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Old Sep 03, 2009, 04:19 PM // 16:19   #1
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Default Hi ANet, make yellow quarry Luxon Longbows shoot at Kurzicks properly...

So we have a competitive mission weekend coming up... would be nice if the Luxon Longbows could shoot properly.

Either make the choke between the guard post and the stairway smaller so people running through are in aggro range of the Longbows, or increase the aggro range of the Longbows... because right now this guard post is essentially useless, whereas the Kurzick guard post on the other side wtfpwns turtles...
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Old Sep 03, 2009, 05:36 PM // 17:36   #2
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Anet have said they'll be fixing bugs in competitive missions in their next 'pvp lovin' big update.
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Old Sep 03, 2009, 06:06 PM // 18:06   #3
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kill the rangers, prot the turtle. hope they do fix this tho, its quite unfair, FA is supposed to favor kurixks a lil but this does tooo
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Old Sep 03, 2009, 06:14 PM // 18:14   #4
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Ehm; if you ask me this is not a bug. Its a strategic advantage made on purpose. Why you may ask? Well, because luxons have one to! Luxon players are able to get past the purple quarry without drawing agro form the purple npc shrine if they hug the wall. Kurzicks however can not get past the green quarry undetected.

So there you have it. No bug. Both sides have a strategic advantage. Now you know. Exploit it! Kill Juggs!
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Old Sep 03, 2009, 06:23 PM // 18:23   #5
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Originally Posted by isildorbiafra View Post
Ehm; if you ask me this is not a bug. Its a strategic advantage made on purpose. Why you may ask? Well, because luxons have one to! Luxon players are able to get past the purple quarry without drawing agro form the purple npc shrine if they hug the wall. Kurzicks however can not get past the green quarry undetected.

So there you have it. No bug. Both sides have a strategic advantage. Now you know. Exploit it! Kill Juggs!
Key word: hug the wall...

Turtles/Juggernauts don't hug the wall. And most players aren't smart enough to either.
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Old Sep 03, 2009, 09:51 PM // 21:51   #6
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I agree that this will be addressed in the "PvP Love" update. Hopefully.
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Old Sep 03, 2009, 10:28 PM // 22:28   #7
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Originally Posted by majikmajikmajik View Post
FA is supposed to favor kurixks a lil but this does tooo
You mean luxon, now the turtle blast not only does 250 damage on a caster, it also strips enchants, so that makes the frontliners who are fighting hard-heal only, enchants are next to useless.
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Old Sep 04, 2009, 01:16 AM // 01:16   #8
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You mean luxon, now the turtle blast not only does 250 damage on a caster, it also strips enchants, so that makes the frontliners who are fighting hard-heal only, enchants are next to useless.
Unfortunately turtles like to shoot at walls. And they won't stop shooting at walls if the target they're shooting at doesn't die / move out of range / etc. So a Kurzick can just stall a turtle indefinitely.
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Old Sep 04, 2009, 03:20 AM // 03:20   #9
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Originally Posted by Marverick View Post
Unfortunately turtles like to shoot at walls. And they won't stop shooting at walls if the target they're shooting at doesn't die / move out of range / etc. So a Kurzick can just stall a turtle indefinitely.
Yeah? well the staller takes damage too,(I think you mean the portal trick here) and sooner or later casters will start attacking the staller, and once he dies, he can only stall after the turtle rez.
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Old Sep 04, 2009, 03:47 AM // 03:47   #10
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The Luxons would do a hell of a lot better if they had more than a quarter of their teams go into the arena with less than three bots.
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Old Sep 04, 2009, 08:21 AM // 08:21   #11
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Originally Posted by AKB48 View Post
Yeah? well the staller takes damage too,(I think you mean the portal trick here) and sooner or later casters will start attacking the staller, and once he dies, he can only stall after the turtle rez.
Strategic thinking? In my competitive missions?
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Old Sep 05, 2009, 01:23 AM // 01:23   #12
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Strategic thinking? In my competitive missions?
Yeah actually, people here do use their brains once in a while.
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Old Sep 05, 2009, 01:28 AM // 01:28   #13
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Yeah actually, people here do use their brains once in a while.
Rofl? After PD'ing the same RoJ/MoR Monk 2-3 times he still runs up right next to me to cast RoJ...

nope, fail.



I would hope ANet can address this before the weekend is over rather than waiting for the "PvP love" update. It's not like FA where you need to consider balance issues... just make the Rangers aggro properly....
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Old Sep 05, 2009, 05:36 PM // 17:36   #14
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Rofl? After PD'ing the same RoJ/MoR Monk 2-3 times he still runs up right next to me to cast RoJ...

nope, fail.
ReAd my entire quote before commenting is all I can say. gg
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