Aug 12, 2009, 02:07 PM // 14:07
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#1
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Ascalonian Squire
Join Date: Jul 2008
Location: USA
Guild: The Silly Nannies
Profession: E/Me
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Xunlai Chest Summoning Stone
I think a storage chest summoning stone gift from Nicholas the Traveler would be great. For me, it would be nice to have the option of conjuring a storage chest while farming when all slots in inventory become full.
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Aug 12, 2009, 02:20 PM // 14:20
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#2
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Krytan Explorer
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: Mo/
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I agree. I often forget specific things that I need when it's too late, or very inconvenient to go back and grab it.
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Aug 12, 2009, 02:59 PM // 14:59
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#3
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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Yes, it would be nice, but ultimately I think it would be a bit too convenient for players. I don't think everything should be at our fingertips.
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Aug 12, 2009, 03:04 PM // 15:04
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#4
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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If the game isn't easy enough already, go play Sesame Street Adventures. The game has farming, and many people do it. However, the game is not about farming. If you can't remember to bring things you need/want, why would you remember to bring something like a Xunlai Summoning Stone? Unless they were extremely common, you wouldn't use them very much, so you'd soon complain that you need space to store them.
Seriously.... stop farming 10 hours a day, or make use of the things we already have. Mercantile Summoning Stones are already designed for farming.
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Aug 12, 2009, 04:04 PM // 16:04
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#5
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by MagmaRed
Seriously.... stop farming 10 hours a day, or make use of the things we already have. Mercantile Summoning Stones are already designed for farming.
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I've never used a Mercantile Summoning Stone while farming. I use them when doing chain vanquishing, long dungeons, etc. Why would I want to use them while farming, given than most farming runs are very short duration and I can just unload my pack as I pass through the outpost when it becomes necessary? And how does a merchant help if I'm farming for something other than cash, such as collectables? I just don't see how they are "designed for farming" when it is pointless to use them while farming.
And the merchant doesn't solve all the problems of filling your pack while on a long non-farming run if you don't wish to merch all mats, collectable drops, useful weapon mods, runes, etc. I find that my pack starts filling up with stuff I want to keep, leaving less and less room for stuff that I will merch.
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Aug 12, 2009, 04:28 PM // 16:28
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#6
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I actually think it's a decent idea. Not for the farming aspect (ahem...bring a Superior Salvage Kit), but for simple convienence for accessing items in your storage when you want to.
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Aug 12, 2009, 04:36 PM // 16:36
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#7
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Frost Gate Guardian
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
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lol why have bags then?
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Aug 12, 2009, 04:46 PM // 16:46
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#8
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Ohh yeah this is a great idea, now vaettir farmers never have to leave the explorable area!
Ooh i forgot my consumables, never mind i got a storage stone!!
/nty not signed
i think this or sumthing simular has been suggsted before.
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Aug 12, 2009, 05:07 PM // 17:07
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#9
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Ascalonian Squire
Join Date: Jul 2008
Location: USA
Guild: The Silly Nannies
Profession: E/Me
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Quote:
Originally Posted by MagmaRed
If the game isn't easy enough already, go play Sesame Street Adventures. The game has farming, and many people do it. However, the game is not about farming. If you can't remember to bring things you need/want, why would you remember to bring something like a Xunlai Summoning Stone? Unless they were extremely common, you wouldn't use them very much, so you'd soon complain that you need space to store them.
Seriously.... stop farming 10 hours a day, or make use of the things we already have. Mercantile Summoning Stones are already designed for farming.
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I am fully aware the game isn't all about farming. It was merely a suggestion...that is what this forum is about. As far as Sesame Street goes, I gave that up about 33 years ago at age 7. I do not farm 10 hours a day. If I received Mercantile stones I probably would use them. On the highly improbable chance that Anet created Xunlai stones, you and others of your opinion could always sell them if you were so unlucky to have received them. That is what I do with the items for which I have no use.
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Aug 12, 2009, 05:33 PM // 17:33
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#10
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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A level 24 chest? Add RoJ, SF, Echo, AP and Call to Abbadon. /signed
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Aug 12, 2009, 05:41 PM // 17:41
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#11
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Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
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Quote:
Originally Posted by Pistachio
Yes, it would be nice, but ultimately I think it would be a bit too convenient for players. I don't think everything should be at our fingertips.
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Umm unless you have been living under a rock, then you should know that with SF we DO have everything at our fingertips.
OP: It would make everything too convenient. With a merch stone and this xunlai stone, you would never need to head back to the outpost.
/notsigned
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Aug 12, 2009, 06:03 PM // 18:03
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#12
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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As long as it's a Mimic and kills you when you use it.
in other words
/No
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Aug 12, 2009, 06:09 PM // 18:09
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#13
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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/would do nothing but /save time and /nothing else, couldn't be /any negative effects coming /from this at all, so i say /signed /HURRRRR DURRRRRRR SLASH THIS SLASH THAT
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Aug 12, 2009, 06:25 PM // 18:25
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm...
The Command Post doesn't have one.
Why?
Answer that and you'll answer why can't this be done.
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Aug 12, 2009, 07:30 PM // 19:30
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#15
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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[Ah, herro there.]
Full inventory fix that Nick already provides.
If you need back into your chest that badly, just cut the run short. :/
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Aug 12, 2009, 08:24 PM // 20:24
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by BrettM
I've never used a Mercantile Summoning Stone while farming. I use them when doing chain vanquishing, long dungeons, etc. Why would I want to use them while farming, given than most farming runs are very short duration and I can just unload my pack as I pass through the outpost when it becomes necessary? And how does a merchant help if I'm farming for something other than cash, such as collectables? I just don't see how they are "designed for farming" when it is pointless to use them while farming.
And the merchant doesn't solve all the problems of filling your pack while on a long non-farming run if you don't wish to merch all mats, collectable drops, useful weapon mods, runes, etc. I find that my pack starts filling up with stuff I want to keep, leaving less and less room for stuff that I will merch.
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Mercantile won't help with all farming options, no, but many of them it will. The Vaettir farming is the best example, as most people who farm them will zone in and out until they have a filled inventory. Materials can be stacked up to 250, so it takes little space to save materials. Weapons, runes, insignias, however, can add up quickly. Collectibles are also stackable up to 250, so they don't take much space either. The ability to sell stuff not worth salvaging for materials and to buy more ID kits and/or salvage kits is what allows farming to continue for areas where you don't re-enter a city. But as you noted, the farming that wouldn't find a Mercantile Stone useful wont' find a Xunlai Stone useful either. Since you rezone into a city often, why need Xunlai?
I am curious as to 'why' Xunlai can't be in the Command Post though.
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Aug 12, 2009, 10:12 PM // 22:12
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#17
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Furnace Stoker
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Xunlai chest isn't in Command Post because either it's a poorly designed location or there are technical difficulties in accessing account items data while outside outposts. If there are technical obstacles then they almost surely disallow such a summon.
But if it's doable without too much work then I don't see any single reason against it, although I wouldn't use it myself.
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Aug 13, 2009, 03:54 AM // 03:54
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#18
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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Eh, too easy. They've already made this game so easy that the average 2 year old can dtsc for max kurzick, why make it any easier?
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Aug 13, 2009, 06:27 AM // 06:27
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#19
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I think NOT, for bloody obvious reasons.
/not signed
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Aug 13, 2009, 06:46 AM // 06:46
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#20
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Academy Page
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This wouldn't actually make the game any easier - just more convenient.
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