Jun 18, 2008, 03:30 PM // 15:30
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#1221
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Desert Nomad
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absolutely not needed
What the game needs for GW2 - a good Dual Wielding Mechanic that doesn't count Swords, when dual wielded as 2H Weapons, like the game counts retardedly Daggers as 2H Weapons, only because you weild 2 and so making it the player impossible to weild 2 different skinned Daggers, what would be only possible, with a good concepted dual wield system, that counts weapons for each hand as single hand weapons, what they are and a profession, that is able to wield Great Swords and Great Axes in GW2, mostly there is the Berserker predestinated for this Job. Giving just Warriors everythign would be retarded as long GW2 receives no Evolution System so that players can develop out of their chosen Core Professions right that, what you want to play, somethign that ends then not up like in GW1 as a Wannabe Profession. Just to mention Dervs and Paras >.> Worst Wannabes I've ever seen in a Game.
Thats everythign needed for GW2. About 1H Sword types, its absolutely enough, when those Weapon types get used as different Skins and have different Damage types, when it fits.
So you find a Rapier Sword in GW2 and it deals Piercing Damage, you find a Long Sword in GW2 and it deals Slashign Damage.
Just like in GW1, there exist also Daggers, that deal Piercing Damage, but also Daggers, that deal Slashing Damage and the only difference is beside that their Skin !! Those that deal Piercing Damage look thinner for example and are pointy in their "blade".
Have you never recognized that before in GW?
Example:
Stilettos:
http://wiki.guildwars.com/images/f/f1/Stilletos.jpg
Long, thin and pointy, deal in the game Piercing Damage
Rare skinned Steel Daggers
http://wiki.guildwars.com/images/0/0...el_Daggers.jpg
long, thick, slight curvy bladed, deal in the game Slashing Damage
Last edited by Phoenix Tears; Jun 18, 2008 at 03:38 PM // 15:38..
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Jun 18, 2008, 03:58 PM // 15:58
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#1222
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Jungle Guide
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Why are you being so narrow minded about this?all it does is add more creativity to gameplay, it won't exactly disrupt every aspect of the game due to more choice in terms of weapons and nicer animations, it's got nothing to do with wanting different damage types or giving unfair advantages (pure preferance, anet just love balancing things anyway), this way you can have reasons for having mulitple swords(not shields...I have a warrior and am very aware of how to shield swap)other than just the skin.
I've never played WoW so I'm not aware of how they do it and from what things sound like GW2 is going to resemble it, WoW also has the largest gaming community pretty much ever, so they must have done something right...
Mazey hit it bang on,we already have a variation of bows with rangers, that hasn't completely destroyed gameplay now.
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Jun 18, 2008, 06:36 PM // 18:36
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#1223
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Desert Nomad
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Quote:
Originally Posted by Xsiriss
Why are you being so narrow minded about this?all it does is add more creativity to gameplay, it won't exactly disrupt every aspect of the game due to more choice in terms of weapons and nicer animations, it's got nothing to do with wanting different damage types or giving unfair advantages (pure preferance, anet just love balancing things anyway), this way you can have reasons for having mulitple swords(not shields...I have a warrior and am very aware of how to shield swap)other than just the skin.
I've never played WoW so I'm not aware of how they do it and from what things sound like GW2 is going to resemble it, WoW also has the largest gaming community pretty much ever, so they must have done something right...
Mazey hit it bang on,we already have a variation of bows with rangers, that hasn't completely destroyed gameplay now.
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they have that, because it gives them strategical gameplay differences and it is clear, that rangers got that, cause of Bows having different Max Ranges. its normal, that you don't shoot with a Short Bow so far, as with a Long Bow, for most easiest example, thats the simple reason, why Rangers have different Bow Types...
On Warriors you can totally simplify that mechanic just on different Skins and Damage Types, because Swords don't have differences, like Bows on their range, plus also each Bow type shoots different, they have all different degrees of arcs, shoot slower or faster ...
a Long Sword is like a Broadsword, only that the Long Sword has a slightly longer Blade, but that difference is so small, it makes no difference in battle or anyhow in the gameplay of a Warrior.
With a rapier you're not quicker, than with a Short Sword, you deal only an other type of Damage, thats all.
Don't make GW2 a Game, full of douzens of Sub Weapon Categories under the Main Types, thats stupid and makes the game only more complicated, than neccessary imo.
Anet did it right with giving Professions just Main Type Weapons and counting to these Main types everythign else, that looks similar just as different Skin with different Damage Type, that fits to the other similar Weapon.
Variety is good, but you can also exaggerate it, not everything must be totally detailed until the last detail about Weapons, otherwise we would end up with countless of different weapons with countless of different functions, which are in the end all the same weapon of 1 Main Type and when its just too much, it becomes only irritating.
Your Point sounds to me only, as if you wish to have some new overpowered sword types with some special inherate powers to them
At your idea, warriors would be with rapiers inherate 16% max faster, than warriors with other swords ja sure and that with the same damage huh ? lol *points you a bird*
16% extra base damage with Broad Swords, thats at 15-22 a ca. ~ 2,25-3,3 Damage Point Bonus and thats imo very big difference nto a long fight .... for what? Why should broaswords have such a Bonus, what reasons that ??
*sarcasm*
What comes next to your mind ? That hand Axes should have the inherent ability to be thrown away, cause all other axe types are to heavy for that oO ? */endsarcasm*
There imo better things to do about Weapons, than this for GW2
Like increasing significantly for GW2 the variety on the Main Weapon Types. There are so much Main Types missing in GW1, so much possible potetial left for GW2, its amazing.
Just to name some, with the greatest chances to be seen in GW2:
Great Swords/Axes, Lances/Halberds, Claws/Weaponless Fighting, Whips, Chain Sickles, Shurikens/Kunais/Katars, Battle Rods, Nunchakus/ 3- Section Rods, Morning Stars (Flails), Abusable Music Instruments, like Harps, Flutes, Guitars and Cellos, Boomerangs, War Fans (Tessen/Gunsen), Quarrel Butts.
That are all Weapons (and things that can be abused as Weapons very good), which have a quite good chance to be hopefully seen in GW2 either as improvements of certain existing professions or as originally Weapons of new Professons for GW2.
Great Swords/Axes > Berserkers
Lances/Halberds > Dragoons
Claws/ Battle Rods/ Nunchakus or 3-Section Rods/ Weaponless Fighting > Improvements for Monks
Shurikens/Kunais, Katars > Improvements for Assassins
The Music Instruments > for a true Bard Profession
Quarrel Butts/ Chain Sickles > Alchemists
Whips/ War Fans > Reconcepted improved Dervishs (Dancers)
Boomerangs/Javelins > reconcepted/renamed improved Paras (Hunters)
Doing all that would give GW2 far enough "variety"
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Jun 19, 2008, 04:09 PM // 16:09
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#1224
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Jungle Guide
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Thats just pretty much completely off topic.This is about SWORDS(I'l leave the developers to come up with the new weapons types but swords will definitely be there), you can't say I dunno a sword with a serrated edge would have the same effect as a katana which is long,thin and sharp. Also funniy enough a broadsword has a broad blade and is use for hacking, a long sword is generally used for thrusting unless its one of those big 2-handers, a broad blade would hight with more surface area/impact whilst a longsword would go through. Swords have just as big a variety as bows, you wouldn't use a shortsword against a heaviy armoured person, you'd use one of those big ass 2-hand swords that could actually do any damage. The type of sword DOES effect how its used, just like the bow system (so you'd have a rapier for casters/lower armour classes and a 2-hander for higher armoured classes)
Stack 16% with 20% customized, and 15% from your inscription it adds up to more which can make a difference, thats and extra inscription basically( I dunno say killing a spiker such as an SoJ sin just in time before they KD you?) and its better than nothing. One moment you say oh yeh this would be so imbalance zomg zomg, then yeh it won't make any difference and THEN go on to talk about completely different weapons. I see no objections to the weapon mod idea...oh and yes you may be arguing about the variety but this would just add variety to one aspect of one class, I'm not saying the entire GW gameplay should be revolved aroudn swords, this would just make it more interesting as swords are the favored weapon, sure as hell pile those pikes and generally nasty stuff.
(a hand axe is called a handaxe cos it goes in one hand, a THROWING axe is the one you throw, and there have been suggestions for ranged warrior attacks)
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Jun 20, 2008, 04:06 PM // 16:06
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#1225
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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Auction House!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Jun 20, 2008, 09:59 PM // 21:59
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#1226
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Lion's Arch Merchant
Join Date: Dec 2006
Guild: Liars Cheats and Thieves [Liar]
Profession: D/
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Maybe some sort of personal shop where you can post mods 'n stuff at set prices that people can automatically buy and it will be automatically removed from your character. That would get rid of any spamadan type city (or at least a good amount of spamming). Plus, sitting in spamadan for 2 hours to sell 1 thing really sucks.
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Jun 23, 2008, 09:49 AM // 09:49
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#1227
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Pre-Searing Cadet
Join Date: Jun 2008
Guild: Izzit Xblades Death Legion
Profession: N/Me
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Armour for pets on gw2 ;)
I really wanted to create my own thread but i am really new to this,
My idea for gw2 would be to have seperate(stand alone armour) for pets,obsidian armour for a black widow,very nice,This would also make things look more exciting than a plain tiger,etc would make them more individual.Looks kinda boring going exploring and have 3 tigers all looking the same.Just an idea,any one comment on this idea?.thank you and hope this works.
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Jun 23, 2008, 05:17 PM // 17:17
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#1228
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Ascalonian Squire
Join Date: Jun 2008
Profession: R/
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Shoppe ideas for GW2
I think it would be cool in GW2 if they rebuilt Ascalon and made it big and majestic. Also keep some of the "main" cities...like Lions Arch and so on.
My main suggestion is this. I think it would be cool if NPC's...merchants, dye traders and whatnot had shoppes in the big cities but had a "flee market booth" type of thing or a small cart in small towns and outposts. It would add to the feel of the game. You wouldn't expect to see a small cart in a big city, nor a big shoppe in a small outpost. Also, add the detail of the items that merchant sells. For instance, at a dye trader in big beautiful Ascalon...you could see dye jars lining the shelves. Also at a material merchant, you could see pelts hanging on the back walls.
When it comes to guild halls, give the choice on what to buy. Using the idea from above, if you want a small quaint guild hall, you could buy "Merchant #1" and have an NPC with a small cart and booth in your hall. Or you could choose "Merchant #2" (for a larger amount of gold of course) and have a merchant with a big shoppe in your guild hall. The same could go for all of the other NPCs.
It was just a thought.
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Jun 23, 2008, 05:25 PM // 17:25
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#1229
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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I was thinking about this the other day, and since they stated "interactive environment," I was hoping that this would include weather and time of day.
Sorry but the sun should not be shining in the shiverpeaks 24/7. It should get dark, snowy, and your character should display a weakness in this weather (if it is a race not suited to it, like humans).
So, time of day should affect what monsters and thus drops are out and roaming, along with weather (snowing, raining, sunny, hail, sandstorm, etc...) which should probably present certain conditions to your team to challenge you and force you to bring counters (omg, look its SKILL>TIME YESSSS).
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Jun 23, 2008, 05:27 PM // 17:27
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#1230
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Detroit Metro
Guild: The Good Old Days [Old]
Profession: W/
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Quote:
Originally Posted by Winterclaw
Two things from AoC:
1. Fatalities with the blood splattering. I still enjoy seeing them after playing for nearly 2 weeks.
2. Sweet nudity.
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great suggestions! +1
I also like the guild city creation concept... or at least the customization ability of it.
Last edited by Flinte; Jun 23, 2008 at 05:30 PM // 17:30..
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Jun 23, 2008, 11:02 PM // 23:02
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#1231
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Frost Gate Guardian
Join Date: Apr 2008
Location: England.
Guild: Colloidal Gold [Purp] - Leader
Profession: E/
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Quote:
Originally Posted by shoyon456
Sorry but the sun should not be shining in the shiverpeaks 24/7. It should get dark, snowy, and your character should display a weakness in this weather (if it is a race not suited to it, like humans).
So, time of day should affect what monsters and thus drops are out and roaming, along with weather (snowing, raining, sunny, hail, sandstorm, etc...) which should probably present certain conditions to your team to challenge you and force you to bring counters (omg, look its SKILL>TIME YESSSS).
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I think this is a great Idea, and you are right, it's supposedly an interactive environment, so I hope this really is added, because its weird walking to places like henge of denravi, where it is in perpetual darkness, compared to the sage lands, where is always so bright .
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Jun 24, 2008, 12:50 AM // 00:50
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#1232
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Academy Page
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Different knockdown animation from being knocked down in different directions. If someone hits you down with a hammer from behind, you shouldn't fall TOWARD them.
Also, another idea I've been toying with:
Fewer skills, more flexibility/condition based things in skills.
Examples of such skills:
Lightning
Spell. Target foe is struck for 5..41 lightning damage with 25% armor penetration. Moving foes take 10..30 additional damage. Attacking foes are weakened for 5..10 seconds. If the foe was suffering from a water magic hex, one nearby foe is also struck with Lightning. If your target was adjacent to you, they are knocked down and you suffer from exhaustion.
Cost: 5 Cast: 1 Recharge: 8
Attribute: Air Magic
(= Lightning Strike, Lightning Bolt, Arc Lightning, Enervating Charge and Shock)
Shatter
Spell. Remove and Enchantment and a Hex from target creature. For each removed, foes adjacent to your target's location take 14..83 damage (maximum: 140). Shatter will not remove Enchantments from allies.
Cost: 15 Cast: 1 Recharge: 15
Attribute: Domination Magic
(= Shatter Enchantment, Shatter Hex, and Shatter Delusions)
Dismember
Axe Attack. This attack inflicts a Deep Wound for 5..17 seconds. Against attacking foes, it inflicts Weakness for 5..17 seconds. Against moving foes, it inflicts Crippled for 5..17 seconds.
Adrenaline: 8
Attribute: Axe Mastery
(= Dismember, Axe Rake, and Axe Twist)
Skills written/numbered in GW1ese. Balance not guaranteed as they are. All skills could be somewhat like this, shortening the skill lists themselves while still allowing players to get all sorts of neat effects out of their skills when they need them, if they use them properly.
Such extra effects could only display if you have some box like "show full descriptions" on, otherwise it just shows the most important part, typically the first part. Or even just not list them at all, and have players running around experimenting, trying to find all the weird tricks they can pull off with certain skills.
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Jun 27, 2008, 08:55 PM // 20:55
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#1233
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Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio
Profession: R/
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-Real-time night and day based on real world time-zones. Don't like playing at night/during the day? Switch your account's time-zone similarly to the way you would switch territories now. This would also open up opportunities to add different enemies to existing zones based on the time of day.
-Weather. Storm systems sweeping through certain areas would be awesome. One day when you enter a zone, it's raining. The next, it's not.
-More realistic landscape/climate. I know this would probably be hard to do without giving each continent a "theme" but I'd like to see someone point out an ACTUAL place in the real world where there are mountains (the shiverpeaks), deserts (Crystal desert), south-African-like areas (Kryta), jungles (Maguuma), and temperate climates (Ascalon) all bunched together within 10-15 square miles. Exactly... doesn't exist. Anet had it right with Factions and Nightfall. Both continents have relatively constant climates throughout the entire game.
-I love the idea of owning property like houses, farms, stores, etc., but what happens when we run out of land? I think a good solution to this would be similar to the way guild halls work now. Every player is given an island or patch of land that doesn't physically exist on the actual game map, but can still be left open for other players to come and go as they please OR kept private with a password or something.
-Give us a low power plateau, but NO level cap whatsoever. I think it'd be nice for people to be able to show off their grinding abilities, but still not have an unfair advantage over others.
-Give high-end players some sort of incentive for helping new players.
-Add non-hostile NPC's and creatures to zones. In real life, when you go out into the woods, do you get ambushed by deer and squirrels? Obviously not. Anet had it right with pre-searing in which many creatures wouldn't attack you until you attacked them first. I'm not saying all enemies should be this way, but some of them definitely should.
-Town Portals. Diablo hit the nail on the head with this one. Give players a way of temporarily warping back to the town they previously left to merch items, switch skills, etc. BUT at the same time, slap a price-tag on it so it wouldn't be so easy to abuse this ability.
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Jun 29, 2008, 03:11 PM // 15:11
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#1234
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Frost Gate Guardian
Join Date: Apr 2008
Location: England.
Guild: Colloidal Gold [Purp] - Leader
Profession: E/
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Quote:
Originally Posted by GoodApollo1234
-All good ideas bye Apollo-
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ALL great suggestions, my favourite are the weather systems, and the day/night time effects. I think the fact that a large storm system was passing over krtya and into the southern shiverpeaks would be amazing!
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Jun 29, 2008, 06:10 PM // 18:10
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#1235
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I do reiterate that I would like a 5-6 hour day/night cycle for the game, as well as weather that does or does not affect gameplay beyond the visual aesthetic aspect. Oh, and a hairstylist.
However, one idea I had with the world PvP was to make it into a sort of RTS. When players attain a certain rank in a faction via world PvP, or even just available to all players where they deffer to more experienced players tactical wisdom (yeah, right )they could have access to a map. They could select teams or groups, then set quest markers for them to go take objectives. Think of something like the observer mode 'U' map that has all the characters, certain spots, and the NPCs available as camera positions. Just add another button that allows the general to select a team (because I would assume with such a far reaching battlefield, people would end up playing in teams or squads), and another to place a quest marker/waypoint for that team.
There was another space-sim game that my multigaming group played, and it had something very similar. It worked very well, and I think it could work well in this instance also.
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Jun 30, 2008, 08:20 PM // 20:20
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#1236
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Team of the North
Profession: W/
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Realistic weather system. (somethimes rain, nice sunsets etc.) a little bit like wow.
Mounts, I realy like those.
Almost no killing quests, the point why I dont like wow is because of the quests. They are sooo dull, only kill 10 of these, collect 40 of these etc. But cool quests, like going with a team inside an underwater ship and find a necklace!
Just a little bit upgraded graphics, dont do weird with graphics that only get like 15fps on a 1k euro system. I like the current graphics in gw, it just can be upgraded a little bit, dont make in Crysis Wars.
Auction House, in current gw its to hard to sell stuff.
Proffesions (like mining, woocutting) and not like in AoC but more like WoW, it doesnt have to be on one place.
Better weapons and armor, so not like current gw, normal armor and elite armor the same specs.
lvl 60 or 80 cap.
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Jun 30, 2008, 11:25 PM // 23:25
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#1237
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Guest
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There should not be quest like ''kill 20 pigs and then come to me'' and that after I already killed like 200 pigs! that is just dumb! So, exclude those quests. Collectors from GW1 are great, they just want something that you could get without talking to them first.
it is simple... walking in the wild, killing pigs, and when you get to the city/villeage you talk to someone who wants 20 dead pigs and all you have to do is just to give him some kind of proof, without talking to them first and taking the quest. And those quest should be repeteable
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Jul 01, 2008, 03:05 AM // 03:05
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#1238
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Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio
Profession: R/
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Quote:
Originally Posted by Vergilius
There should not be quest like ''kill 20 pigs and then come to me'' and that after I already killed like 200 pigs! that is just dumb! So, exclude those quests. Collectors from GW1 are great, they just want something that you could get without talking to them first.
it is simple... walking in the wild, killing pigs, and when you get to the city/villeage you talk to someone who wants 20 dead pigs and all you have to do is just to give him some kind of proof, without talking to them first and taking the quest. And those quest should be repeteable
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Totally agree. When I try to give people dead pigs in real life, they want me arrested.
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Jul 03, 2008, 11:25 PM // 23:25
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#1239
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Ascalonian Squire
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Quote:
Originally Posted by Legandary Spartan
I think (for all the hardcore, loylplayers who have clocked in over 2,000 in so many months and above) You should be able to warp you guys in time (stick with me) as if nothing EVER happend. Nothing of the past happend, your level is back to (what ever GW2 starts at), you keep you armor but it would be based on level (seeing as not much detail on armor is out this could be a major problem). I just want my guys to go over to GW2 because i have spent 1,800+ hours on them, and i think my loylty to the fact that i have done that this request should serously be looked at and thought about.
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I think that would be a fantastic idea...so then all of our work in GW1 won't just be erased
I think that is the only downfall to GW2
and doea anyone know around when (like mid year 2009, beginning 2009) GW2 is supposed to be released
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Jul 05, 2008, 12:21 AM // 00:21
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#1240
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Frost Gate Guardian
Join Date: Apr 2008
Location: England.
Guild: Colloidal Gold [Purp] - Leader
Profession: E/
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If you guys want your chars to be warped to the future, with nothing of GW1 ever happening, doesn't that sort of mean that you wouldn't have any logged achievements in the HoM, because, by lore, it didn't happen to your char.
I think it's a bad idea, make a char with the same name, hair colour, gender, race etc. I personally like the family history Idea.
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