Jul 25, 2009, 12:12 AM // 00:12
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#1
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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The Power Is Yours!
Um....3 seconds and +1....1 energy regen for allies in earshot. 4 adrenaline? Motivation? Not a commonly used attribute, so thats already bad. You need atleast 8 for this skill to be effective.
The Power is YOURS not mine. The spam-ability of this skill is great for minor energy for other allies, and good for you, but it isn't really great.
Maybe make it 1....2 or 1....2....3?
Increase duration to 5...10 and make adrenaline 6? It just flat out sucks.
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Jul 25, 2009, 12:44 AM // 00:44
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#2
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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It's a spammable shout that gives 1 energy if it lasts full duration, not the best, but with the recent GfTE buff this could use a minor touchup.
And motivation never used? Lols.
Increasing duration does nothing, since this is insanely spammable, increasing regen is only recourse, or make it like never give up and just give instant energy.
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Jul 25, 2009, 12:47 AM // 00:47
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#3
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by IronSheik
It's a spammable shout that gives 1 energy if it lasts full duration, not the best, but with the recent GfTE buff this could use a minor touchup.
And motivation never used? Lols.
Increasing duration does nothing, since this is insanely spammable, increasing regen is only recourse, or make it like never give up and just give instant energy.
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Right, the instant energy was one of my thoughts.
Well, most complain about it never used, and I dont ever use Motivation. Thats besides the point.
Making this duration last longer with more regen but also increasing adrenaline cost, it would give more energy overall.
Another idea is to increase duration by a few, increase regen by a few, but also give you a few DEGEN because it's almost like you giving them energy.
It just makes sense in the title, but it's late here :P
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Jul 25, 2009, 12:57 AM // 00:57
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#4
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Pre-Searing Cadet
Join Date: Jul 2009
Guild: LaZy
Profession: P/
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Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.
When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration. Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost. At the very least you're giving your entire party one blip of regen. Mending Refrain is a great example; never underestimate the small stuff, it does add up.
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Jul 25, 2009, 01:02 AM // 01:02
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#5
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by Captain Planit
Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.
When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration. Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost. At the very least you're giving your entire party one blip of regen. Mending Refrain is a great example; never underestimate the small stuff, it does add up.
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Yea, well you can also remember that Signet of Removal can be used. Monks enchant allies anyway, so there's a negative portion removed. It's free and removes both a hex and condition for a 5 second recharge.
The Power is Yours is basicly an elite Mending. Useless in almost any area.
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Jul 25, 2009, 01:02 AM // 01:02
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#6
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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TPiY!
Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. (stacks up to 3 times)
Basically make the effects stackable up to three times, and leave the duration low enough that it takes some effort to actually keep up.
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Jul 25, 2009, 01:12 AM // 01:12
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#7
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Krytan Explorer
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Its good cuz.
A. Great energy management for you. (around 5 energy per use)
B. Can use it to keep up unstrippable stuff like burning or mending refrain.
C. Energy for your team
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Jul 25, 2009, 01:13 AM // 01:13
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#8
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Captain Planit
Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.
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But it doesnt make it good either . That skill doesnt deserve the "elite" mark , and thats a fact. An ELITE SKILL to give 1 pip energy regen to allies WITHIN earshot , wich is 1 energy ..... nah , so FAR from being elite soz.
Quote:
Originally Posted by Captain Planit
When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration.
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woah , 1 energy point , i almost j**** my pants , totally major impact lol
Quote:
Originally Posted by Captain Planit
Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost.
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Any shout can be used to mantain that , even gfte. Any overpowered combos ? im listening , show us some please.
The truth is that skill has no progression , worth nothing with 7 moti and does the SAME with moti 8 than moti 15 att points ? wow ..... what a progression ! from 0 to ..... 1 !!! OMG SO ELITE ! . Changes to be worth somethin
6 or 7 adren , no cast time 4 secs reuse
"for 1 .... 4 .... 6 seconds your allies within earshot gain 1 ..... 2 ...... 3 energy regeneration"
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Jul 25, 2009, 01:27 AM // 01:27
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#9
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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Used it in GvG and pve (for lolz), and together with that energy echo it's great. Because it's so short, but spammable it ends and gets reapplied a lot. My monks never had problems with energy no matter what situation. If you add the health echo thingy you have both great energy gain for your monks (and of course the rest of your team) and a small relieve. Though we ran a dual para midline (think there were a lot of shouts/chants all together), sorta countering the then heavy hexway.
In PvE it's not very useful, but can be fun from time to time.
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Jul 25, 2009, 01:32 AM // 01:32
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#10
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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If it is a PvE-only buff then fine. If it is changed for PvP then no. It is already effective in PvP and buffing it would probably make it OP.
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Jul 25, 2009, 02:30 AM // 02:30
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#11
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Furnace Stoker
Join Date: May 2006
Profession: R/
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+1 energy pip non-stop for your entire team is not insignificant, and that's ignoring the huge energy-gaining potential this has for yourself, and the fact that it'll trigger any echos and chants you've placed on your allies every 3 seconds. That's a permanent unstrippable aoe burn if you put Blazing Finale on any physical character that you only need to worry about reapplying every 30 seconds. How about a free Orison every 3 seconds with Finale of Restoration, or additional energy with Energizing Finale, or immunity to condition spam with Purifying Finale? And this is only by spamming one shout, the most spammable shout available to paras. GftE! is nice, but it's the only other shout remotely as spammable as TPiY!, and it's not in the same attribute as any of the other skills I just listed.
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Jul 25, 2009, 04:24 AM // 04:24
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#12
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Frost Gate Guardian
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I am pretty sure that people bring TPIY is not purely for its inherent effects but to spam echoes on party. You do realise that TPIY is the most spammable party-wide shouts for the quickest triggers of echoes don't you?
Last edited by Catchphrase; Jul 25, 2009 at 04:27 AM // 04:27..
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Jul 25, 2009, 04:29 AM // 04:29
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#13
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Catchphrase
I am pretty sure that people bring TPIY is not purely for its inherent effects but to spam echoes on party. You do realise that TPIY is the most spammable party-wide shouts for the quickest triggers of echoes don't you?
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Gtfe in PvE.
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Jul 25, 2009, 04:53 AM // 04:53
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#14
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Forge Runner
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Kick this to leadership and give it some amazing effect that makes paragons worth using.
Problem solved.
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Jul 25, 2009, 06:39 AM // 06:39
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#15
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Frost Gate Guardian
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Quote:
Originally Posted by IronSheik
Gtfe in PvE.
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Useless on caster, asking them to put off casting and wand some shit just to trigger the echoes is clumsy.
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Jul 25, 2009, 08:08 AM // 08:08
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#16
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Forge Runner
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So the casters would rather you use tpiy and waste your elite for something with a near-useless effect?
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Jul 25, 2009, 09:46 AM // 09:46
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#17
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Catchphrase
Useless on caster, asking them to put off casting and wand some shit just to trigger the echoes is clumsy.
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because the caster is gonna waste its elite skill slot on Tpiy lol .... and ofc he/she will also have to wand 3 times to use it . Please think 10 secs before posting .... you cant be serious .
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Jul 25, 2009, 12:16 PM // 12:16
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#18
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Frost Gate Guardian
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In no way am I suggesting TPIY is better than GFTE, vice versa. GFTE is as situational good as TPIY, if your party has only 1 frontliner or the frontliners are using narrow damage range weapon, I don't see any reason to bring GFTE other than for it being a surplus. Clearly both skills are as good as specific builds call, but if you think bringing these skills into general PvE builds and expect some sensational change, then you are deluded.
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Jul 25, 2009, 03:59 PM // 15:59
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#19
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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I like the "instant energy" effect. Much more appealing than +1 energy regen.
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Jul 25, 2009, 04:22 PM // 16:22
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#20
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Catchphrase
but if you think bringing these skills into general PvE builds and expect some sensational change, then you are deluded.
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Gfte is used in a majority of paragon PvE builds, it affects all allies and with the recent buff the critical is just about guaranteed. This applies to minions and it has no recharge; which syncs great with vicious spear.
As far as I'm concerned, Gtfe>TPiY in terms of keeping up echos, just for the fact of what it does to the party overall.
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