Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 11, 2009, 04:05 PM // 16:05   #1
Krytan Explorer
 
Aljasha's Avatar
 
Join Date: May 2009
Advertisement

Disable Ads
Default Armor suits or yet another more armor please thread

hello,

with the introduction of weapon/armor packs and the possible clipping issues of npc armor art, i came up with an idea.

i'd like some of the npc armors for my toons and a way to achieve this, is the introduction of armor suits.
those suits may be bought like every other armor art but contain a full set of pieces, which cannot be replaced by any other armor. the set items are stored within a variant of the weapon pack and are equipped by dragging the item on a certain slot (for example on a new slot left to the button "weapon sets"). once equipped, the suit overrides the already equipped armor's attributes temporarily.

what do you think?
Aljasha is offline   Reply With Quote
Old Aug 11, 2009, 04:37 PM // 16:37   #2
Lion's Arch Merchant
 
Evasion Twenty's Avatar
 
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
Default

Not enough resources to happen, but I hate when people say that.

I think it'd be nice, and adding more missions to the BMP would be a nice thing
Evasion Twenty is offline   Reply With Quote
Old Aug 11, 2009, 05:17 PM // 17:17   #3
Lion's Arch Merchant
 
Join Date: Apr 2009
Location: Poland
Guild: N/A
Default

Yeah, male Mhenlo and female Cynn armour ...

I don't really get it why stupid NPC's have better armour art than the players ... pff.

/signed
AmbientMelody is offline   Reply With Quote
Old Aug 11, 2009, 06:05 PM // 18:05   #4
Forge Runner
 
snaek's Avatar
 
Join Date: Mar 2006
Profession: N/
Default

many games already do this; separate "armour" equipment from "fashion" equipment. personally i could care less... but i bet if this was implemented, it'll be obtainable only through the in-game store with real $$$ like in other games with their cash shops and fashion items. i could see it happening if anet wanted to push the micro-transactions model even further than it is now. of course, this would have to be retro-active with festival hats, so we can finally wear them in combat. the festival hats as well is the "fashion items" would be restricted to pve-only as to not disrupt what really matters in gw (pvp). but hey, if it makes anet money, and pve'rs happy...then sure why not.

Last edited by snaek; Aug 11, 2009 at 06:08 PM // 18:08..
snaek is offline   Reply With Quote
Old Aug 11, 2009, 07:28 PM // 19:28   #5
Wilds Pathfinder
 
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
Default

sounds too maplestory ish to me, i think they would be better off just making the NPC armor player usable and add a crafter sumwhere(maybe one for ea campaign?).

id like to see Cynn's, NPC Kurzicks, Anton variant, white mantle.
majikmajikmajik is offline   Reply With Quote
Old Aug 11, 2009, 07:51 PM // 19:51   #6
Wilds Pathfinder
 
talon994's Avatar
 
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
Default

Haversdan Templar armor anyone?

/signed
talon994 is offline   Reply With Quote
Old Aug 11, 2009, 07:59 PM // 19:59   #7
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

Quote:
Originally Posted by Evasion Twenty View Post
Not enough resources to happen, but I hate when people say that.
I love how people who don't design games or know everything that's going on with Anet can tell what can't and won't happen.
Cuilan is offline   Reply With Quote
Old Aug 11, 2009, 08:13 PM // 20:13   #8
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default



I would certainly like some of the armor available on NPCs, but don't expect to see any armor added this late in the game. If they did add armor, I'd want them, to add more for the 4 classes from Factions and Nightfall as they don't have as many options as the core classes do.
MagmaRed is offline   Reply With Quote
Old Aug 12, 2009, 12:46 AM // 00:46   #9
Krytan Explorer
 
Arghore's Avatar
 
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
Default

Personally i would rather have the posibility to put 2e profession Insignas on my 1e profession armor, so i can finally do something about elemental (esp. fire) on my N/R, with some ranger Insigna's... And/or some knee reinforcements so i can do something about knockdowns :P ...

Instead of just more pretty armor, this aside from the under armored Faction and nightfall classes ... so yes for the idear, but a No for nescessity ... there is this beta armor piece i would love to see in GW1 though *whistles*rollseyes*
Arghore is offline   Reply With Quote
Old Aug 12, 2009, 03:20 AM // 03:20   #10
Lion's Arch Merchant
 
Evasion Twenty's Avatar
 
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
Default

Quote:
Originally Posted by Cuilan View Post
I love how people who don't design games or know everything that's going on with Anet can tell what can't and won't happen.
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
Evasion Twenty is offline   Reply With Quote
Old Aug 12, 2009, 05:18 AM // 05:18   #11
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

I'd rather they focus on the glaring balance issues that still exist in the game: perma SF, ER healers, and dervishes.
reaper with no name is offline   Reply With Quote
Old Aug 12, 2009, 05:48 AM // 05:48   #12
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by Evasion Twenty View Post
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
Last I heard, about five, including Regina and not including any artists - what little new art has come in since the BMP has been from Linsey making puppy-eyes at the GW2 artists while they were on break.
draxynnic is offline   Reply With Quote
Old Aug 13, 2009, 03:56 AM // 03:56   #13
Desert Nomad
 
Join Date: Jun 2006
Location: Look out!
Profession: E/
Default

Quote:
Originally Posted by draxynnic View Post
Last I heard, about five, including Regina and not including any artists - what little new art has come in since the BMP has been from Linsey making puppy-eyes at the GW2 artists while they were on break.
Lol. This quote almost wins the thread.
crazybanshee is offline   Reply With Quote
Old Aug 13, 2009, 04:06 AM // 04:06   #14
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

*tips hat and bows*

And, for the record... Seven. Linsey (designer), Joe (programmer), Regina and Martin (community relations), and Mike, Andrew and Leah (QA).
draxynnic is offline   Reply With Quote
Old Aug 13, 2009, 07:36 AM // 07:36   #15
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

Cynn armor please....
And I wonder how Talon Silverwing's armor would look on a warrior, if even possible.
gameshoes3003 is offline   Reply With Quote
Old Aug 13, 2009, 10:46 AM // 10:46   #16
Forge Runner
 
pamelf's Avatar
 
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
Default

Gwen's armour is my personal favourite! I'd love to have that to wear though, not just as a cosmetic thing.

More armour is never a bad thing.
pamelf is offline   Reply With Quote
Old Aug 14, 2009, 04:32 AM // 04:32   #17
Lion's Arch Merchant
 
Evasion Twenty's Avatar
 
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
Default

Quote:
Originally Posted by draxynnic View Post
Last I heard, about five, including Regina and not including any artists - what little new art has come in since the BMP has been from Linsey making puppy-eyes at the GW2 artists while they were on break.
Thanks lol.

That guy just pissed me off though

Was wondering who was on the team, couldnt figure out for the life of me.
Evasion Twenty is offline   Reply With Quote
Old Aug 14, 2009, 07:00 AM // 07:00   #18
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

Quote:
Originally Posted by Evasion Twenty View Post
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
You're telling me (someone who doesn't make up information about how something isn't possible) to think before speaking? That's backwards. It doesn't matter what I know, because I never claimed what was possible and what wasn't.

Last edited by Cuilan; Aug 14, 2009 at 07:06 AM // 07:06..
Cuilan is offline   Reply With Quote
Old Aug 14, 2009, 07:49 AM // 07:49   #19
Jungle Guide
 
Shasgaliel's Avatar
 
Join Date: Apr 2008
Guild: [bomb]
Default

Quote:
Originally Posted by Evasion Twenty View Post
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
It was actually not for me but:

Read the Sardelac Guidelines:

10. "It'll Never Happen!"

Due to the current situation in Guild Wars itself, several people have been seen posting replies to threads stating that users might as well not make suggestions for Guild Wars: 1 because ArenaNet will likely not take any notice, or implement anything else. Sardelac Moderators would like to remind you that this is a place for discussion, and to share ideas, regardless of how likely they are to be implemented in GW:1.

So next time please read the rules first. At the moment you are just trollling and nothing else.

At OP. I do not like the idea. Even the prophecies armor sets have issues. Possibility of mixing armours is not the reason of the problem. You can have one set and still something will be wrong - mostly when you are wearing a cape. I think if they fix the capes and how they "float" when you move most of the issues with armor will disappear. I think more issues will come with your idea than actual utility.

Last edited by Shasgaliel; Aug 14, 2009 at 07:55 AM // 07:55..
Shasgaliel is offline   Reply With Quote
Old Aug 14, 2009, 08:53 AM // 08:53   #20
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

I'm all for new armour, as long as each piece involves a similar process to getting a BMP weapon - ie, complete a fun mission.

As opposed to some really expensive armour that requires heavy grinding to obtain. Believe it or not, some people actually think it's a good idea to include things like that in a game!
Zahr Dalsk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:22 AM // 09:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("