Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Nov 20, 2007, 02:10 PM // 14:10   #641
Vergilius
Guest
 
Advertisement

Disable Ads
Default

Quote:
Originally Posted by netniwk
Go play wow on a PvP server.
hmpf... meh, i find WoW a stupid game (now, all WoW fanatics, don't flame, it is my opinion i didn't say that is a general opinion!!)

I'm talking about UO and few other old MMOs... real MMOs
 
Old Nov 20, 2007, 09:37 PM // 21:37   #642
Krytan Explorer
 
Shadow Spirit's Avatar
 
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
Default

Why do so many people want to get rid of map travel?? The times that I have given WoW a try, I find myself opening the map to click on a town out of habit, only to realize that I have to spend my next 10 minutes of "gaming" walking back to town.

Map travel is one of the best things about GW imo.

I'm not opposed to mounts, as long as map travel is still an option.

Also, nothing is stopping you from walking from town to town in GW now. Don't use the map travel feature if you don't like it.
Shadow Spirit is offline  
Old Nov 21, 2007, 09:33 AM // 09:33   #643
Pre-Searing Cadet
 
Join Date: Nov 2007
Profession: N/
Default

Well there are tons of posts, and I do not have time to read them all, but I have a few of my own suggestions.

First and foremost, I would like to see characters able to use either hands to wield a weapon. I think many people would prefer to use their weapon in the hand that they would in real life. Not all people swing swords with their left

The second is the health. I hated how MMORPG's took forever to kill something. To make it more action packed, I would like to see things die within a small number of hits. I want more action where a warrior can run up to a mesmer and if that mesmer wasn't being targeted by his ally monk, then he should fall in two to three hits. It will make the game MUCH more strategic, because a warrior will actually need backup to survive against three or more targets. This will also make it so monks are less needed, because teams will realize that a monk may or may not be as successful as they were in GW1. It probably makes no sense right now, but its just something I think should be implemented, plus it makes GvG faster and more quick paced compared to the current state. Alls I see now is a warrior or assassin running to a target, slashing 20 times and then switching targets letting that first target heal completely.
BlahTeeb is offline  
Old Nov 21, 2007, 04:21 PM // 16:21   #644
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

I'm not sure where to post this but here seems like a logical place.

*/me grows a scruffy gray beard and puts on a "The end is coming!" sandwich sign*
Anet is likely to get rid of the 2 profession system.
Quote:
Originally Posted by http://wiki.guildwars.com/wiki/Utopia
“With each new campaign, we’ve been trying to introduce brand-new mechanics that change how the game plays. That’s led to the need for larger and larger tutorials to explain the new mechanics, and it’s made each campaign’s beginning experience much more bloated,” explains Flannum. “And since every new campaign was aiming to bring in new players – thus requiring bigger and bigger tutorials – plus aiming to give stuff to older players, the list of skills just kept growing.” Each campaign that’s been added to the Guild Wars world – three in total – has added another layer of design that, in the name of making things easier for new players, has actually ended up creating barriers to entry as they try to sort through multiple training areas, increasingly intricate tutorials, and an ever-ballooning list of skills.

“We’re battling against complexity,” Strain adds. “We don’t want to make complicated games. We want to make fun, easy-to-grasp games that are easy to get into and not frontloaded with complexity.”

From:http://wiki.guildwars.com/wiki/Utopia
From this statement of Anet, I read that the 2 profession system creates complexity(which I know is true)
And that Anet is trying to get away from complexity.
So even though they did not say it, I think they may dump the 2 profession system.

From this statement one can also deride that all players that want to get rid of the 2 profession system, in favor of a less complicated specialization or evolution system. Are new players unable to handle GW's front loaded complexity.

The 2 profession system, that made GW the only game not sticking you solid onto 1 build as you level.
The 2 profession system, that allows for builds of infinite diversity because you have access to any skill in the game on any character.
The 2 profession system that makes it so...oooooooo much more fun thinking up builds, opposed to other games with a specialization or evolution system.

If GW2 does not have the 2 profession system, I really hope for something that will allow just as much or perhaps even more freedom in build creation, and just as importantly doesn't make you create a new character for each build you want to play.
System_Crush is offline  
Old Nov 21, 2007, 06:42 PM // 18:42   #645
Vergilius
Guest
 
Default

Quote:
Originally Posted by System_Crush

If GW2 does not have the 2 profession system, I really hope for something that will allow just as much or perhaps even more freedom in build creation, and just as importantly doesn't make you create a new character for each build you want to play.
for the 10th time, there will be two professions, they already said that!
 
Old Nov 22, 2007, 03:24 AM // 03:24   #646
Krytan Explorer
 
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
Default

man you cant even take 5 steps without being mobbed i mean seriously quest suck ass the only thing hard about them is getting passed the monsters i mean you walk like a long ass way without being able to map travel because the quest destination is real far from any town or outpost then you get passed hundreds of mobs and end up with -60 dp then you did all that walking just so the npc will say (thank you so much i appriciate it may your travels go safely)
wtf!! i might as well just start my WoW subscription man gw2 needs something to get passed the mobs like mounts or para mounts or let us fly.

and another thing i freaking hate depending on other players and npcs for my stuff let us make it ourselfs give us the crafting tradeskill and give us something to do outside of combat seriously in gw you just sit down and hit people all the time thats basically it!!!
and stop with the damned stand alone campaigns they will seriously break the game there will be like a hundred stand alones then guild wars will be just a mini series of WoW.
oh and the instances really suck they make it feel like a single player pc game get rid of them, instances make gw feel like a dumbed down version of warcraft.
and every freaking profession looks exactly the same fix that!!
and why do rangers get to have pets i wanna have a pet but i hate the ranger class FIX THAT!!!!!!!

WoW is now making heavy tv advertisements you should seriously consider making tv commercials and make the greedy publisher pay for it.
and seriously gw is gonna die before gw2 is out man give us something to do hire a small team to make a free new content update for gw then move them to gw2 dev when their finished seriously this game is running out of things to do everyone will get bored and switch to another game gw is gonna become stale and dull with no new content added for over 2 years.

and one more thing the bonus mission packs are extremely unfair i would really like to play them they look really awesome and i would like to know what happens to gwen but i dont wanna spend 29$ on something i dont want just for a few extra missions put the bonus mission pack on the store for probably around 10$.
that is all.

Last edited by warcrap; Nov 22, 2007 at 10:42 PM // 22:42..
warcrap is offline  
Old Nov 22, 2007, 09:29 AM // 09:29   #647
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
for the 10th time, there will be two professions, they already said that!
Really? Sorry, my mistake.
Do you have a reference link?

Quote:
Originally Posted by warcrap
man you cant even take 5 steps without being mobbed i mean seriously quest suck ass the only thing hard about them is getting passed the monsters i mean you walk like a long ass way without being able to map travel because the quest destination is real far from any town or outpost then you get passed hundreds of mobs and end up with -60 dp then you did all that walking just so the npc will say (thank you so much i appriciate it may your travels go safely)
wtf!! i might as well just start my WoW subscription man gw2 needs something to get passed the mobs like mounts or para mounts or let us fly.

and another thing i freaking hate depending on other players and npcs for my stuff let us make it ourselfs give us the crafting tradeskill and give us something to do outside of combat seriously in gw you just sit down and hit people all the time thats basically it!!!
and stop with the damned stand alone campaigns they will seriously break the game there will be like a hundred stand alones then guild wars will be just a mini series of WoW.
oh and the instances really suck they make it feel like a single player pc game get rid of them instances make gw feel like a dumbed down version of warcraft.
and every freaking profession looks exactly the same fix that!!
and why do rangers get to have pets i wanna have a pet but i hate the ranger class FIX THAT!!!!!!!
Whoa, you really need to stay off the World of Warcrack, you're suffering from emotional outbursts.
Your saying you might have to start playing WoW because you don't want GW to be like WoW.
But GW must have mounts, to run quests with because that is to hard compared to WoW
And get rid of the instances because there's not enough kill stealing, and ninja'ing compared to WoW
And stand alone campaigns make GW not emmercive enough compared to WoW.

You really have been sniffing too much ground up tauren horn.

So unless, they make GW not like WoW, but at the same time they have to make GW like a no monthly fees version of WoW;
You are leaving GW for WoW... A... I... ... */me waves goodbye*

@ the rest of the post
The characters in GW could use some extra apperating uniqueness per character.(something like more face and hair options for character creation, some kind of body options(hairless/scared/brother of bigfoot) at char creation, as wel as armor dyed able in a main and a secondary color)
But have you ever looked at WoW lvl 60 rogue armor oposed to lvl 60 warrior armor? That makes the diferences in paragon armor sets look huge!

Also on pets, if you want to RP you have some kind of companion use a minipet.
If you want a battle companion go secondary profession ranger.
If you want a usefull ally, use a hero.
If you absolutely must have something folow you arround and attack stuff, without needing points in BM and having to expend 2 skill slots, go play Nosstale where everyone has one of those useless pets.

Last edited by System_Crush; Nov 22, 2007 at 09:36 AM // 09:36..
System_Crush is offline  
Old Nov 22, 2007, 10:40 PM // 22:40   #648
Krytan Explorer
 
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
Default

right now let us put our mini pets in the hall of monuments then in guild wars 2 its all grown up and can be used to fight and stuff.

do something to eliminate load screens like make the whole game one area and get rid of instant map travel and make the game more real by adding instant teleportation spells instead and ship building and flying.
oh and if gw2 is going to be persistent were gonna need mounts and flying ones to and dont forget dueling anywhere.
warcrap is offline  
Old Nov 23, 2007, 07:02 PM // 19:02   #649
Jungle Guide
 
ValaOfTheFens's Avatar
 
Join Date: Sep 2006
Guild: Warrior Nation[WN]
Default

I'd like there to be better class definitions and boundaries. Why? It gets old arguing with people about why a Monk is actually a Cleric and why Rangers and Druids are not the same. The fact is that some of the newer classes have blatantly stepped into the purview of existing classes and haven't had a real chance to shine because of it. Also, we need to bump the core classes up to 10. These classes need not be all the classes from GW1. I think the Paragon and Ritualist need to be laid to rest and replaced with better alternatives. I think Cleric, Ranger, Elementalist, Warrior, Necromancer, Rogue(basically Assassins with maybe a few extras), Mesmer(hopefully ANet can get them right this time), Dervish, Druid(there's a vast ocean of difference between them and Rangers), and Monk/Paladin(they're sort of interchangable in some cases) would be good starting classes. It would be nice to be able to change your secondary 1/3 into the game instead of 1/2 or more. I honestly don't have a clue what each profession should be best at because I don't know what the racial bonuses(if there are any) will be. Initially I was opposed to there being non-human playable characters but with racial bonuses you'll actually be able to play some classes to their full advantage. I think I need to review what we know about GW2 before suggesting anything else.
ValaOfTheFens is offline  
Old Nov 23, 2007, 07:48 PM // 19:48   #650
Academy Page
 
Join Date: Sep 2007
Guild: MIST
Profession: N/
Default

Quote:
Originally Posted by Balan Makki
This has been a feature of other MMO's and one I've aways liked. Rare instruments. . . a group of players standing around playing together. I used this feature constantly while questing with others, when things slowed down, rather than tapping your foot, you'd whip out your mandolin or flute adding a bit of RP to the game. Could even add benificial buffs, that last 15 mins or so, slight regen etc. This could actually be a very full featured part of game.


What if you could craft them yourself! and customize them! Chaos violin anyone?
Azael Durge is offline  
Old Nov 24, 2007, 08:34 AM // 08:34   #651
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Concepts taken from Diablo II that could be nice in GW2:

So, recently I've been playing some Diablo II just to remenisce a little, and pass the time some here at work when the internet is on the fritz, and I got to thinking. There are some things I really love about D2 that I wish were put into GW. I figured they would be best implemented into GW2, though, so I'll post them here.

Attack and cast without the need for a target. In D2, you can hold shift and click anywhere, and your character will swing their weapon, fire arrows, and cast spells without directly targetting anything. This allows for: firing arrows or projectile spells into darkness, when you can't see your enemy, and still be able to hit something (if you're lucky); making broad swings with your melee weapon potentially hitting multiple enemies; and nuking an area of the ground (or even spells that activate on the ground like volcanoes, fissures, and fire walls).

Bosses with random inherent abilities and 'minions.' I personally like the boss system GW has, well from Factions on, with specific boss spawn locations for the purpose of capping elites. That's fine. What I want to see changed is a specific mob surrounding each boss that counts as that boss's 'minions.' These mobs would be a bit more hearty and/or strong, and form to create a tight team, much like an 8v8 PvP battle, with balanced classes and decent skill bars. Also, with this, give the boss a completely random special ability. In Diablo, these would include things like "Extra Strong" where they deal more damage than usual, "Stone Skin" where they have higher than usual armor, and even "{insert element here] Enchanted" which provides the boss with an elemental shield of sorts that hits the attacker each time they are hit.

'Champion' mobs. Champions are a group of 3-4 super-powered mobs. They are not as powerful as a boss, and don't carry minions, but they do have special abilities, albeit also slightly less powerful than bosses of equivalent level. In the terms of GW, I would say that you wouldn't be able to cap any elites off of champions, and perhaps they would have advanced AI and decent skill bars. The good news - they drop much higher level loot than any other mob (except bosses). Bascially, something like 10x the normal gold drop, increased chance of an uncommon or rare drop, and probably something like 2-3x the normal XP.

Inanimate objects that can be searched for treasure, and may contain traps. For the dungeon-hopping, tomb-raiding, treasure-running adventurers out there, this beats the random locked chest. Basically, Diablo was littered with these types of objects, be it barrels, rocks, graves, logs, whatever, that you can click on and out pops a treasure, equivalent to the type of drop you would get from any mob. The downside - traps. Some of these in the harder difficulties could cause serious injury or even death if you were unlucky or not careful. Plus, for GW2, this could introduce a skillset of trap disarm, a staple for any old-school RPG.

'Set' items. In D2, these are green-worded unique items that come as pieces to a full 'set.' They are much like the 'greens' in GW, unique and named with max stats and mods. However, the more you get of the set, additional effects come into play. For instance, you could have Rurik's Fiery Dragon Sword, Rurik's Shield of Ascalon, and Rurik's Helm, each giving average to below average stats on their own. But, if you equip the sword and sheild, perhaps you gain an additional armor bonus not initially listed on either item. Add the helm, and you gain perhaps increased shout duration or some such. You get the idea.

That is all I have for now. Thanks for reading!
arcanemacabre is offline  
Old Nov 24, 2007, 01:50 PM // 13:50   #652
Desert Nomad
 
netniwk's Avatar
 
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
Default

Quote:
Originally Posted by Vergilius
hmpf... meh, i find WoW a stupid game (now, all WoW fanatics, don't flame, it is my opinion i didn't say that is a general opinion!!)

I'm talking about UO and few other old MMOs... real MMOs
You are talking about "real" MMO's yet you play GW...
netniwk is offline  
Old Nov 24, 2007, 04:43 PM // 16:43   #653
Krytan Explorer
 
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
Default make gw2 addicting(its not a world its a game)

ok well so many things i've read on the internet has lead me to create this thread. gw is fun but not everlasting addicting fun.
anet please make guild wars 2 addicting right now let me tell you what makes a game addicting.

1.the ability to acomplish and do almost everything.(warcraft)

2.a huge world were the whole game is ever changing.

3.total independency the ability to manipulate the way you play the game.(runescape)

4.the game is totaly realistic for instance instead of fake instant map travel there is instant teleportation spells for more realism.

5.the ability to change relationships with npcs like having a big conversation with them.

6.unlimited form of travel(no instant map travel)

that is all i know about things that can make a game addicting if you know anything else please submit your addiction quality.
--------------------------------------------------------------------------
why gw is not addicting.

1.you do not have the ability to do anything because there is nothing to do outside of combat, lvling, farming, pwning, etc.

2.gw is not a huge ever changing world for example its not ever changing because everything stays the same old dull instanced place and you cant explore huge areas because you have to walk through a small narrow road full of annoying mobbs.

3.no independency you cant even create your own items or your own backdrop of a storyline through unique events you can make.

4.not really realistic with the bastard instancing load screens it makes you feel as if your playing a budget mmo instead of immersed in a huge world.

5.now in gw you really cant do anything with npc you cant even have a simple conversation with them you just click them add a quest follow the arrow kill some monsters go back to quest givers the quest are mostly all like that.

6.anet instead of giving us boring map traveling how about we unlock a spell which lets us teleport and another example is to make the whole game one area instead of it being seperated by towns, outpost, and everywhere else and the addition of mounts and flying freely in the sky for a limited amount of time.


if anet can implement these simple things gw2 will probably be extremely addicting to everybody btw if anet adds these things they wont be copying WoW this is very different from warcraft.
plus anet really needs to stop worrying about other games they need to stop worrying and stop saying things like this (no way lets not do that because we will copy warcraft)
it doesnt just make it your own and alter the content so it will be different from WoW.
warcrap is offline  
Old Nov 24, 2007, 07:15 PM // 19:15   #654
Forge Runner
 
Onarik Amrak's Avatar
 
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
Default

I guess you didn't take the hint from Beaver.

Quote:
Originally Posted by Celestial Beaver
Whether the game is addictive or not is a personal view, saying that GW is not addictive because you don't find it so is not necessarily true.

There is a sticky thread for GW:2 suggestions.

**Locked for Stupidity**
Onarik Amrak is offline  
Old Nov 25, 2007, 12:24 AM // 00:24   #655
Krytan Explorer
 
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
Default

Quote:
Originally Posted by Onarik Amrak
I guess you didn't take the hint from Beaver.
i might as well just put it on this sticky.
warcrap is offline  
Old Nov 25, 2007, 04:13 AM // 04:13   #656
Pre-Searing Cadet
 
Join Date: Nov 2007
Default

My personal quick thoughts about "enhancements" to the upcoming GW2:
  1. Final Fantasy XI job system (ability to change primary and secundary jobs at ALL times on your character. Jobs get "parked" after changing. Primary job is max level, secundary job is half level of primary job).
  2. Ability to show your full fighting gear in town.
  3. A few places in city's to do some cool minigames. A Rock-Paper-Scissors-stand for example.
  4. A townfreak who shouts random things that are typed in by players after paying a small fee. For example: let the townfreak [emote] while saying [your sentence]. People will have a good laugh with this!
  5. Little stands or an arena to do some miniature battles ala PokéMon (tournaments with miniatures that compete for pricemoney or items. Pay to play, winner gets a smaller amount of the paid fees of all competing players, the rest goes to the Ascalon charity funds for the orphans that need blankets [still remember that quest ] Anyway, it's a nice moneysink.
  6. Colliseum battles for Guilds with crowd options to shout and stuff like that. Spectators can vote for certain options (boo, clap, sing a song, etc.) If enough votes are reached for a certain thing (one can only vote once a certain period) the emote is being performed by the crowd.
  7. Quests that really mean something. Some sort of mini-missions. Not the standard "go kill [random number] of [enemy] because my daughter can't sleep and they needs to be destroyed !one!eleven!", or the usual "go bring [item] to [person] because else he dies very soon and you will feel bad about it". MMO's tend to do this very often, and I really don't like this kind of stuff. I 'd rather have 5 mini-mission quests then 25 of those silly "lets-you-walk-around-the-map-excuse-quests".
  8. Player-build buildings. Charity funds to keep city's alive and kicking. The more money is gathered, the more NPC's will gather in the city's and the cooler the city's will look. City's getting little makeovers with player money. For example: giving a building torches on the walls or red carpets in the entrance instead of the usual poo-brown carpet.
  9. A floating city.
  10. More Presearing-like environments. Absolutely loved those greeny forests and that sort of things!
  11. More interactivity with the environment. Some very heavy teamwork missions to go with this. Basicly more pushing towards teamwork within the game. Make it so that no one will even be thinking about leaving the missions halfway through. You need to work together to finish stuff. Not towards hardcore "push-the-button-at-the-very-milisecond-stuff" though.
  12. City's with more NPC's that are doing some random things. Flamethrowers, chefs that are cooking, a few dancers here and there, etc.
  13. Shops to buy your armor and items.
  14. A real bank to dump all your stuff and hard-earned money. No more standing NPC's with wooden boxes. The most expensive stuff gets displayed on the walls within the building.
  15. Central meeting place within city's. A kind of large pub or something like that. Ability to buy some drinks and get virtual-drunk, etc.
  16. Gardening (creating foods for buffs, etc).
  17. Harvesting (like in Vanguard: Saga of Heroes. Destroying trees for wood, mining ores for smithing, etc. Risk vs. reward system to go with this).
  18. Crafting (cooking, woodworking, you know the drill). Options for creating insignias and the likes.
  19. More options to create a unique character (no more twin brothers and sisters around the corner). We all know what needs to be done here.
  20. The infamous Aution House or a similair system that works (this will also eliminate the majority (around 90/95%) of shouts in the public chatchannel).
  21. And last but not least, your very own house. Doesn't need to be in the live gameworld perse. Offline instanced housing is also very welcome. I always found it very nice to have my own little space in for example FFXI. Gives me a warm cozy feeling everytime I visited it and decorated the place to my likings.

Just some random thoughts that crossed my mind and which I absolutely would love to see within the world of GW2
Marcson is offline  
Old Nov 25, 2007, 09:23 AM // 09:23   #657
Wilds Pathfinder
 
Sli Ander's Avatar
 
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
Default

A while back I was trying to classify the professions by attack style/weapon style/etc and I was reminded of this when Vann Borakul mentioned different types of arrows on the previous page.
First off, different types of arrows would be pretty nice, for instance using a large spear like arrow with your longbow for greater penetration but lower arrow speed. While some attacks already incorporate that tradeoff, it's nonetheless an interesting idea.

Back to my suggestion, this reminded me of weapons for the professions. Rangers obviously have long range, Warriors close range, and Assassins extreme close range. I don't know what the precise range of a scythe is, but I presume its about the same as a warrior.
What I'd like to see is this: Let's fill out the ranges in between with weapons. Have long spears/pikes/halberds for attacks with greater range than a scythe/sword (speed would vary with the weight of the weapon) or other weapons like whips, chains, etc(for instance the japanese weapon which is a chain with a blade on one end)
The best solution, I think, would be to limit the range to half of bow length max(so as not to intrude on the domain of long range weapons) and add sufficient skills so that having, say, a spear does not give you an automatic advantage by letting you strike your opponent too much before he/she can close for the kill.

But that's just my two cents
Sli Ander is offline  
Old Nov 27, 2007, 10:35 AM // 10:35   #658
Ascalonian Squire
 
TedTheShred's Avatar
 
Join Date: Jul 2006
Default

http://www.rockpapershotgun.com/?p=453

Here is a great article.

I believe that many of the points of this article reflect so wonderfully what Guild Wars originally set out to do. Each of these points are touched upon in pre-release statements from prophecies. Other points were explored in later chapters, ( factions ). Others, still, are mentioned in recent mission statements regarding GW2.

The difference is that G-Dub simply did not take these ideas as far as the article suggests. It skimmed the surface, but was held back by clinging to the linear concepts so firmly rooted in the fantasy MMO.

Give it a look over, and just imagine Guild Wars in such an iteration.
TedTheShred is offline  
Old Nov 27, 2007, 05:18 PM // 17:18   #659
Pre-Searing Cadet
 
Join Date: Nov 2007
Profession: D/
Default

That's a great link and really exemplifies what GW2 could and should be. Get rid of the lvls and go to a time based skill system. Eve is a great concept and very attractive, but has a giant learning curve. With a time based learning skill system, GW2 can get rid of lvls all together. Have missions and whatnot for titles like now and that'll differentiate players and give access to different area's/merchants/<insert whatever>. If GW2 can break away from the mold and really take into account what we're all shooting for with this forum.....something ground breaking, fun, different, and continually playable....then it can if nothing else, compete with WOW and the upcoming warhammer. GW is going to lose large amounts of the already small player base to the new mmo's coming out, especially warhammer....... Personally, I'm sick and tired of trying to play 2, 3, or 4 freaking mmo's to get the gaming experience that I want out of one game. Again, great link and I hope the devs are actually looking at this and seriously, seriously considering what we all want..
Macktastrophy is offline  
Old Nov 27, 2007, 10:03 PM // 22:03   #660
Jungle Guide
 
ValaOfTheFens's Avatar
 
Join Date: Sep 2006
Guild: Warrior Nation[WN]
Default

I think we should have a few prestige attributes for every class. You can take 1 prestige attribute for every 20 levels and so it wouldn't be out of control. At most you could take 3 prestige attributes for your primary and 1 prestige attribute in your secondary.

What is a prestige attribute? Its something like advanced training for your character. Example, a Necromancer would have something like Animation Magic. How is it different from Death Magic? For one it wouldn't rely solely on exploitable corpses. It would instead have an element of prepared magic. You would go to a cauldron in a town and throw in some spell components(crafting materials would do just as well) and create an item that could only be used in an explorable area like consumables and lunar fortunes. In this case you create a poppet(its the more politically correct name for voodoo dolls) and after a foe dies you click on it near their corpse and gain control of the dead foe. The foe would become Undead and be subject to all the weaknesses of an Undead but its HP wouldn't go down like a normal minion. Once you zone(I know instances are gone but whole maps being connected doesn't make any sense) the poppet is gone and so is your Undead guy.

So you see a prestige attribute would give your class an edge but it would require more preparation and experimentation.

Last edited by ValaOfTheFens; Nov 28, 2007 at 06:52 AM // 06:52..
ValaOfTheFens is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
My Guild Wars characters jademonkeyx88 Nolani Academy of Arts 84 Jul 25, 2007 01:53 AM // 01:53
Guild Wars Characters (DBZ style) Wretchman Drake Nolani Academy of Arts 16 Feb 23, 2007 07:27 PM // 19:27
Guild Wars Characters are nerfed wnorton The Riverside Inn 1 Sep 08, 2006 01:07 AM // 01:07
Guild Wars Look Alike Characters!! Prince Aoki Screenshot Exposition 0 Apr 27, 2006 05:29 AM // 05:29
Guild wars 2 same characters? Charqus Questions & Answers 11 Dec 21, 2005 12:45 AM // 00:45


All times are GMT. The time now is 09:07 AM // 09:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("