Aug 18, 2009, 12:03 PM // 12:03
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#2
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Are you serious?
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Aug 18, 2009, 12:07 PM // 12:07
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#3
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Krytan Explorer
Join Date: Aug 2009
Location: wouldn't you like to know?
Guild: ^yea KFC just subscribed to me for 1 year^
Profession: P/
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I wish I would get what you meant -_-
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Aug 18, 2009, 12:16 PM // 12:16
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#4
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Roupe
IN PVE
Have the Elite skills & some others be "spent" for the entire account x days after skill bar selection, the chosen skill bar lasts as long as the player doesn't return to a town/outpost/mission. A spent skill cant be reselected until its cooldown has ended.
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No. Just, no.
I do not want to be forced out of a build that I may be testing in various areas.
I do not want restrictions on what and how I play.
I do not want these stupid, destructive ideas to go any further.
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Aug 18, 2009, 12:17 PM // 12:17
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#5
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Jungle Guide
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This is as bad as,if not worse than the idea of having to pay for the skills...Seriously they're skills not cons and the only problem from SF is UWSC,ergo leave the skill alone and do something to UW.
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Aug 18, 2009, 12:18 PM // 12:18
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#6
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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Quote:
Originally Posted by Roupe
Farmers can only "abuse" their farm combination as long as they don't return to an outpost.
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You do realize this means farmers get ONE run, then, right? We return to an outpost after all our farmable monsters die, unless we're killing something like the vaettirs.
/not signed. Ever.
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Aug 18, 2009, 12:24 PM // 12:24
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#7
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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Just stupid.. no need to punish anyone for abusing OP'd skills.
You have less fun when others farm/have more money/abuse skills more than you?
I hope not.
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Aug 18, 2009, 12:29 PM // 12:29
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#8
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Roupe
IThis will force players to create different builds with different skills, or play less. Farmers can only "abuse" their farm combination as long as they don't return to an outpost.
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And what happens to people who aren't farming?
Say you screw up a mission and get returned to outpost. Then you have to pick a new elite and rebuild to retry the mission? How is that going to work for newer players, who may not even have more than one elite yet? Even for a Legendary Skill Hunter, there are only a handful of elites in each line, many of which are worthless, so they would quickly run out of elites when doing multiple missions in the course of "X" days. (Z-quests, for example.)
What about people exploring in a new campaign, moving through explorables and adding new outposts to their map? Rebuild each time you enter a new outpost? And each time you enter an outpost to pick up a quest reward and get the next quest in a chain? Ridiculous!
Are you SO fixated on how some people are farming that you can't spare two seconds to think about the players who are doing other things?
Definitely /notsigned
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Aug 18, 2009, 12:32 PM // 12:32
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#9
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Wow. If you hate the game that much that you would destroy the entire build system concept (one of the greatest things about guild wars), just friggin' QUIT the goddamn game already. We're better off without you.
/notsigned
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Aug 18, 2009, 01:01 PM // 13:01
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#10
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Krytan Explorer
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I'm actually a bit sarcastic.
No I dont hate the game, but I dislike the increasing horde of lazy zombie players that are spamming/begging everywhere. Thank God for turn off chats and ignore options.
Yes, one wouldn't want to fail a mission- In the event that this suggestion would ever be realized. Yes it would make the game much more difficult and tedious.
But the pay off would be a significant reduction to all these spam that skills are overpowered. End of spam that farmers or runners are degrading the game. Spam about paying others to speed accomplishments -people would probably increase this.
Guild wars are much more than the a set of skills & has a whole lot more to offer below the surface.
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Aug 18, 2009, 01:06 PM // 13:06
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#11
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Roupe
But the pay off would be a significant reduction to all these spam that skills are overpowered. End of spam that farmers or runners are degrading the game. Spam about paying others to speed accomplishments -people would probably increase this.
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At the cost of game murder.
Examine closely what you are suggesting. The backlash would be huge and Guild Wars and A Net would suffer greatly for it.
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Aug 18, 2009, 01:29 PM // 13:29
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#12
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I really don't see a logical reason for this so not signed.
Whatever others do in the game is pretty much up to them and doesn't bother me in the least.
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Aug 18, 2009, 02:09 PM // 14:09
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#13
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Academy Page
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Quote:
Originally Posted by Roupe
IN PVE
Have the Elite skills & some others be "spent" for the entire account x days after skill bar selection, the chosen skill bar lasts as long as the player doesn't return to a town/outpost/mission. A spent skill cant be reselected until its cooldown has ended.
This will force players to create different builds with different skills, or play less. Farmers can only "abuse" their farm combination as long as they don't return to an outpost.
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I got an idea for u you can only use your keyboard buttons once a week so they wont be over used. You woouldnt enjoy that would u? after 1 day u cant play or get so pissed off u would rage quit.
So yeah your idea stinks to the max to be fair u should /uninstall Guildwars Now and leave the thread before more Hunt u down.
Btw after u wrote that messages i dout u can replay ya used ya keys to many times to type so cant wait for ya reply next week Tard
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Aug 18, 2009, 02:44 PM // 14:44
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#14
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Ascalonian Squire
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This is what's going to happen:
"I'm so tired of WoW, I want to play another MMORPG"
"Wow, what's GW? It's cheap and looks good, let's try it"
*Buys Prophecies*
*Wait for 4 hours until all updates are installed*
"Kewl, lets play a Ranger. what's this? this quest says I should go back to Ashford but I can't use any of my skills??"
"Screw this, gw sucks, I'm gonna try Maple Story"
"Wow, hopping mushrooms - it's like a dream come true"
*Gets addicted and dedicates all his life and money for a pixel hair change*
Stop "suggesting" things without thinking them over.
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Aug 18, 2009, 02:51 PM // 14:51
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#15
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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this is one of the worst ideas ive heard in a very very long time, do you realize what this would to new people who don't have a hundred different skills. also this would force you into using elites and skills that are absolutely useless and/or doesn't work for the situation at all. Im sure there are poeple who play GW for so long that they might exhaust all of their skills in that particular profession, im not one of them i hardly play. There isnt a huge farming problems, only a couple of problem area namely UW with its UWSC, if you add additional counter measures in to the UW that would solve a lot of things.
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Aug 18, 2009, 03:38 PM // 15:38
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#16
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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This idea is so ridiculously bad that i'm going to assume its a troll since no-one with half a brain could think that through and consider it a good idea.
not only is it /notsigned but its so retarded i wish it was /notread
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Aug 18, 2009, 03:50 PM // 15:50
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#17
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Academy Page
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ya know wat i think if he hates the skills like they are he should make his own private server and PLAY BY YOUR SELF instead of screwing people over
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Aug 18, 2009, 04:47 PM // 16:47
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#18
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Ascalonian Squire
Join Date: Jun 2009
Location: Italy
Guild: II REVOLUTION II
Profession: W/Mo
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I think that the best way it's even the most obvious: the old, good nerfing; nerf the combination so good players won't see no more perma-sin steal their place in a group.
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Aug 18, 2009, 05:48 PM // 17:48
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#19
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by TheManowar
I think that the best way it's even the most obvious: the old, good nerfing; nerf the combination so good players won't see no more perma-sin steal their place in a group.
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Get out of here with the same tired old "omg faer the perma-sin" crap. Believe it or not, it doesn't need to be brought up in every single thread. I know right? Revolutionary.
The problem with this idea is that there will ALWAYS be more potent/powerful skills for certain areas or PvE in general. Spiteful Spirit, for example, is one of the most universally useful skills in the game. Nobody really calls it broken now, do they? And yet you're forbidding use and forcing another Curses elite which would be VASTLY inferior for general gameplay.
Unique builds are fun for people who know how to create synergized, functional builds. But have ya ever been in a PUG? Unique builds are not always necessarily functional or fun to play. Most of the time, they're flat out stupid. At some point, even good players would be forced into using these ridiculous, hobbled together builds.
And that's not fun at all.
/notsigned
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Aug 18, 2009, 07:27 PM // 19:27
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#20
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Ascalonian Squire
Join Date: Jun 2009
Location: Italy
Guild: II REVOLUTION II
Profession: W/Mo
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Quote:
Originally Posted by FengShuiDove
The problem with this idea is that there will ALWAYS be more potent/powerful skills for certain areas or PvE in general. Spiteful Spirit, for example, is one of the most universally useful skills in the game. Nobody really calls it broken now, do they? And yet you're forbidding use and forcing another Curses elite which would be VASTLY inferior for general gameplay.
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Ok, I'll accept this, but then don't whine about "perma-sins and SF are evidently destroying the game", if you say there will be always builds overpowered for PVE, then there's no solution, so stop crying and accept the reality. My opinion is simply that if really anet would decide to resolve the situation, the simplest way would be nerf the combination, and that's all. Or do you prefer the rising of some ideas like the one this thread is about?
P.s.: it's seems to me that the main problem right now is SF, not SS, on which I have nothing against
Last edited by TheManowar; Aug 18, 2009 at 07:31 PM // 19:31..
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