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Old Jul 25, 2009, 12:12 AM // 00:12   #1
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Default The Power Is Yours!

Um....3 seconds and +1....1 energy regen for allies in earshot. 4 adrenaline? Motivation? Not a commonly used attribute, so thats already bad. You need atleast 8 for this skill to be effective.

The Power is YOURS not mine. The spam-ability of this skill is great for minor energy for other allies, and good for you, but it isn't really great.

Maybe make it 1....2 or 1....2....3?

Increase duration to 5...10 and make adrenaline 6? It just flat out sucks.
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Old Jul 25, 2009, 12:44 AM // 00:44   #2
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It's a spammable shout that gives 1 energy if it lasts full duration, not the best, but with the recent GfTE buff this could use a minor touchup.

And motivation never used? Lols.

Increasing duration does nothing, since this is insanely spammable, increasing regen is only recourse, or make it like never give up and just give instant energy.
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Old Jul 25, 2009, 12:47 AM // 00:47   #3
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Quote:
Originally Posted by IronSheik View Post
It's a spammable shout that gives 1 energy if it lasts full duration, not the best, but with the recent GfTE buff this could use a minor touchup.

And motivation never used? Lols.

Increasing duration does nothing, since this is insanely spammable, increasing regen is only recourse, or make it like never give up and just give instant energy.
Right, the instant energy was one of my thoughts.

Well, most complain about it never used, and I dont ever use Motivation. Thats besides the point.

Making this duration last longer with more regen but also increasing adrenaline cost, it would give more energy overall.

Another idea is to increase duration by a few, increase regen by a few, but also give you a few DEGEN because it's almost like you giving them energy.

It just makes sense in the title, but it's late here :P
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Old Jul 25, 2009, 12:57 AM // 00:57   #4
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Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.

When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration. Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost. At the very least you're giving your entire party one blip of regen. Mending Refrain is a great example; never underestimate the small stuff, it does add up.
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Old Jul 25, 2009, 01:02 AM // 01:02   #5
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Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.

When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration. Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost. At the very least you're giving your entire party one blip of regen. Mending Refrain is a great example; never underestimate the small stuff, it does add up.
Yea, well you can also remember that Signet of Removal can be used. Monks enchant allies anyway, so there's a negative portion removed. It's free and removes both a hex and condition for a 5 second recharge.

The Power is Yours is basicly an elite Mending. Useless in almost any area.
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Old Jul 25, 2009, 01:02 AM // 01:02   #6
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TPiY!

Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. (stacks up to 3 times)

Basically make the effects stackable up to three times, and leave the duration low enough that it takes some effort to actually keep up.
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Old Jul 25, 2009, 01:12 AM // 01:12   #7
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Its good cuz.

A. Great energy management for you. (around 5 energy per use)
B. Can use it to keep up unstrippable stuff like burning or mending refrain.
C. Energy for your team
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Old Jul 25, 2009, 01:13 AM // 01:13   #8
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Quote:
Originally Posted by Captain Planit View Post
Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.
But it doesnt make it good either . That skill doesnt deserve the "elite" mark , and thats a fact. An ELITE SKILL to give 1 pip energy regen to allies WITHIN earshot , wich is 1 energy ..... nah , so FAR from being elite soz.

Quote:
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When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration.
woah , 1 energy point , i almost j**** my pants , totally major impact lol

Quote:
Originally Posted by Captain Planit View Post
Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost.
Any shout can be used to mantain that , even gfte. Any overpowered combos ? im listening , show us some please.

The truth is that skill has no progression , worth nothing with 7 moti and does the SAME with moti 8 than moti 15 att points ? wow ..... what a progression ! from 0 to ..... 1 !!! OMG SO ELITE ! . Changes to be worth somethin

6 or 7 adren , no cast time 4 secs reuse
"for 1 .... 4 .... 6 seconds your allies within earshot gain 1 ..... 2 ...... 3 energy regeneration"
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Old Jul 25, 2009, 01:27 AM // 01:27   #9
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Used it in GvG and pve (for lolz), and together with that energy echo it's great. Because it's so short, but spammable it ends and gets reapplied a lot. My monks never had problems with energy no matter what situation. If you add the health echo thingy you have both great energy gain for your monks (and of course the rest of your team) and a small relieve. Though we ran a dual para midline (think there were a lot of shouts/chants all together), sorta countering the then heavy hexway.

In PvE it's not very useful, but can be fun from time to time.
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Old Jul 25, 2009, 01:32 AM // 01:32   #10
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If it is a PvE-only buff then fine. If it is changed for PvP then no. It is already effective in PvP and buffing it would probably make it OP.
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Old Jul 25, 2009, 02:30 AM // 02:30   #11
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+1 energy pip non-stop for your entire team is not insignificant, and that's ignoring the huge energy-gaining potential this has for yourself, and the fact that it'll trigger any echos and chants you've placed on your allies every 3 seconds. That's a permanent unstrippable aoe burn if you put Blazing Finale on any physical character that you only need to worry about reapplying every 30 seconds. How about a free Orison every 3 seconds with Finale of Restoration, or additional energy with Energizing Finale, or immunity to condition spam with Purifying Finale? And this is only by spamming one shout, the most spammable shout available to paras. GftE! is nice, but it's the only other shout remotely as spammable as TPiY!, and it's not in the same attribute as any of the other skills I just listed.
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Old Jul 25, 2009, 04:24 AM // 04:24   #12
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I am pretty sure that people bring TPIY is not purely for its inherent effects but to spam echoes on party. You do realise that TPIY is the most spammable party-wide shouts for the quickest triggers of echoes don't you?

Last edited by Catchphrase; Jul 25, 2009 at 04:27 AM // 04:27..
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Old Jul 25, 2009, 04:29 AM // 04:29   #13
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Quote:
Originally Posted by Catchphrase View Post
I am pretty sure that people bring TPIY is not purely for its inherent effects but to spam echoes on party. You do realise that TPIY is the most spammable party-wide shouts for the quickest triggers of echoes don't you?
Gtfe in PvE.
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Old Jul 25, 2009, 04:53 AM // 04:53   #14
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Kick this to leadership and give it some amazing effect that makes paragons worth using.

Problem solved.
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Old Jul 25, 2009, 06:39 AM // 06:39   #15
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Gtfe in PvE.
Useless on caster, asking them to put off casting and wand some shit just to trigger the echoes is clumsy.
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Old Jul 25, 2009, 08:08 AM // 08:08   #16
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So the casters would rather you use tpiy and waste your elite for something with a near-useless effect?
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Old Jul 25, 2009, 09:46 AM // 09:46   #17
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Useless on caster, asking them to put off casting and wand some shit just to trigger the echoes is clumsy.
because the caster is gonna waste its elite skill slot on Tpiy lol .... and ofc he/she will also have to wand 3 times to use it . Please think 10 secs before posting .... you cant be serious .
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Old Jul 25, 2009, 12:16 PM // 12:16   #18
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In no way am I suggesting TPIY is better than GFTE, vice versa. GFTE is as situational good as TPIY, if your party has only 1 frontliner or the frontliners are using narrow damage range weapon, I don't see any reason to bring GFTE other than for it being a surplus. Clearly both skills are as good as specific builds call, but if you think bringing these skills into general PvE builds and expect some sensational change, then you are deluded.
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Old Jul 25, 2009, 03:59 PM // 15:59   #19
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I like the "instant energy" effect. Much more appealing than +1 energy regen.
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Old Jul 25, 2009, 04:22 PM // 16:22   #20
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Originally Posted by Catchphrase View Post
but if you think bringing these skills into general PvE builds and expect some sensational change, then you are deluded.
Gfte is used in a majority of paragon PvE builds, it affects all allies and with the recent buff the critical is just about guaranteed. This applies to minions and it has no recharge; which syncs great with vicious spear.

As far as I'm concerned, Gtfe>TPiY in terms of keeping up echos, just for the fact of what it does to the party overall.
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