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Old Aug 30, 2009, 12:29 PM // 12:29   #21
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Quote:
Originally Posted by HawkofStorms View Post
While each quest does have a trigger to activate, I doubt quests that are completed are recorded as such, its just that the trigger to activate them is no longer met.
What? What is this mysterious "trigger" that you believe a program can determine at any time but be unable to count? You're trying to make a distinction that has no difference. If the program is able to determine whether you've completed a quest (by a record, a "trigger", or a magical incantation), a program can be written to follow the same process and count the number of quests determined to be completed. There is some kind of persistent information, call it what you will, that allows the program to determine if you have completed a particular quest. There is absolutely nothing to prevent a quest title from being issued retroactively except the availability of the time and effort needed to do the work. This is completely different from the TH situation, where there was no need to maintain any kind of persistent information prior to the introduction of the title.
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Old Aug 30, 2009, 07:18 PM // 19:18   #22
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/signed. I have often thought that quests have no point. if anet could revamp them, it would give everyone something to do
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Old Aug 30, 2009, 08:06 PM // 20:06   #23
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Okay, for any given character, for a quest, GW will have recorded/have marked whether a.) you are entitled to receive it, b.) whether you have the quest currently and c.) if you have completed it. So it would be relatively (and I use this term loosely here) straightforward for a title to be generated off the back of this held data.

However, it would be very complex to map this title out since it would have to be tailored to which campaign the character was born in.

Tyrian born chars would have x quests available across the 4 campaigns, Canthan y and Elonian z. Also you might remove "elite area"/core quests from the mix, as well as quest-missions in EoTN. Would the battle isle quests also be included too.

Therefore one avenue might be to have the title built around quests that are open/available to all characters, regardless of the campign they were born in. It would become a lot fairer this way. But of course, you would not have completed every quest in the game for that character this way, so "Legendary Questor" becomes invalid. However there would be no reason for GW to unlock a campaign's set of quests once you have completed that particular campaign, so that you can indeed retrospectively get these quests. Rewards though would have to be looked at (e.g. Captured Son Letter not being offered in retrospect). So it would be a lot of work for the Development team to implement such a title.

Having said this, I wouldn't mind it being implemented but would be sceptical on one or two things. I would prefer it being 1 title and not 4 - if it was 4, then GWAMM would have to be raised to 35. This would annoy some, please others.

The other issue might be how you keep track of the quests. With skill capping (as this can be used as a compare), keeping track via spreadsheet/notepad/pen and paper is a reasonable way of keeping track. But you may trip up, miss an entry. At least you can look at your skill list and check them off until you find that missing rogue entry. With quests, if you were to miss one off, ouch - back you go trawling through the NPCs until you find it. Not ANets problem if they were to add this but still, would generate some QQ unless it was made easier to keep track of.
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Old Aug 31, 2009, 12:51 AM // 00:51   #24
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Perhaps instead of having to complete every single quest, each character must simply complete a certain percentage of quests on each continent...
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Old Aug 31, 2009, 01:58 AM // 01:58   #25
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/notsigned, game doesnt need more grind.

also,
if the game works how i think it does. then;
quests will be 'hooked' to their respective NPC either at the start of the game, OR when the preceeding quest shows a completion flag. Most likely there are 3 flags (as they are called) QuestOffered, QuestTaken and QuestCompleted.

The questoffered flag is active while the quest has not been taken by the player.

QuestTaken is active when the quest has been taken, but not yet completed.

Questcompleted informs the game engine that the player has completed the quest.

On this flag being shown, the quest in question (no pun intended) is simply unhooked from the npc. It is very very unlikely that anet track quests by adding them to a 'completed list' because it simply takes up lots of space (also increases loading time etc, but thats a differenty story)
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Old Aug 31, 2009, 11:31 AM // 11:31   #26
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Quote:
Originally Posted by Arduinna View Post
Please read the stickies next time, so all discussion can be done in the same thread.

Index of Ideas - Check this thread and use SEARCH before posting ANY new thread
Index of Ideas

Questing Title suggestion.
Mostly this. And for all the other reasons mentioned.

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