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Old Jul 29, 2009, 05:13 PM // 17:13   #1
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Default Buff these Ranger, Paragon, and Warrior skills.

Notable changes are bolded.

Troll Unguent - Wilderness Survival

Energy Cost 15 Cast Time 1 Recast 12

For 10 seconds, you gain Health regeneration of 3...8...10.

Rangers need a half-decent heal.

Healing Spring - Wilderness Survival

Energy Cost 10 Cast Time 1 Recast 15

Create a Healing Spring at your location. For 6 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second.

Feasible alternative to Troll Unguent.

Leader's Comfort - Leadership

Energy Cost 5 Cast Time 1 Recast 8

You gain 10....94...115 Health. If there are any allies nearby, you gain an additional 5...47...58 Health.

Skull Crack - Strength

8 Adrenaline

Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit.
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Old Jul 29, 2009, 05:48 PM // 17:48   #2
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i like trolls unguent the way it is now, although I wouldn't mind a 2 sec activation time, remember that once troll is running is unstrippable

I like the healing spring idea, but with the same 2 sec activation

skull crack, i dunno
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Old Jul 29, 2009, 06:05 PM // 18:05   #3
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I agree that those skills all need changes. The first time I saw Healing Spring I actually started laughing. 10 energy, 2 second cast, 20 second recharge, mediocre heal, easily interrupted, and I'm forced to sit in one area to actually get healed? No ty.

Here's what I would do, though:

Troll Unguent
5e 2c 10r
For 10 seconds, you gain Health regeneration of 3...8...10.
No longer maintainable, but slightly shorted cast time.

Your version of Healing Spring, but with a 12r as it still has the major downside of not being able to move.

I would also buff Healing Signet by removing the -40 armor. Tactics is a useless attribute line, anyways.
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Old Jul 29, 2009, 06:15 PM // 18:15   #4
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Not entirely sure but howmuch time is left of the 1sec casting time for trollurgent, with a 12 in expertise, wouldnt it get close to an instant cast? I do agree it could do with a little buff as right now it feels like it is to long a cast to be a (backup) heal... but as its not strippable...

The healing spring could indeed use a buff, esp. since its location restricted and outside of coordinated (vent/ts) teams it is very hard to make use off. Only use i found for it is to heal players after you ressed them, if they dont run off straight away...

Skull crack, no idear, ill leave it for the wariors to comment on this
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Old Jul 29, 2009, 06:27 PM // 18:27   #5
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You aren't asking for a buff for Skull Crack more than you are asking to change its functionality. Taking away it's interrupt ability might not be the best idea. Just keep the interrupt and add critical or something else. Your proposed version makes it less worthy as an elite than it is in it's current version, and it's current version isn't much worthy of an elite either.
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Old Jul 29, 2009, 07:21 PM // 19:21   #6
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I think they nerfed healing springs when they nerfed the ranger trapping build as trapper teams in HA were very common once upon a time. I think they nerfed distortion they added the new lame ranger elite that says not easily interupted. which imo is next to worthless. Maybe it was mantra of resolve and distortion they nerfed. omg, they have nerfed so many skills over the years its hard to keep track. Anyway on the old trapper teams healing springs was a required skill for all trappers and it worked very well. Troll is fine as far as I'm concerned, its a good skill now. Skull crack for dazed.. so many other ways to daze someone that SC is a waste of an elite.
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Old Jul 29, 2009, 07:48 PM // 19:48   #7
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Quote:
Originally Posted by Arghore View Post
Not entirely sure but howmuch time is left of the 1sec casting time for trollurgent, with a 12 in expertise, wouldnt it get close to an instant cast? I do agree it could do with a little buff as right now it feels like it is to long a cast to be a (backup) heal... but as its not strippable...

The healing spring could indeed use a buff, esp. since its location restricted and outside of coordinated (vent/ts) teams it is very hard to make use off. Only use i found for it is to heal players after you ressed them, if they dont run off straight away...

Skull crack, no idear, ill leave it for the wariors to comment on this
I think you are confused with fast casting. Expertise doesn't decrease cast times.
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Old Jul 29, 2009, 08:09 PM // 20:09   #8
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Troll ungent is good as it is now
healing spring needs a slight buff
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Old Jul 29, 2009, 08:21 PM // 20:21   #9
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Quote:
Originally Posted by Mad Lord of Milk View Post
Notable changes are bolded.

Troll Unguent - Wilderness Survival

Energy Cost 15 Cast Time 1 Recast 12

For 10 seconds, you gain Health regeneration of 3...8...10.

Rangers need a half-decent heal.
Rangers would be way too overpowered on split if this was implemented.

Quote:
Healing Spring - Wilderness Survival

Energy Cost 10 Cast Time 1 Recast 15

Create a Healing Spring at your location. For 6 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second.

Feasible alternative to Troll Unguent.
If this is to be feasible then the energy cost needs to be hiked up or the cast time and recast need to be changed. All 3 are much too low.

Quote:
Leader's Comfort - Leadership

Energy Cost 5 Cast Time 1 Recast 8

You gain 10....94...115 Health. If there are any allies nearby, you gain an additional 5...47...58 Health.
lolparagons, i don't care

Quote:
Skull Crack - Strength

8 Adrenaline

Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit.
Yes please.


However if you just want to make these all PvE-only skills then sure, I'm all for all of them. It's just the balance for PvP would be too far thrown off with these changes.
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Old Jul 29, 2009, 10:01 PM // 22:01   #10
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Quote:
Originally Posted by Mad Lord of Milk View Post
Notable changes are bolded.

Troll Unguent - Wilderness Survival

Energy Cost 15 Cast Time 1 Recast 12

For 10 seconds, you gain Health regeneration of 3...8...10.

Rangers need a half-decent heal.
In my opinion you nerfed troll unguent due to its high energy demand and you can keep it permanently up either.

How About: 10e, 1c, 10r

For 10 seconds, you gain 3..8..10 health regeneration.

Quote:
Healing Spring - Wilderness Survival

Energy Cost 10 Cast Time 1 Recast 15

Create a Healing Spring at your location. For 6 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second.

Feasible alternative to Troll Unguent.
Healing Spring is a badly created skill, but anyways I would rather see it like this: 10e, 1c, 10r

You gain 5..30..40 health every second for 5 seconds

(Ether feast is 150 health, this is 150 health over time with 10 (->4) energy and higher recharge


Quote:
Leader's Comfort - Leadership

Energy Cost 5 Cast Time 1 Recast 8

You gain 10....94...115 Health. If there are any allies nearby, you gain an additional 5...47...58 Health.
This is pretty much will be the same amount of heal as it is already.
How About: 5e, 1c, 6r

You Gain 30..120..150 health if any allies are in earshot


Quote:
Skull Crack - Strength

8 Adrenaline

Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit.
The Daze length is very long, If it was cut in half to 1..6..8 or something and put it unblockable. like that I would agree to this. 10 seconds of daze is long enough for you to use skull crack again to perma the daze. Which would be number one choice.
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Old Jul 29, 2009, 10:44 PM // 22:44   #11
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Quote:
Originally Posted by Faure View Post
I think you are confused with fast casting. Expertise doesn't decrease cast times.
true. it supposably decreases energy requirement.
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Old Jul 29, 2009, 11:28 PM // 23:28   #12
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sure, I guess.

I dont play them but they do need a buff i think
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Old Jul 29, 2009, 11:32 PM // 23:32   #13
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Toll ungent imo doens't need a buff,
Healing spring does but playing around with it could make it either way weaker or too strong
Leader's Comfort: one of the few heals for paragon in the leadership area, keep it how it is. I don't like being nearby a target that getting nuked
For skull crack, blind and daze are two of the most powerful conditions in the game imo, being able to shut down an entire type of character. A duration that long could be permed easely, which would make the skill way to op
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Old Jul 29, 2009, 11:45 PM // 23:45   #14
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Where are the Paragons skills?
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Old Jul 30, 2009, 01:53 AM // 01:53   #15
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I don't see any Paragon skills either. Leader's Comfort is such a useless skill that not even it counts as a Paragon skill. Any para who insists to take it instead of party support is both stupid and selfish.
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Old Jul 30, 2009, 04:16 PM // 16:16   #16
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Quote:
Originally Posted by Chrisworld View Post
You aren't asking for a buff for Skull Crack more than you are asking to change its functionality. Taking away it's interrupt ability might not be the best idea. Just keep the interrupt and add critical or something else. Your proposed version makes it less worthy as an elite than it is in it's current version, and it's current version isn't much worthy of an elite either.
Are you really sure of that? Skull Crack is a skill completely dependent upon your ability to interrupt. You don’t see Skull Crack used because it is a high-cost Elite skill reliant on a single interrupt to work. The new Skull Crack would be better for one reason – unconditional daze.
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Old Jul 30, 2009, 07:25 PM // 19:25   #17
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Quote:
Originally Posted by Chrisworld View Post
You aren't asking for a buff for Skull Crack more than you are asking to change its functionality. Taking away it's interrupt ability might not be the best idea.
Daze's functionality states that it interrupts spells anyway when it is applied, regardless of the source.

As for the skills you proposed? Eh.

Here's what I'd do:


Troll Unguent

Energy Cost 5 Cast Time 2 Recast 10

For 12 seconds, you gain Health regeneration of 3...9...10.

One second is too low, especially if you are talking about a change to PvP too. 15 energy is too high.

Healing Spring

Energy Cost 10 Cast Time 2 Recast 15

Create a Healing Spring at your location. For 4 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second.

The state that you had it in makes for extreme abuse with a skill like Trapper's Speed and Serpent's Quickness. The skill shouldn't be able to be abused in such way, with the healing being AoE and so high. This change would be nice, or add the "easily interruptable" clause to your original one.

Leader's Comfort

Energy Cost 5 Cast Time 2 Recast 10

You gain 10....94...115 Health. All other allies within earshot gain 5...47...58 Health

Slightly higher recharge time, AoE healing as well as a good self heal. AoE healing is lowering then Ballad of Restoration. This skill would be good on many paragon bars now, as well as very good on motivation oriented bars.
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Old Jul 30, 2009, 08:06 PM // 20:06   #18
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Leader's Comfort would actually be decent then ^
Yeah. I propose that buff.
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Old Jul 30, 2009, 08:30 PM // 20:30   #19
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Quote:
Originally Posted by Faure View Post
I think you are confused with fast casting. Expertise doesn't decrease cast times.
I think i do indeed ... sigh, i dont play my ranger very often, but i did often wonder why troll urgent did take so long even with high expertise ... tnx for clearing this up
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Old Jul 30, 2009, 10:46 PM // 22:46   #20
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Why these skills? There are hundreds of skills that are terrible and unused, why these?
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