Aug 07, 2009, 08:01 AM // 08:01
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#1
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Academy Page
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Should elite missions (UW, FoW, etc) allow H/H?
i enjoy this game, it allows me to use heros and henchies to do stuff that makes me enjoy the game rather then spend weeks and months a mission. However i just don't understand why do elite missions limit one to only 3 heros so i cant do say fow, or the deep on my own.
Every time i try looking for a group say fow, i must be either a t1,t2 or mt. Almost no one does it the norm way anymore, and when i finally found a group after spending days looking around, people quit in 15-20 mins( and thats assuming if the group didnt fall apart after 10 mins),comparing it to a fowsc, claiming it takes "too long", crazy wammos rushing off to solo some parts of uw seeing that ectos drop there and asking for res at some god knows where place after getting himself killed. So why shouldn't elite missions be H/H able? prices of ectos/shards not going to drop anyway with all the sc going on and it gives other a platform to enjoy the game without being grouped with idiots for once.
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Aug 07, 2009, 09:56 AM // 09:56
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#2
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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And here I read the title as 'should elite missions disallow H/H' when in fact you mean the total opposite :P
More than 3 hench/heroes in elite areas:
/notsigned
Disallow H/H completely in Slavers/Deep/Urgoz only:
/signed
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Aug 07, 2009, 10:00 AM // 10:00
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#3
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Hall Hero
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I see little problem with it.
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Aug 07, 2009, 10:04 AM // 10:04
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#4
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Yes. Yes it should. And so should DoA, Urgoz and Kanaxai. Especially Urgoz and Kanaxai since it's impossible to do that without having made arrangements a few days before >.<
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Aug 07, 2009, 10:53 AM // 10:53
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#5
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I think elite areas should be treated special and left to humans. Lead groups better.
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Aug 07, 2009, 11:06 AM // 11:06
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#6
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Jungle Guide
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since there's very little pugs playing those heros are essential
I would vote for allowing henchies too
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Aug 07, 2009, 11:13 AM // 11:13
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#7
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Lion's Arch Merchant
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I think for now it is fine but I have stated previosuly that I believe for the longesvity of the game it needs to be implemented at some point just due to the fact that player numbers will drop and by implementing the H/H it will allow people to still play those areas. Will it be as enjoyable I don't know but at least it will get people playing rather than not. I also think it is rather silly to have all the heroes and only be able to use a maximum of six of them.
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Aug 07, 2009, 11:22 AM // 11:22
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#8
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Krytan Explorer
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Kanaxai zquest yesterday, and no guildies around, so I decided to pug the deep.
I really wished I had a few friends online to do it with their heroes, because it was really hard. Not that the deep is hard by itself, people make it hard because even if they don't know anything about the area, they won't listen to experienced players.
Anyway, completed it in two hours, and had to play a build I hate (perma sf is the most boring build ever), I really wish there were more options to play without pugging in those areas.
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Aug 07, 2009, 11:28 AM // 11:28
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#9
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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I see no harm in it. Hench were put in the game for a reason, I see no valid reason for excluding them. May as well remove them from the whole game if that was the game design, but it wasn't so yeah, stick them in, let casual players in.
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Aug 07, 2009, 12:17 PM // 12:17
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#10
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Academy Page
Join Date: Dec 2005
Guild: Sword of Justice [SOJ]
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/signed
i agree, i see urgoz' warren and the deep empty whenever it's not a zquest because it doesn't seem to be worth the time and effort, compared to something like FoW or UW which can be solo farmed or completed with a couple of people and heroes. because of this i've never seen urgoz' warren past the first room.
I also agree that it could be necessary as the player numbers decrease, particularly when GW2 comes out.
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Aug 07, 2009, 12:21 PM // 12:21
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#11
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Heroes aren't ascended and worthy of FOW!
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Aug 07, 2009, 12:26 PM // 12:26
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#12
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Yeah, it's pretty irritating not being able to use henchies in these places. Meanwhile, you can h/h Slavers.
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Aug 07, 2009, 12:40 PM // 12:40
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#13
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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There is no reason not to allow henchies or more heroes there.
It is not like we would use solo SF hero farming uw on their own...
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Aug 07, 2009, 01:00 PM // 13:00
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#14
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed. If i see even one more MUST BE t1,t2 or mt!!! spam i will scream...
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Aug 07, 2009, 01:48 PM // 13:48
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#15
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by SmithyBen
Heroes aren't ascended and worthy of FOW!
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Heroes can enter FoW. Henchies can't.
I wouldn't mind asking Mhenlo and Co. along for a FoW clear, they are elite enough.
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Aug 07, 2009, 02:57 PM // 14:57
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#16
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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That's what imeant... oops
I reckon eventually such as when gw2 comes out they should allow more henchman accessible areas.
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Aug 07, 2009, 03:04 PM // 15:04
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#17
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Quote:
Originally Posted by harpharp
So why shouldn't elite missions be H/H able?
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Because they are elite areas and have been damaged enough by UB, SF, consumables, and PvE only skills. Also, FoW and UW can be done with hero's as long as you have two humans.
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Aug 07, 2009, 03:07 PM // 15:07
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#18
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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So their ELITENESS right now comes from the fact that it's hard to find people willing to do them?
LOGIC :DDDDD
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Aug 07, 2009, 03:10 PM // 15:10
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#19
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Simath
Because they are elite areas and have been damaged enough by UB, SF, consumables, and PvE only skills. Also, FoW and UW can be done with hero's as long as you have two humans.
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I fail to see how the ability to bring henchies would screw up those areas, knowing SF and Speed Clears are all the thing nowadays.
If anything, allowing henchies would enable casual players to give it shot at those areas. Which is a good thing in my opinion.
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Aug 07, 2009, 03:17 PM // 15:17
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#20
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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still need to do the deep on ranger..
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