Aug 03, 2007, 11:39 PM // 23:39
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#341
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/N
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Oh and one more thing... about our mini pets...
Why not make them fight eachother and bet some gold on it... small ammounts... for fun :P
Making it a 50% / 50% chance of wining, or ading more than 2 pets to the battle, like last pet standing...
And MiniPet names.
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Aug 04, 2007, 10:53 AM // 10:53
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#342
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/N
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Quote:
Originally Posted by Jin Kodo
- Gun mastery/ gunman/ bandidos -
A profession where one relies on one or two guns or one big gun(like a hunter with different bows: one ranged and one for close combat).
Talents related to this profession could be a talent where one specializes in better aiming, resulting in more hits and a bigger chance of getting critical hits.
Another talent could be one where you get to make different sorts of gunpowder and the bullets which add different effects to your shots eg.
- Silver bullets - many dark creatures suffer more damage
- Exploding bullets – your bullets will explode on impact, often resulting in critical hits
- Swift gunpowder – your bullets move 10% faster
The effects of the gunpowder and the bullets are in addition to runes etc.
It would also be fun if every profession had a talent like poison brewing and gunsmith to add new effects to skills.
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Do NOT, I repeat do NOT!!!! bring guns in to GW2!!! Keep it hacking and slashing!!!
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Aug 04, 2007, 11:25 AM // 11:25
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#343
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/N
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One more thing...
How about Beastiality, that you can turn in to a beast or something like that...
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Aug 04, 2007, 03:10 PM // 15:10
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#344
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: R/
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I have a suggestion to pitch out here after the problems I have been having. I think it would be nice if the Guild wars makers could set up a guild wars voice chat System in the game it's self with out younger players or people who are new to mic communication in games don't have to become more confused with tracking down an outside voice chat program and having to try and under stand how to set it up right, all on their own.
That way people could have settings to voice chat with guild members and team members only when not in towns other then Guild halls, and be good to go as long as they just have a mic and can install the game. I came to think of this after my guild wars game would just shut down over and over every time I try to use the program Xfire at the same time.
So it would be a nice thing I believe to add into the new guild wars 2 or even have it added to the guild wars we have now.
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Aug 04, 2007, 08:10 PM // 20:10
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#345
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Ascalonian Squire
Join Date: May 2007
Profession: E/Me
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Reply
I see all these posts about lvl cap and equipped skills.
I AGREE! I know one thing, unless, there is constantly different stuff to do as you progress through the game, i aint gonna stay interested long enough to get to 100.....And Guild Wars will end up like my other dumb games i buy.
Just keep the eight skills, but make lvl cap like 40 or so, 50 at the most! Not 100! JEEZ!Another point! GW is fine the way it is! It just needs a few more things to do and a few features.
EX: Auction House, more persistence, and more things to do,(non combat things ex: Fishing, Mining, etc. Kinda like Runescape.)
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Aug 04, 2007, 09:16 PM // 21:16
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#346
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/N
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Check this out... Interview...From Inside Gamer about GW2:
"I recently spent some time on the phone with ArenaNet co-founder Jeff Strain and a number of the Guild Wars development crew."
http://pc.gamespy.com/pc/guild-wars-2/784302p1.html
Some interesting facts....
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Aug 04, 2007, 11:18 PM // 23:18
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#347
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/N
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OMFG!!! 2 min ago I was playing GW Factions... I was in about 30% done with the storyline... andi wanted to do one mission... but i could not put a team together so i can do the mission... there were like 8 ppl in the town, with 7/8 afk :s
Im sorry to see that GW is dying already...
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Aug 07, 2007, 10:49 AM // 10:49
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#348
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Pre-Searing Cadet
Join Date: Aug 2007
Guild: [OEM] Singing Armadillo Sanctuary
Profession: R/
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I have not read all 18 pages of suggestions. I did not even try to read any but the last page. Forgive me if my ideas have already been posted .
I would like to see more playable races then the few mentioned. Any NPC/monster race that has (hmm, hard to define what is believable as a valid player race) a culture, civilization, tool use, language? Anyways, if you have to develop detailed images of those NPC/monster races for the rest of the game, make them available for us as player races. I, for one, could care less if the different races have different stats, abilities and items; that would just add unnecessary complications to the game IMHO. <-That's humble, H U M B L E Racial differences would slow the game down and might add bugs.
Just the thought of all those bird people, reptile/amphibian people, undead, afflicted, centaurs, dwarves, (there are no elves!), giants, Mursaat, Forgotten... GAH the list goes on!! All those untapped resources!!! Where have all the cat people gone, where have all the dog people gone? Long time passing. Has Diablo 2 made cow people taboo? Rat people!!
Hold on a minute, i got to scratch behind my ear... WHOA!! Fell off my perch!!
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Aug 08, 2007, 04:56 AM // 04:56
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#349
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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I would love for ArenaNet to borrow some character creation technology from City of Heroes or Second Life. It would allow avatar representation to be independent from profession, in addition to providing variety in character appearances. Personally, I wish my Warrior character looked like he was around 13 or 14 years old.
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Aug 08, 2007, 06:55 AM // 06:55
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#350
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Belgium
Profession: N/Me
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Quote:
Originally Posted by nrvllrgrs
I would love for ArenaNet to borrow some character creation technology from City of Heroes or Second Life. It would allow avatar representation to be independent from profession, in addition to providing variety in character appearances. Personally, I wish my Warrior character looked like he was around 13 or 14 years old.
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At least the following three age class choices should be in:
• teenager (10+);
• young adult (20+);
• midlifer (40+).
The current character creation system prevents alot of players (especially minors) to indentify with their character.
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Aug 08, 2007, 08:13 PM // 20:13
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#351
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Need a mail system.
Here's an idea for a land grabbing area.
There will be a piece of land that has rare/valuable materials. It will be guarded by MANY high level NPCs under normal circumstances. So many that you will not be able to collect materials from it without being killed quickly. In order to remove these guys people will need to defeat certain goals (quests/missions/bosses/world pvp/something). As these goals are being beaten the NPCs will start leaving one by one to defend against the attackers (players). As long as the players are winning the NPCs will continue to leave allowing other players the ability to gather materials, but if they start losing, the NPCs start heading back. If certain goals are failed a swarm of NPCs enter the area killing everyone. ::evil grin::
Will need to be tweaked to allow the people completing the goals to also reap the benefits. Don't want to start the old favor situation again.. But thats the basic idea.
Or, better yet, maybe the ones completing those goals get even BETTER rewards than the ones farming that area.
Last edited by Kool Pajamas; Aug 10, 2007 at 09:51 PM // 21:51..
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Aug 10, 2007, 09:49 PM // 21:49
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#352
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Frost Gate Guardian
Join Date: Jan 2007
Profession: R/
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I have no idea if this has already been posted or not, but here goes.
Don't make any major factions (I.e. Horde/Alliance).
Make a bunch of different clans, like a clan for each of the gods (Six Gods - Who is your God and why?). Don't make it "I'm a necro, thus I worship Grenth", but let people choose while still playing any profession they like.
Then make other kinds of clans (luxon/kurzick perhaps?), that people can join regardless of what other clans they are in. So if a luxon meets a kurzick somewhere, their first thought might be to kill eachother, but seeing as they both are in the same "God"-clan, they wont fight a fellow beleiver.
Thus people have both reasons to fight each other and talk to each other within the same amount of options (In WoW you have no choice like this)
Idk how it will work between the races, but it's still a rough idea ^^
- Rainbird
Last edited by Rainbird; Aug 11, 2007 at 10:38 AM // 10:38..
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Aug 11, 2007, 11:03 AM // 11:03
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#353
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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My idea for GW2 is that there are schools and teachers (NPC) who would teach you new skills (or something new) if you show them that you're skilled. The schools could be for each nation (humans, norn, asuras,etc...) or for all nations but different classes (dunno if we'll have professions in GW2). For example, you go in 1vs.1 combat against a monster and you need to kill that monster with your skills and not get yourself dead. The school could be a big castle with multi-levels and tricks/hidden areas (like magic school). It could be at the beginning of GW2 or somewhere while you travel where you decide that you want to learn new things and you join that school (maybe in Norn territory or Asuras, etc...). And since I've read (dunno for sure) that we might have exploration area where we could interact with others (persistent area?), even go to classes with them, maybe 2vs.2 fights, or go in the wilds and fetch some rare drops so that the teacher can make a spectacular wand/potion,etc... Anyways it would have all characteristics of a school with a lot of hidden magic in it.
So whatcha think?
Last edited by I Will Heal You Ally; Aug 11, 2007 at 11:09 AM // 11:09..
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Aug 12, 2007, 12:03 PM // 12:03
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#354
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Ascalonian Squire
Join Date: Dec 2005
Guild: Heroez Of Eternity
Profession: W/Mo
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I would like to add to others that have stated that Skills should be part of Rewards.. It doesnt have to be every single quest but medium to hard should have good rewards and one of the best rewards was when in Prophecies you received a skill...
It was one of the main things that was truely missing from the next two games.
Please return it to us for GW's 2....
Last edited by AttiqGomer; Aug 12, 2007 at 12:11 PM // 12:11..
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Aug 13, 2007, 12:16 AM // 00:16
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#356
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quest rewards should be more than just EXP. Gold, items, skills, etc., should be given as rewards as well. One of the biggest problems of the current pve is that the quests are pretty much pointless, except to advance to the next area.
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Aug 13, 2007, 11:04 AM // 11:04
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#357
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Guest
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Quote:
Originally Posted by symbiote
Do NOT, I repeat do NOT!!!! bring guns in to GW2!!! Keep it hacking and slashing!!!
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look mate, asuras will be a playable race in GW2 they are inventors. I wouldn't be surprised if they have arts of gunpowder.........
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Aug 13, 2007, 11:30 AM // 11:30
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#358
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Guest
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Quote:
Originally Posted by Alaris
Keep the click-to-move, but make it block if the move needs jumping or sliding. We love the click-to-move!
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Anet said they are removing it so don't hope. oh, and.... speak for your self. not everyone loves click to move... I hate it.
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Aug 13, 2007, 11:31 AM // 11:31
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#359
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Guest
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Quote:
Originally Posted by Alaris
Keep the click-to-move, but make it block if the move needs jumping or sliding. We love the click-to-move!
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Anet said they are removing it so don't hope. oh, and.... speak for your self. not everyone loves click to move... I hate it.
and no pirate classes and no pirate ships that you can own and plunder other ships... player owned housing is just fine, small and enjoyable...
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Aug 14, 2007, 06:42 PM // 18:42
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#360
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Pre-Searing Cadet
Join Date: Aug 2007
Guild: koss stole my
Profession: W/Mo
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i think itd be cool if you grew up or something...... like if you lvl 5 and under you looked like a young teenager (13-15) and so on
and if you could bring your gw1 char, and even though they would be dead sience its like 100 years in the future, they could transfer over as a ghostly looking guy like the ghostly hero or something
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