Aug 01, 2009, 11:29 PM // 23:29
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#1
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Public Poll: Armor of Unfeeling
I love the change and it works great! But it feels a little OP. Now I'm not complaining, and understand this is bottom priority, but does anyone else agree with this:
It should be made an enchantment to give the enemies a chance to kill the Rit and his damage batteries.
It should be changed to:
(Same energy, cast, and recharge)
Enchantment Spell: For 10...35 seconds, all Binding Rituals you control have 50% base damage reduction and are immune to critical hits. (Attb:communing).
That way you dont have to re-cast it and wait for it to recharge in case you click the wrong skill and cast it.
Comments/ideas?
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Aug 01, 2009, 11:45 PM // 23:45
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#2
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Lion's Arch Merchant
Join Date: May 2008
Location: Netherlands
Guild: The Saviors Of [EviL]
Profession: D/
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The current armor of unfeeling finally makes spirits less squishy ( meaning not dying in 2 hits from any HM monster).
Because its a skill and unstrippable, it is balanced considering its recharge time.
Leave it alone, it is fine as it is now.
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Aug 02, 2009, 12:34 AM // 00:34
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#4
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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It's fine, makes spirit spam even more viable. It's not like it's an overpowered skill.
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Aug 02, 2009, 01:41 AM // 01:41
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#5
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Academy Page
Join Date: Jul 2008
Profession: Rt/
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Quote:
Originally Posted by the Puppeteer
well it's true you can solo a large piece of UW with spirit spamming builds which includes this skill, altho slow like
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Really? How? :P
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Aug 02, 2009, 01:41 AM // 01:41
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#6
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Wilds Pathfinder
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It's PvE only (version). It's supposed to be overpowered.
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Aug 02, 2009, 02:19 AM // 02:19
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#7
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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its fine
12char
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Aug 02, 2009, 02:45 AM // 02:45
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#8
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Does anyone else agree that it is annoying you have to re-cast for every spirit you summon though?
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Aug 02, 2009, 04:11 AM // 04:11
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#9
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by Evasion Twenty
a little OP
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Overpowered skills... in pve... oh god damn did i lol...
Quote:
Originally Posted by Evasion Twenty
Does anyone else agree that it is annoying you have to re-cast for every spirit you summon though?
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Summon Spirits disagrees wholeheartedly
/edit, oh my god i just looked at the poll results and i completely lost it. thank you for the outrageous hilarity, haha
No, leave it alone 23 95.83%
Yes, it'd be nice as you described 1 4.17%
Last edited by Gift3d; Aug 02, 2009 at 04:14 AM // 04:14..
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Aug 02, 2009, 04:37 AM // 04:37
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#10
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Explain to me whats so bad? I'm just wondering what the opinions are, not actually changing it, no need to be so harsh Gift3d.
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Aug 02, 2009, 04:39 AM // 04:39
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#11
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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It works perfectly as-is. Why change something that does exactly what it should and nothing else?
If you consider that OP, then why aren't you screaming bloody murder about SF, ER, and dervishes sucking?
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Aug 02, 2009, 04:39 AM // 04:39
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#12
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Enchantment BAD. I don't want a removable enchantment spell. Having it as a skill is just fine for me.
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Aug 02, 2009, 05:34 AM // 05:34
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#13
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Krytan Explorer
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This change would actually make the skill even more powerful than it already is.
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Aug 02, 2009, 08:14 AM // 08:14
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#14
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Oh for the sakes of the rits, leave it as it is. Changing it will either make it op or weak.
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Aug 02, 2009, 09:34 AM // 09:34
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#15
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Jungle Guide
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Quote:
Originally Posted by Mikkelet
Really? How? :P
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pain, bloodsong, shadowsong, vampirism, sos, Armor of Unfeeling, Spiritleech Aura, painful bond, & presto
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Aug 02, 2009, 10:22 AM // 10:22
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#16
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Frost Gate Guardian
Join Date: Jul 2008
Profession: D/
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Fine as it is. No enemies use it anyway, so what's to complain about?
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Aug 02, 2009, 02:11 PM // 14:11
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#17
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Academy Page
Join Date: May 2009
Guild: Alliance Of Fides [AoF]
Profession: W/D
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Let rits have their fun
/nochange
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Aug 02, 2009, 08:30 PM // 20:30
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#18
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Prior to the farming build being released, nobody... and I mean NOBODY used this skill. I'd never even heard of it and had to look it up. Clearly it isn't overpowered. It is an incredibly slow farm, and will never be as effective as other ones due to the long set up time. Monsters just need smarter AI and to attack the spirit spammer, not for a weak skill to get nerfed.
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Aug 02, 2009, 08:38 PM // 20:38
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#19
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Evasion Twenty
I love the change and it works great! But it feels a little OP.
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Your change would make it even more OPed, esp in places w/o enchant removal.
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Aug 04, 2009, 03:02 PM // 15:02
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No matter how many different monstes you can kill solo, if it is slow, it is fine.
The BAD ones are the SPEED CLEAR farmings.
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