Apr 20, 2008, 01:11 AM // 01:11
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#1061
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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GW2 Terrain Suggestions
One thing I love about GW is the environments and their visual qualities, and although many of them seem rather "manufactured" and non-natural they still have a great level of detail and wonder for explorers.
This thread is designed for you, as players, to give input on what kinds of terrains etc. you would like to encounter in GW2. Who knows, you may just get what you want.
Personally I think that Anet should take a page from The Discovery Channel and look up some terrain ideas from many of the programs they have. For example: Man vs Wild - A show based around navigating and surviving in some of the world's most unforgiving and perilous terrains.
I personally would like to see more "open and detailed" terrain types. The Ring of Fire island chain is nice for volcanic plains etc. but unless you count the oddly shaped rock formations you never reach, it is rather bland and could be spiced up, if they use Volcanic areas in GW2.
Open sunny snow covered areas are also another one of my favorite areas to explore, such as Mineral Springs.
The vast desert terrains of the Crystal Desert certainly outweigh the demented volatile areas in its southern Elonian counter-part. Deserts with full mesas, ruins and possibly tombs or caverns would be a nice touch.
GW1 seems to be really lacking in underground and indoor areas. In exception to the Dungeons of EotN (which I don't include because basically each dungeon is just the same as another one, just re-arranged or with a new door open.)
Those are some examples of what I would love to see more of, what are yours?
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Apr 20, 2008, 01:16 AM // 01:16
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#1062
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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I'd like to see more of what they tried to accomplish in Prophecies. Different areas having different terrains, like snow, field, charred earth, molten rock, jungle.
The artist of GW is absolutely amazing, but after Prophecies, the maps just seem too dragged on, dull and stretched. Factions itself was a nice starting area, which led to a LOT of enclosed twists and turns that was all a brown maze. Nightfall was mainly desert, sand and very little eye pleasers to seperate the areas.
What I'd really like to see is a world. A world like Prophecies was. That one map got you your mountains, your volcanoes, your jungles and even your country with rocks and waterfalls.
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Apr 20, 2008, 01:46 AM // 01:46
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#1063
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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I read in the 'future lore' that both the luxons and kurzicks clans have been pretty much wiped out.
That alone is somewhat disappointing...
FACTIONS has the most unique landscapes/areas in the game. JADE SEA 4EVA
Desolation = ++! Especially with the return of Palawa Joko?? Sulphur yellow is a very nice color imo.
That, and the Ring of Fire Isand Chain style is key.
/endfanboy
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Apr 20, 2008, 02:09 AM // 02:09
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#1064
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Prophecies/Factions landscapes at EotN quality.
That's pretty much the gist of what I'd want.
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Apr 20, 2008, 02:23 AM // 02:23
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#1065
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Academy Page
Join Date: Dec 2007
Location: Sydney, Australia
Guild: No Guild Yet Starting Fresh
Profession: N/
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I would also like to see what they were trying to accomplish in Prophecies. Also I have to agree with Horseman Of War when he said that the jade sea is unique becuase it is. I believe there will be better landscapes in GW2.
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Apr 20, 2008, 02:24 AM // 02:24
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#1066
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Furnace Stoker
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Quote:
Originally Posted by Shayne Hawke
Prophecies/Factions landscapes at EotN quality.
That's pretty much the gist of what I'd want.
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Talk about shooting low. If GW2 has EotN quality graphics, I'm not going to buy it.
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Apr 20, 2008, 02:24 AM // 02:24
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#1067
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Can't beat the Charr homelands and those types, also, maybe the terrain should be more open to movement (not like limited pathways like so many areas in the game)
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Apr 20, 2008, 02:25 AM // 02:25
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#1068
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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The one thing I found a bit annoying is that the landscapes in Prophecies seemed more like FPS shoot boxes; a terrain manufactured to make you go from point A to point B using one or two designated paths. This got better in each subsequent chapter, though it would be nice to have an area the size of an entire present day instance that is nothing but open grassy plains, or making it so that the Crystal Desert is just a sea of dunes that has no obstacles.
At the same time though, as Darkobra said, Prophecies seemed incredibly creative compared to the later Chapters. The sheer mix of different landscape types was astounding when compared to Nightfall where it was one vast desert. The bad thing about that, however, is that the singular desert of Elona seems far more detailed than any one area of Prophecies.
One other thing that's bugged me a bit; I want to see whats in the distance. Like if the Shiverpeaks are supposed to be as epically tall as they are made out to be, it would be nice to just barely see them from Ascalon city. And when getting closer you can see them rise up until they seem realistic to their scope, and then walk up and into them.
The transitions areas also need to be feathered out a bit. When transitioning from the frigid Shiverpeaks to the tropics of Kryta, it would be really nice if that transition was spread out, instead of being a difference of this side or that side of the portal. Or even in Factions, the transition is usually just a change from a snowy texture to a grassy texture.
And it would also be nice if the mountains were realistically higher than the rest of the map; when entering from a neighboring zone, to me at least, it looks like the entry in the Shiverpeaks brings you down much lower than the rest of the map so they can take you back up and give the illusion of a higher elevation. And in Factions the mountains that were supposedly high enough to have snow all year when surrounded by lush tropics seemed like they would be way to short to cuase such a differentiation.
GW:EN did address these issues to a certain extent though. So I have faith that, following the development curve expressed in the game already, they have made an attempt in GW:EN, so GW2's expression of these will be significantly better.
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Apr 20, 2008, 04:58 AM // 04:58
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#1069
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Ascalonian Squire
Join Date: Jan 2008
Location: Up your %$@!
Guild: Shadows Own The[NITE]
Profession: R/
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A New Class :D
Name: im not sure yet throw some out in comments
Attributes: Dark Supremacy(A Combination of Shadow and Deadly Arts), Bladering Mastery(increases damage with bladerings), Blaze Mastery(Pyromaniacs dream attribute), Immortality(Excellent Set of Defensive skills to make one immortal )
basically the opposite of the derv, instead of being all holy, these guys are like they are like the firey warriors/dervs/assassins from hell For those of you who have played Kingdom Hearts Two, Axel is the basis of the class, with fire spells, shadow stepish movement, attack skills and using the dual bladerings like axel, which they twirl much like a dervs scythe if you get what im saying. the bladerings work a lot like daggers in that they take both hands. Post any comments if you think of anything to make them better
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Apr 20, 2008, 06:00 AM // 06:00
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#1070
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Factions does have absolutely beautiful terrain. The jade sea and echovald forest lead to incredible scenery that was out of this world.
Just like in WoW the transitions need to be fixed, but I hope the great scenery carries on.
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Apr 20, 2008, 01:33 PM // 13:33
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#1071
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Read the sticky at the top of this page, and then realize you posted this in the wrong place.
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Apr 20, 2008, 05:56 PM // 17:56
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#1072
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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@ Dervaholic
There is a reason there is a area for concept classes. go there instead.
Here, I'll even give a link!
http://www.guildwarsguru.com/forum/f...play.php?f=241
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Apr 21, 2008, 08:44 AM // 08:44
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#1073
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Frost Gate Guardian
Join Date: Sep 2006
Guild: Drakken Death Dealers
Profession: N/W
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We Want Houses In Gw2!
With all the nice sceneries in GW, im quite surprised that GW doesn't allow houses. RPers would love it, L33T peeps can show off their loot and it'll even fix the economy! GW can sell the house in exchange for in-game gold or real money perhaps! (please dont flame me!)
Any thoughts on this? Would you want a house that you could call your own (persistent or instanced)? The technology is there, whats keeping ANet from doing it?!!!!
So would you want one or not?
-Loki- ... corrected. Nazi. :P
Last edited by VladDrakken; Apr 21, 2008 at 08:54 AM // 08:54..
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Apr 21, 2008, 08:46 AM // 08:46
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#1074
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Forge Runner
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No, we don't.
Quote:
whats keeping ANet from not doing it?!!!!
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The grammar nazi in me wants to point out that they are not being kept from not doing it - because they aren't doing it.
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Apr 21, 2008, 08:52 AM // 08:52
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#1076
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Frost Gate Guardian
Join Date: Sep 2006
Guild: Drakken Death Dealers
Profession: N/W
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Sims isnt medieval enough and 124 people stated places in the GW world where they want to live in (other thread). I mean a lot of MMOs have housing features ... (sorry, old Ultima Online and Starwars Galaxies player here)
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Apr 21, 2008, 08:55 AM // 08:55
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#1077
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Want a house? Buy a barbie house and play with dolls.
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Apr 21, 2008, 08:57 AM // 08:57
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#1078
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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/signed
I love this idea... This was implemented to RuneScape a while back when I was still playing it and I loved it... Maybe make skill levels. As you develop more levels in house making or whatever you can build bigger houses and add more stuff to it, maybe even change location, etc... I love this idea
EDIT: If not a house, then maybe a dorm in your GH (Imagine 100 dorms in GH) or even make schools where you can learn and have a dorm with other members - sounds good for me
Last edited by I Will Heal You Ally; Apr 21, 2008 at 09:01 AM // 09:01..
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Apr 21, 2008, 08:57 AM // 08:57
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#1079
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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we already have some form of a house its called... your hall of monuments.... this does have interesting appeal as you get to display your wares/accomplishments
/signed
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Apr 21, 2008, 09:05 AM // 09:05
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#1080
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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/notsigned ... what did I want a house for if I got my dear Zunlai chest?
LotrO, WoW they got those features and also barbers, check those games out if you are into that kinda thing.
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