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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Comfort Animal & Heal as One - Guild Wars Forums - GW Guru
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Old Aug 07, 2009, 06:32 AM // 06:32   #1
RtS
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Exclamation Comfort Animal & Heal as One

Sign here if you think that Heal as One should be split into PvE-only and PvP-only versions in the same way that Comfort Animal was with the former version having the effect of bringing your animal companion with you (thus removing the necessity of Charm Animal).

Life Sheath is an elite skill version of Reversal of Fortune with added utility (read: condition-removal). Why, therefore, should it not be made so for Comfort Animal and Heal as One with said function of the latter skill being the healing the player receives from it?

I honestly do not think that it would be too buffed in consideration of the context of PvE-only and PvP-only versions as well as in consideration of the skill's current 8-second recharge time as opposed to that of its seemingly non-elite skill pseudo-duplicate.

Last edited by Racthoh; Aug 07, 2009 at 08:08 AM // 08:08..
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Old Aug 07, 2009, 07:21 AM // 07:21   #2
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It would be unbalanced, it would be difficult to code, and it would be utterly borked......but I would kill for Heal as One to allow the ranger to bring two pets at once.

Broken, but oh, so good!
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Old Aug 07, 2009, 08:04 AM // 08:04   #3
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i agree, seems rather stupid to have both comfort animal and heal as one on your bar. especially when the heal as one does the same functions with a bonus.
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Old Aug 07, 2009, 08:14 AM // 08:14   #4
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who uses HaO on pve anyway??
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Old Aug 07, 2009, 08:26 AM // 08:26   #5
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Quote:
Originally Posted by Shriketalon View Post
It would be unbalanced, it would be difficult to code, and it would be utterly borked......but I would kill for Heal as One to allow the ranger to bring two pets at once.

Broken, but oh, so good!
Whoever said anything about 2 pets? Having Charm Animal and Comfort Animal at the same time doesn't allow 2 pets - but since Heal as One is pretty much an elite version of Comfort Animal, it would fit if it ALSO allowed you to bring your pet.

Otherwise, for a bar that used Heal as One instead of Comfort Animal, you're saving NO slots. With HaO you still HAVE to take either Charm or Comfort Animal, so there's no slot being saved at all. Better to dump HaO entirely and use Comfort Animal with something else in that case.

For just levelling up pets, the change to Comfort Animal is awesome - I don't have to leave my pet dead at the start of the explorable because I could only fit a single skill on my bar and still be effective after they died (which at level 5 they do very quickly - not worth being a BM with them that low!)
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Old Aug 07, 2009, 08:30 AM // 08:30   #6
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Quote:
Originally Posted by dawnmist View Post
Whoever said anything about 2 pets?
he did. the person you quoted.


Quote:
Originally Posted by Shriketalon
I would kill for Heal as One to allow the ranger to bring two pets at once.
he made clear his desire for the ability here.
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Old Aug 07, 2009, 10:16 AM // 10:16   #7
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Maybe it will be redundant , 2 skills that bring animal companion if equipped but the elite should be changed to somethin like Divert Hexes. You and your animal companion lose 0 ... 2.....3 conditions and 0 ....2 .....3 hexes , for every hex or condition removed this way both gain 0 ....15 .....20hp .
Need some work , but that elite skill should not remain the same it is now thats for sure.
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Old Aug 07, 2009, 11:25 AM // 11:25   #8
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This seems logical to me.
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Old Aug 07, 2009, 09:30 PM // 21:30   #9
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Originally Posted by Shriketalon View Post
It would be unbalanced, it would be difficult to code, and it would be utterly borked......but I would kill for Heal as One to allow the ranger to bring two pets at once.

Broken, but oh, so good!
I am already plenty pleased with the current buff of animal companions as they are now to be honest. As someone who fancies playing as a Ranger, the latest update was a warmly welcomed surprise (many thanks, ArenaNet). Combined with the Melandru's Assault pet-attack, using a sword with Hundred Blades the elite skill or a scythe offers some good point-blank area-of-effect damage in my opinion.

Quote:
Originally Posted by Tenebrae View Post
Maybe it will be redundant , 2 skills that bring animal companion if equipped but the elite should be changed to somethin like Divert Hexes. You and your animal companion lose 0 ... 2.....3 conditions and 0 ....2 .....3 hexes , for every hex or condition removed this way both gain 0 ....15 .....20hp .
Need some work , but that elite skill should not remain the same it is now thats for sure.
That would actually be 3 skills that bring an animal companion when applicable (read: Charm Animal). Only 5 of the 10 professions have skills that remove hexes in Guild Wars, and the Ranger is not one of them. Such a big change would not be an ideal skill balance in my mind.

Last edited by RtS; Aug 08, 2009 at 10:54 PM // 22:54..
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Old Aug 07, 2009, 10:10 PM // 22:10   #10
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They need to apply that clause to the end of all pet res skills. So, include Revive Animal as well.

Also, you don't need to hyperlink every noun in your post.
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Old Aug 07, 2009, 10:33 PM // 22:33   #11
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I agree with this post. But, your posting style is confusing and unclear. Maybe if you included hyperlinks that link to the definition of every other word you typed, I could better understand this confusing jargon.

Heal As One
5e 1c 8r
Elite Skill. Heals you and your pet for 25...121...145. No effect unless either you or your pet are below 75% Health. If any allied pets in the area are dead, they are resurrected with 50% Health. If you have Heal As One equipped, your animal companion will travel with you.

If this also rezzed allied pets, it could encourage synergy between several Beast Masters. Tack HaO on one guy and the rest won't have to use energy to rez their pets. And, depending on BM level, HaO would rez with more health.

Edit: Just remebered Comfort was reduced to 5e. Widespread revival might not be that useful if it's only saving 2-3e. :/
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Old Aug 08, 2009, 12:59 AM // 00:59   #12
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I can understand making Heal As One work like Comfort Animal and not need Charm, but that would be it. Revive should not allow you to have the pet as well. In fact, I don't know that I like the change, as it seems overpowered in some ways. I was fine with needing Charm Animal. But consistency would be nice, and HaO should not require Charm.
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Old Aug 08, 2009, 02:31 AM // 02:31   #13
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Quote:
Originally Posted by Puebert View Post
They need to apply that clause to the end of all pet res skills. So, include Revive Animal as well.
I had forgotten about that skill, but yes, this notion is logical.

Quote:
Originally Posted by Puebert View Post
Also, you don't need to hyperlink every noun in your post.
Worry not for I do not.

Quote:
Originally Posted by Ugh View Post
I agree with this post. But, your posting style is confusing and unclear. Maybe if you included hyperlinks that link to the definition of every other word you typed, I could better understand this confusing jargon.
If you are referring to me, I did include hyperlinks to the Guild Wars terminology that I have used herein, and my applied vocabulary did not (and still does not) exceed that learned in grade-school. Furthermore, my language was altogether concise.

Quote:
Originally Posted by Ugh View Post
Heal As One
5e 1c 8r
Elite Skill. Heals you and your pet for 25...121...145. No effect unless either you or your pet are below 75% Health. If any allied pets in the area are dead, they are resurrected with 50% Health. If you have Heal As One equipped, your animal companion will travel with you.

If this also rezzed allied pets, it could encourage synergy between several Beast Masters. Tack HaO on one guy and the rest won't have to use energy to rez their pets. And, depending on BM level, HaO would rez with more health.
Such an update would render Revive Animal fairly useless (not that it is not already with its current range). I would rather suggest fixing said skill:

Skill. Resurrect allied animal companions. They come back to life with X...Y...Z% Health. If you have Revive Animal equipped, your animal companion will travel with you.

I would also suggest to reduce activation time to 4 seconds ("We Shall Return!" is instantaneous anyway) and to possibly increase the energy cost to 10.

Quote:
Originally Posted by MagmaRed View Post
I can understand making Heal As One work like Comfort Animal and not need Charm, but that would be it. Revive should not allow you to have the pet as well.
Could you please explain the reasoning behind this?

Quote:
Originally Posted by MagmaRed View Post
In fact, I don't know that I like the change, as it seems overpowered in some ways.
In consideration of the fact that this is all within the realm of PvE, I would have to say that the notion of the change being overpowered is a far cry in comparison and contrast to other related matters.

Edit:

Now that I think about it, Revive Animal would still be useless even with such a buff (read: Comfort Animal). To remedy this, I would suggest to give it even more utility:

Skill. Resurrect allied animal companions. They come back to life with X...Y...Z% Health. For 30 seconds, every animal companion resurrected with this skill deals 33% more damage. If you have Revive Animal equipped, your animal companion will travel with you.

In accordance with Vengeance, I would also suggest to increase the recharge time to 30 seconds and to definitely increase the energy cost to 10.

Other ideas are always welcome.

Last edited by RtS; Aug 08, 2009 at 03:52 AM // 03:52..
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Old Aug 08, 2009, 02:35 AM // 02:35   #14
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revive animal is a broken skill, comfort animal and heal as one does the same thing as it. with a 6 second cast time, there's little reason to even have this skill. revive animal needs not buffed but removed and replaced with a different skill altogether.
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Old Aug 08, 2009, 03:38 AM // 03:38   #15
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Quote:
Originally Posted by RtS View Post
Sign here if you think that Heal as One should be split into PvE-only and PvP-only versions in the same way that Comfort Animal was with the former version having the effect of bringing your animal companion with you (thus removing the necessity of Charm Animal).

Life Sheath is an elite skill version of Reversal of Fortune with added utility (read: condition-removal). Why, therefore, should it not be made so for Comfort Animal and Heal as One with said function of the latter skill being the healing the player receives from it?

I honestly do not think that it would be too buffed in consideration of the context of PvE-only and PvP-only versions as well as in consideration of the skill's current 8-second recharge time as opposed to that of its seemingly non-elite skill pseudo-duplicate.
ProTip: You don't need to include links to pages for every other word in your post. It's visually unpleasant (indeed, I find it difficult to read due to the jarring changes) and completely unnecessary.

In fact, I'm not going to try to puzzle out what you meant to say; how about you fix your post, then I'll see if it's something to support.
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Old Aug 08, 2009, 04:02 AM // 04:02   #16
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Quote:
Originally Posted by Zahr Dalsk View Post
ProTip: You don't need to include links to pages for every other word in your post.
Pro-tip: I do not do so. While exaggeration is a tool of satire, I hold no stupidity nor vice to qualify for such.

Quote:
Originally Posted by Zahr Dalsk View Post
It's visually unpleasant (indeed, I find it difficult to read due to the jarring changes) and completely unnecessary.
I do not welcome nor encourage opinionated comments such as this. Please keep them to yourself.

Quote:
Originally Posted by Zahr Dalsk View Post
In fact, I'm not going to try to puzzle out what you meant to say; how about you fix your post, then I'll see if it's something to support.
You can keep your support to yourself too. I scarce desire such from one who carries on such as you have.

Back on topic, I am debating in my mind as to whether or not a buffed Revive Animal should have a decreased recharge time of 4 seconds or actually 1 second since it is still only a resurrection skill for animal companions. Skills that resurrect the party seem to have a bit longer activation times, so possibly 2 seconds would be more ideal.

Any (preferably on-topic) thoughts or comments?

Last edited by RtS; Aug 08, 2009 at 02:09 PM // 14:09..
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Old Aug 08, 2009, 11:37 AM // 11:37   #17
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First, please don't hyperlink so many words in your post. As Zahr said, it's quite visually unpleasant, very annoying to read.

Anyways, I suppose it's only logical to do, so why not.
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Old Aug 08, 2009, 02:09 PM // 14:09   #18
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It seems that I am being utterly driven off-topic due to off-topic comments...

Quote:
Originally Posted by Arkantos View Post
First, please don't hyperlink so many words in your post.
Unless I am breaking some rule not listed, I will have to politely decline your request.

Quote:
Originally Posted by Arkantos View Post
As Zahr said, it's quite visually unpleasant, very annoying to read.
In light of the fact that we are dealing with opinions here, I must firmly point out that I (seemingly along with the majority of Internet-users) entirely disagree regarding this matter. Seeing as in-text-hyperlinks are altogether commonplace throughout the Internet (ever heard of Wikipedia?), nay-saying thus concerning is arguably deviant and uncultured.

Why should I suffer anomaly to keep my peace in the minds of others? Such would express shallowness in all relative parties no matter how you look at it.

Now that I have civilly and courteously received, considered, and responded to your criticism, I wonder if I may then give my own (if not, please simply edit this paragraph and the following off-topic text out of my message):

Quote:
Originally Posted by Arkantos View Post
Anyways, I suppose it's only logical to do, so why not.
At the opposite end of the spectrum of what is logical, moreover, is the misspelling of the word "anyway" by illogically making it plural. The word "any" in and of itself is totally singular and therefore cannot be qualified by the plural "ways" as a merged term. To meet your two opinions though correctly and respectively stating my own as the opinions that they are and not as the facts that they are not, I must say that I personally find such illogical incorrect English constructions to be both annoying and unpleasant.

Back on-topic again (hopefully it can remain that way), a good theme for PvE relating to Beast Mastery now seems to be 33% increases. In addressing that, I would suggest to change the 25% increase of the other Beast Mastery skills to 33% for PvE.

I have also noticed that Marksman's Wager works wonderfully in Beast Mastery builds using bow attack skills and pet attack skills that require 10 energy (such as Penetrating Attack and its duplicate skill, Brutal Strike, and Melandru's Assault).

Again, any (preferably on-topic) thoughts or comments?
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Old Aug 08, 2009, 02:18 PM // 14:18   #19
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Heal as One should allow you to forgo charm animal in PvP as well, imo.

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Old Aug 08, 2009, 02:33 PM // 14:33   #20
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RtS I know you're trying to be nice and everything, but it hurts my eyes to read the hyperlinks. It's like posting in all caps.

Of the posts of read, this sounds like a good idea, so /signed.
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