for the ground instead.
GFTE don't trigger echoes consistently as much as TPIY would under normal circumstances unless your whole party are attacking but in no way am I endorsing TPIY's use in PvE unless it compliments specialised team builds just like GFTE is.
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Jul 25, 2009, 05:49 PM // 17:49
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#23
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Although in PvE it's closest to GftE in terms of being energy management for the paragon, triggering finales, and having 0 cast time, I would also compare this with Aria of Zeal; every 20s, with a 2s cast, you can restore 5e to all your spellcasters for a 10e cost. If 6/8 of your party are spellcasters, you restore 30e, but at the cost of 10e - 5e for leadership, so 25e net to the party.
The power is yours restores 8 energy per use to everyone, plus 5 energy to the paragon (leadership). If your party has an engine that allows you to constantly get rapid adrenaline, this might add up. Although I don't think it's a great skill, maybe there is some wacky PvE build that can make it work.
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Jul 25, 2009, 06:17 PM // 18:17
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If you just want energy for you with a shout, the uses it have can be coped with any other low-adrenaline shout that affect allies.
If you want to give energy to allies, there are plenty of better options.
The energy gain it gives to other allies it's so low that it may be useful just for warriors, if useful at all. Any other energy management option is better than this one when it comes to allies.
It's an Elite skill, for Gods sake, so it should have Elite usefulness.
At least for PvE, when it ends, attacking allies should gain 1 adrenaline, and casting allies 1..5 more energy. That's better for an elite.
Just note that being an end effect, the Paragon must wait for this shout to end before shouting it again to get the end effect.
Last edited by MithranArkanere; Jul 25, 2009 at 06:25 PM // 18:25..
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Jul 25, 2009, 07:55 PM // 19:55
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#25
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Forge Runner
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It's kind of bad to compare compare TPIY to GFTE, unless it's to show how crappy TPIY is.
It's an elite for christ sake. If it prevents me from using Focused Anger, Soldier's Fury, Stunning Strike, Or "It's just a flesh wound!" I EXPECT it to have an overpowered effect.
And a majority of echos are pretty sub-par and difficult to use. So don't use the argument that TPIY triggers echos. And besides. GFTE STILL outshadows TPIY for that purpose!
Sure, GFTE doesn't make a big difference on casters, but if you're not a monk or MM, or any situation that requires you to be in the backlines, and you can't at least wand, you're doing it wrong.
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Jul 25, 2009, 08:02 PM // 20:02
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#26
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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It's useful in PvP because it does what the PvE version of "Go For The Eyes!" does now; infinite energy for the paragon to do whatever they want. The energy it produces over time is useful for casters and works nicely at keeping Mending Refrain up.
It's absolutely horrid in PvE. Odds are it won't produce enough energy to even power a single spell by the time the biggest threats of the mob are dead.
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Jul 25, 2009, 08:40 PM // 20:40
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#27
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Frost Gate Guardian
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Quote:
Originally Posted by Kain Fz
It's kind of bad to compare compare TPIY to GFTE, unless it's to show how crappy TPIY is.
It's an elite for christ sake. If it prevents me from using Focused Anger, Soldier's Fury, Stunning Strike, Or "It's just a flesh wound!" I EXPECT it to have an overpowered effect.
And a majority of echos are pretty sub-par and difficult to use. So don't use the argument that TPIY triggers echos. And besides. GFTE STILL outshadows TPIY for that purpose!
Sure, GFTE doesn't make a big difference on casters, but if you're not a monk or MM, or any situation that requires you to be in the backlines, and you can't at least wand, you're doing it wrong.
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The point I am driving is that TPIY is spammable shout to trigger echoes (especially those with instance effects like Finale of Restoration and Purifying Finale as opposed to duration effects like Mending Refrain) reliably as opposed to using GFTE. Did I say echoes are good? I did not. And I see no point in using " TPIY triggers echos" as an argument when it is in fact it's sole purpose in the first place.
Did I say anything about casters wanding difficult? No I did not. All I just said that it is clumsy as it breaks the momentum a little just to C space and wand something. Stop assuming and starting reading.
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Jul 25, 2009, 08:59 PM // 20:59
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#28
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Catchphrase
The point I am driving is that TPIY is spammable shout to trigger echoes (especially those with instance effects like Finale of Restoration and Purifying Finale as opposed to duration effects like Mending Refrain) reliably as opposed to using GFTE.
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GFTE not reliable ? in what world dude ? just because it lasts 7 more seconds on someone that is not attacking to trigger some echo ? nah .
The point is that is a poor elite skill , the only elite thing it has is the name. That sht happens with skills that have no progression and poor effects .
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Jul 25, 2009, 09:03 PM // 21:03
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#29
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Frost Gate Guardian
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Faintheartedness, clumsiness... bids adieu.
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Jul 25, 2009, 09:20 PM // 21:20
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#30
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Forge Runner
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And how many times in PvE do those actually prevent GFTE 100% from working?
With TPIY, you have to wait for it to run out. With GFTE, you can just keep spamming it because people attack constantly in battle, and it would have ran out by the time you re-use it.
If you're going to be in defense of its current affect, at least put up a good argument.
It was better before it was so called "buffed"
This is an elite skill. Not a low-tier, poor battery skill. I damn well expect something with a good effect.
Saying this is a good skill and needs no buff is like saying mending without healing prayers is a good skill.
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Jul 25, 2009, 09:39 PM // 21:39
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#31
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Frost Gate Guardian
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I hate to say this but again I did not say it is a good skill. In fact I have been stressing it that it is as good/bad as you wanting it to be, every time I post my defense. If we are going to argue whether this is a good skill or not then our exchange ends here. However if we are going to debate whether it triggers echoes better then we have something to talk.
Faintheartedness does not prevent you from attack but slowed attacking speed = slower triggering of instance effects finales. Your point on GFTE triggering echoes is valid only on martial professions but I have said repetitively that it won't work quite as well on casters. If you want your echoes to be triggered quickly unconditionally, you may as well use the elite TPIY.
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