Aug 26, 2009, 08:21 PM // 20:21
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#2
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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how about a warriors temple strike. move it to strength and give it an auto crit, daze and blind for 3..7 seconds. no more interrupt stuff, and lose the timer, or change it to 1 second. 9 adrenaline.
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Aug 26, 2009, 09:04 PM // 21:04
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#3
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Of all of the underpowered or terrible skills in GW, why pick only this one?
What I'm trying to say is that crystal wave (not that cheating slut teinai's crystals) is my favorite skill, so how can we steer this conversation to ideas about buffing that instead of whatever skill you mentioned.
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Aug 26, 2009, 09:12 PM // 21:12
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#4
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Skull crack to me sounds like the skull piercing into your brain
Make it 5 adren, single target 1 second activation no recharge
This skill inflicts bleeding deepwound and daze for 1...7...8 seconds
Have the animation of your character bringing both hands above their head and bringing them down into the enemies noggin
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Aug 26, 2009, 09:15 PM // 21:15
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#5
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Jungle Guide
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Move to strength,make it 7a,count as an attack with say +5..10 damage,inflict dazed for 1..5..10 and knockdown foes casting a spell.
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Aug 26, 2009, 10:03 PM // 22:03
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#6
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Just lower the adrenaline to around 5 with no cast time, or recharge. While I'm at it, add that it deals extra damage equal to Dragon Slash and Cleave. So all that with the addition to its original interrupt/daze description will get some heads turning, I believe.
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Aug 27, 2009, 12:03 AM // 00:03
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#7
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Ascalonian Squire
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First thing that came to mind was: lose the elite status, but.. yeah...
Skull Crack
Elite Touch Skill. Interrupts an action. The next time target touched foe casts a spell, that foe is interrupted and Dazed for 10 seconds.
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Aug 27, 2009, 03:31 AM // 03:31
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#8
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Administrator
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Issues I have with SC in PvE:
*9 adrenaline
*Requires interrupt
*Melee attack
Don't think +damage is the way to go, just make it more spammy and not require an interrupt to cause daze. Maybe 6 adr and touch skill?
__________________
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Aug 27, 2009, 03:11 PM // 15:11
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#9
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Forge Runner
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From what I'm seeing, a touch skill would make sense.
But it would be too much like headbutt though, especially if you want daze involved.
That's a problem.
Then I don't think + damage would make it of any more use.
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Aug 30, 2009, 04:29 PM // 16:29
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#10
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Ascalonian Squire
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Warriors could really use some fast non-energy-based interrupts, and skull crack should be it. An example situation is the spirit-spamming griffon in Cold as Ice. However, skull crack has a problem, it is slow at 9a. Make it 4a or 2a, and drop the dazed condition or make it very short. Then it might be usable.
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Aug 30, 2009, 04:54 PM // 16:54
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#11
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by PahaLukki
Warriors could really use some fast non-energy-based interrupts, and skull crack should be it. An example situation is the spirit-spamming griffon in Cold as Ice. However, skull crack has a problem, it is slow at 9a. Make it 4a or 2a, and drop the dazed condition or make it very short. Then it might be usable.
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I understand what you are saying, but your example is pointless. The Glacial Griffon uses 4 Binding Rituals and 1 Elite Skill. This means Daze won't allow you to slow down or interrupt his skill use.
But the ability to build 9 adrenaline before you need to interupt something to cause Daze also means you pretty much have the target dead anyway, and no need to interrupt or Daze anymore.
Making it a touch skill would prevent blocking, and providing the daze without the interrupt would give it its utility. Headbutt dazes the user, not the target. Although they are similar, one has +damage, and the other would have condition application. I could live with a 6 Adrenaline Skull Crack with touch skill status (no extra adrenaline gained for using it), and gauranteed Daze.
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Aug 30, 2009, 06:22 PM // 18:22
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#12
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Ascalonian Squire
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That's why it could be a plain interrupt any action at 2a, without the daze effect. It could be useful to be able to interrupt often and without the need for energy, which warriors are short of..
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Aug 31, 2009, 03:46 AM // 03:46
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#13
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
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My initial reaction to the skill is that it isn't worth the adrenaline or the elite. In the odd chance you did manage to store up the 9 adrenaline and the enemy still isnt dead, all it manages to do is interrupt and cause daze.
Condition removal in this game is godly.
If this wasn't an elite, that would be fine. In fact it wouldn't even be over powered as a normal skill. What I would suggest is that if it has to stay as an elite, change it to something that causes both cracked armor and daze, and limit the adrenaline to perhaps 6 or 7. I would also suggest that it is given a recharge time of perhaps 5 seconds before it starts building adrenaline again.
Another suggestion I have is that it is changed to a "skill", that gives all your attacks a daze effect for 3 seconds max. That way, it can be used in conjunction with skills like whirling axe to give multiple surrounding foes the daze condition. It also gives the warrior the chance to give daze to say for example, a monk, then run over to another caster and give them daze as well.
There are just so many good warrior elites for pve, and the introduction of GWEN skills made warriors godly for standard play. But in PVP I feel they need a bit more diversity outside of Primal Rage...
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Aug 31, 2009, 06:56 AM // 06:56
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#14
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Administrator
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Quote:
Originally Posted by Raccoon
If this wasn't an elite, that would be fine. In fact it wouldn't even be over powered as a normal skill.
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It would be in PvE (maybe not on the basis of other skills, but in general PvE wrecking terms). Throwing it on a DSlash bar means perma Daze with no downtime between switching targets.
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Aug 31, 2009, 07:06 AM // 07:06
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#15
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Ascalonian Squire
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Make it into an enchantment. All of your attacks cause daze.
I still wouldn't take it.
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Aug 31, 2009, 07:49 AM // 07:49
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#16
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Cracked armor and Daze per 6 adren sounds good , if not add KD instead of cracked armor and lower adren to 5 .
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Aug 31, 2009, 01:13 PM // 13:13
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#17
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Academy Page
Join Date: Jul 2009
Guild: Martyrs to the Flame
Profession: Rt/Me
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It's a no-attribute skill, meaning it's not going to scale by attribute points and can therefore be equally useful to any other profession (ok maybe not ranged professions for this particular instance, but you get my drift). The trend is that no-attribute skills are typically rather tame and are only inherently good because you don't have to invest anything to use them at their peak effectiveness.
So while I think a buff needs to be done here, I'd be careful on how much.
Quote:
But the ability to build 9 adrenaline before you need to interupt something to cause Daze also means you pretty much have the target dead anyway, and no need to interrupt or Daze anymore.
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You build up adrenaline on one foe and use Skull Crack on your next foe. Not like it's a finisher in an assasin skill chain or anything.
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Aug 31, 2009, 01:39 PM // 13:39
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#18
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Personally I think this skill is the perfect target to have its elite status removed - it sucks and it's Prophecies. Make it non-elite, 5a melee attack unconditional interrupt (probably OP'd with Daze still attached). Then, finally give Mesmers another Prophecies elite to even up the numbers. I still want to see Mantra of Celerity in action.
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