Apr 18, 2009, 07:35 PM // 19:35
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#1501
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Jungle Guide
Join Date: Feb 2007
Location: Mallyx's pimped out Crib
Profession: Mo/A
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i agree about the day and night they shud do that.. just like world of warcraft..
gw1 theres nt a chance of that happening
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Apr 18, 2009, 08:18 PM // 20:18
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#1502
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Frost Gate Guardian
Join Date: Sep 2007
Location: London
Guild: Mana
Profession: A/
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Weapon ideas
I'm sorry that I haven't taken the time to read the 1,400 odd replies, so if this has already been posted... Tough monkies
Swords and axes are one handed while hammers are two handed. I think that they should keep this, but also add in swords and axes that are two handed, and hammers that are one handed. Swords such as the gladius and short sword are obviously one handed, but then you get swords like Fellblades and Long swords that are used as one handed weapons. No way that's feasable really. Huge swords like that should be two handed, with higher damage than a one handed to compensate for the lack of a shield option, like hammers are currently. How cool would it be to run around with a huge two handed axe swinging it around like an effin' mad-man? HUH?! Yeah, pretty damn cool.
I'm sure that they are slowly running out of ideas for sword and axe designs and ect, but perhaps if they had two handed swords and axes then they could do different things with them.
Obviously one handed bows are a no no, but then perhaps crossbows? Even if they didn't do anything different fuctionally, this IS 250 years later, so surely someone must've thought "What if it did all the work for us?". Scythes could possibly have a one handed sickle type thing, though slightly different. Assassins might also do really well with raged throwing weapons such as knifes or stars. Like, not just throw the daggers they have on them, make it a different weapon catagory altogether. Like the spear, they throw it and throw it and never run out of the same spear. Perhaps a fast throwing speed but slightly weaker attack. Knife Mastery anyone?
As for caster weapons I think they've got it pretty good the way they're organised now. You can get nearly any weapon for any attribute, with some exceptions.
So the weapons would go like this:
-Two Handed Sword - Higher Damage range than 1 handed Sword
-One Handed Sword - Lower Damage range than 2 handed Sword
-Two Handed Axe - Higher Damage range than 1 handed Axe
-One Handed Axe - Lower Damage range than 2 handed Axe
-Two Handed Hammer - Higher Damage range than 1 handed Hammer
-One Handed Hammer - Lower Damage range than 2 handed Hammer
-Two Handed Scythe - Higher Damage range than 1 handed Scythe
-One Handed Scythe - Lower Damage range than 2 handed Scythe
-Throwing Knifes and/or Stars
-Daggers
-Wands
-Focus Items
-Staffs
-Bows, ect
So yeah, that's my thoughts for the weapons. Also, I /sign for more character base customisation. That's always something WoW has beat us at I think.
Having say, 6-10 body type options would be pretty good, though yes it would mean armour would take alot longer for the game designers to make but it would be a very realistic addition to an already good game. Body type, more hair options, and also eyes, mouth, nose and ears can be changed seperately.
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Apr 18, 2009, 10:53 PM // 22:53
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#1503
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Really, really sexy if they could pull stuff like this off.
Random weather, and possibly a day/night cycle, would be adequate. If said random weather and day/night cycle actually affected gameplay (increasing/decreasing the power of certain skills, what mobs appear, etc) I would be really happy.
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Apr 18, 2009, 11:10 PM // 23:10
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#1504
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Wilds Pathfinder
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It would be really interesting... hopefully there could be a way to do this stuff. At least day/night and weather though.
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Apr 18, 2009, 11:49 PM // 23:49
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#1505
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Frost Gate Guardian
Join Date: Aug 2008
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: A/
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Quote:
Originally Posted by Skyy High
Really, really sexy if they could pull stuff like this off.
Random weather, and possibly a day/night cycle, would be adequate. If said random weather and day/night cycle actually affected gameplay (increasing/decreasing the power of certain skills, what mobs appear, etc) I would be really happy.
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Hehe my suggestion is reasonable. THAT would be murder to the poor guildwars folk D=
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Apr 19, 2009, 12:35 AM // 00:35
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#1506
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Ascalonian Squire
Join Date: Feb 2009
Location: Beavercreek, OH
Guild: Offhand Heroes
Profession: R/Mo
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Well, the question isn't really IF they could do it. It's more like WILL they do it?
I would love to see seasons and/or a day/night cycle. I don't think they should be important to the gameplay at all, but it would look amazing.
It'd also remind those cave people what the outside looks like, since they probably never go out.
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Apr 19, 2009, 07:17 AM // 07:17
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#1507
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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So about the day/night cycle.. Different time zones will mean different time the day will turn night and vice versa?
e.g: i am in GMT+2, and someone is in GMT+8..
when it's day for me in GW will it be night for him?
or the day/night change will happen at a certain time..?
and if it happens at a certain time:
let's say i log-in everyday from 6 to 7..
and that time (6 to 7) it's night in GW. will i be forced to play the whole game in the night because i can't log-in when it's day in GW?
sorry for asking so many questions xP
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Apr 19, 2009, 07:41 AM // 07:41
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#1508
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Quote:
Originally Posted by KoKoS
So about the day/night cycle.. Different time zones will mean different time the day will turn night and vice versa?
e.g: i am in GMT+2, and someone is in GMT+8..
when it's day for me in GW will it be night for him?
or the day/night change will happen at a certain time..?
and if it happens at a certain time:
let's say i log-in everyday from 6 to 7..
and that time (6 to 7) it's night in GW. will i be forced to play the whole game in the night because i can't log-in when it's day in GW?
sorry for asking so many questions xP
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The way they'd probably implement it would be to have a 4~ish hour day/night cycle so that you get 4 hours of day, 4 hours or night, and everyone gets the chance to experience both in an average day of play. This is regardless of what time it is anywhere in the real world.
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Apr 19, 2009, 03:57 PM // 15:57
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#1509
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
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Buy Anet the server and I'm sure they will look into it.
/notsigned
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Apr 19, 2009, 04:13 PM // 16:13
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#1510
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Academy Page
Join Date: Jun 2008
Guild: Cielo Defisa
Profession: R/N
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Quote:
Originally Posted by Operative 14
The way they'd probably implement it would be to have a 4~ish hour day/night cycle so that you get 4 hours of day, 4 hours or night, and everyone gets the chance to experience both in an average day of play. This is regardless of what time it is anywhere in the real world.
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Yeah I would agree between 4-6 hour time cycle so depending on when you get on you can always sign on later and expect something different.
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Apr 19, 2009, 05:05 PM // 17:05
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#1511
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ÃŒber tÄk-nÄsh'Én
Join Date: Jan 2006
Location: Canada
Profession: R/
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it's just about impossible to add day/night cycles into GW, because all the terrain shadows are precompiled, and all actor shadows are optimized to have a static light source. adding day/night cycles would be more than just adding a moveable light source, anet will have to basically redo all the maps and redo how shadows are done.
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Apr 19, 2009, 06:19 PM // 18:19
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#1512
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Academy Page
Join Date: Jan 2009
Profession: W/
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there is shadows at night, the moon. der.
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Apr 19, 2009, 08:12 PM // 20:12
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#1513
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Man if the climate and time of day affected the area and abilities it would be awesome!! Won't happen (dammit) but would rock!
For instance:
It's night so certain predators are lurking around more silently so it's harder to notice them and they are hunting so they will approach from a further distance. Not to mention it's raining like hell which makes your fire skills deal less damage and lightning skills deal more while the ground has become more slippery so you have a slight chance of falling over while jumping or running or so.
I know... waaaay unlikely. But man that would be giving so many more strategic opportunities to the game!!
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Apr 23, 2009, 06:40 AM // 06:40
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#1514
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Ascalonian Squire
Join Date: Jan 2009
Location: Belgium
Guild: [CARE]
Profession: Mo/W
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Quote:
Originally Posted by moriz
it's just about impossible to add day/night cycles into GW, because all the terrain shadows are precompiled, and all actor shadows are optimized to have a static light source. adding day/night cycles would be more than just adding a moveable light source, anet will have to basically redo all the maps and redo how shadows are done.
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I don't see why this is impossible seeing as they are adding an entirely new and stronger engine. What they did in GW1 isn't necessarily going to be the same for GW2.
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Apr 23, 2009, 11:56 AM // 11:56
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#1515
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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by the time GW2 comes out, I am thinking there would be new graphic cards and many players, might want to upgrade their computer, i think it would be a good idea if say buy xx graphic cards you get free guild wars 2 tie in with a product, that has a vast distributions target, so the game will reach more players. :P
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Apr 24, 2009, 06:24 AM // 06:24
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#1516
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Ascalonian Squire
Join Date: Jan 2009
Location: Belgium
Guild: [CARE]
Profession: Mo/W
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usualy having to upgrade your pc means the game in question uses a crappy engine ^^
When I upgraded my pc to monster (been playing with 8GB DDR3/800 memory for bout 16 months now, including a 6000mhz processor with 1GB VGA card), there were still some games that lagged a bit but online I found out that some engines are bugged so your pc isn't necessarily too slow, sometimes the games aren't suited to be played on a pc (too buggy).
The unreal engine is proof of an engine wich doesn't require much pc power and still is able to perform nicely.
So I hope GW2 will use a likewise engine, if not better
I'm not going to upgrade my pc everytime someone screws up like WinVista did, afterall I doubt most gamers are rich
Anyhow we'll get a clue once we see more screenshots!
Last edited by Sextacy; Apr 24, 2009 at 06:26 AM // 06:26..
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Apr 28, 2009, 03:47 PM // 15:47
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#1517
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Ascalonian Squire
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Quote:
Originally Posted by pumpkin pie
by the time GW2 comes out, I am thinking there would be new graphic cards and many players, might want to upgrade their computer, i think it would be a good idea if say buy xx graphic cards you get free guild wars 2 tie in with a product, that has a vast distributions target, so the game will reach more players. :P
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Buy GeForce 8800 GTX now and get Guild Wars 2 for free, now only 600 euros!!!
???
People whine about upgrading their computer too much. As Sextacy mentioned, if you have to upgrade a lot, then the game engine is just plain sucky. However crying and whining if you can't run GTA IV with a GeForce 6600 GT is just being plain dumb. Hell I can run the game with my AMD Athlon 4000+ processor and GeForce 8600 GT altough at near minimum but the game engine has been said to be very heavy.
I'm expecting having to upgrade at least processor and video card for GW2 (it will be 2010-2011 after all) but if they have any sense at ANet, they will realise that making a heavy engine for an MMO is just plain stupid. If playing GW2 will mean that I will have to invest over 300 euros on my computer again then no thx. I'll pass.
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May 01, 2009, 03:11 AM // 03:11
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#1518
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Ascalonian Squire
Join Date: Nov 2007
Guild: Back And Unhappy [Pros]
Profession: W/
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...all these things you people request,
cost time, people and MONEY,
MONEY!!!!!
something this game does not have,
if it did, maybe they can pay izzy or the skill management team, to actually do some good buff/nerfs instead of nerfing one FoTM and overpowering something so much, that in the first 2 minutes of the new build theres already a new FoTM, or nerfing w.e is being used most to farm, and then overpowering another class /make new char
its stupid.. seriously
for Guild Wars 2, we've been waiting, we are still waiting..
i really want a good game,
i like this game, i think they can improve alot in GW2 but they need money to do it,
i seriously would not mind paying a monthly fee, so they can make the game good, good skill changes, have a GM Support online for stuff,
or someway, for GW1 that they can release something, just as like a promotion, for people to pay, so they can make more money for GW2,
not stupid stuff like appearance/name changes... not something stupid like a Fire Imp,
not something stupid like o0o0o0o0o mini pets, or cool (bad) /bonus weapons..
seriously A-Net if your smart enough to con us of our money, and have us still playing this game, please find another way to take our money, and make your next game amazing...
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May 01, 2009, 10:12 AM // 10:12
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#1519
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Assyrian
...all these things you people request,
cost time, people and MONEY,
MONEY!!!!!
something this game does not have,
if it did, maybe they can pay izzy or the skill management team, to actually do some good buff/nerfs instead of nerfing one FoTM and overpowering something so much, that in the first 2 minutes of the new build theres already a new FoTM, or nerfing w.e is being used most to farm, and then overpowering another class /make new char
its stupid.. seriously
for Guild Wars 2, we've been waiting, we are still waiting..
i really want a good game,
i like this game, i think they can improve alot in GW2 but they need money to do it,
i seriously would not mind paying a monthly fee, so they can make the game good, good skill changes, have a GM Support online for stuff,
or someway, for GW1 that they can release something, just as like a promotion, for people to pay, so they can make more money for GW2,
not stupid stuff like appearance/name changes... not something stupid like a Fire Imp,
not something stupid like o0o0o0o0o mini pets, or cool (bad) /bonus weapons..
seriously A-Net if your smart enough to con us of our money, and have us still playing this game, please find another way to take our money, and make your next game amazing...
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You know one of the major succes factors of GW is that they never charged anything in the first place. They don't intend to with GW2 either. and seriously you're actually telling the company to be greedy? It's not like they need money. I mean after 4 years the game is still in the top 100 and has sold more than 6 million copies of their game. The a-net crew has more than doubled since the release of the game + things like bonus packs, storage, appearance, skill packs and such sell like water in a desert.
They aren't in need of money and by god the #1 reason I play this game is that they weren't greedy enough to charge a monthly fee.
Besides: The game is great, you said so yourself, even without those monthly fees. And they continue to improve it.
You might be an irrational consumer that actually wants the company to charge you even more but I am not and neither are many of the GW players. In fact looking at it from a economic perspective: If they start charging fees then they will lose their primary competition factor vs. Blizzard's WoW and the rate of games they sell will drop dramatically + a hell lot of the players will close their accounts and in that way a-net will actually earn less than they did before.
A-net has their pride. You can see that from all the interviews. They are extremely proud of what they have achieved with this fee-less game. They actually have a very good sense of economics and I salute them for that.
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May 07, 2009, 10:23 PM // 22:23
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#1520
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Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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Race specific professions (with reference if any):
Sylvari-Druid (I think that they are the disembodied druids of maguuma being given a more melandru/natural body)
Asura-Golemancer (think the warlock in WoW)
Charr-Beast tamer (tames BIG pets and uses them like a nerfed seige devourer)
Norn-Beserker (a specified warrior class med-high armor like 70armor in gw1 terms, fast damage and shouts spec in axes)
Human-the chronomage suggested for GW:Utopia
Something along those lines.
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