Sep 11, 2009, 04:56 PM // 16:56
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#2
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Perfect Salvage Kit
Eye of the North common armor (Blindfold, Mask of Mo Zing, Bandana, Crown, glasses).
It already exists. True, it is limited in availability, but so are heroes, weapon skins, armor skins, and skills. I wouldn't dislike this option, but I don't see it as something important, and may not be something Anet would want to do.
I also think this has been suggested, perhaps you could do a search and find more info about this.
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Sep 11, 2009, 05:01 PM // 17:01
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#3
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Ascalonian Squire
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The problem is that it's limited in availability. It's something that should be accessible to everyone.
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Sep 11, 2009, 05:06 PM // 17:06
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#4
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Armor isn't broken.
Besides, A-net responded to the armor storage problem with equipment packs.
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Sep 11, 2009, 05:21 PM // 17:21
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#5
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Nothing, tra la la?
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Would be nice if something along the lines of the PVP armor/equip window would be done for PVE in some way, but doubtful that will ever happen.
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Sep 11, 2009, 05:56 PM // 17:56
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by shadeleaper
The problem is that it's limited in availability. It's something that should be accessible to everyone.
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I understand what you are saying COMPLETELY. However, I don't think you have considered otehr views on it much. I'll play devil's advocate a little, and say some things I don't necesarilly believe myself.
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Common armor in Eye of the North is great, and allows flexibility in builds without lots of extra armor to be purchased. However, it is only available in one of the 4 game titles. It should be available to ANYONE who owns a copy of any of the Guild Wars games.
Heroes are a great part of the game that give more flexibility to playing without other people. Henchmen are nice, but often not able to handle what is needed with their armor, weapon, and skill selection. However, heroes are only available to people who own Nightfall and/or Eye of the North. This is not fair, and heroes should be available to anyone who owns Prophecies and/or Factions too.
Farming builds like Shadow Form and 600/Smite are great ways to play. However, I don't own Factions/Nightfall/Eye of the North to have access to skills I need to run those builds. This isn't fair, and all skills should be available to people who own any version of the game. I shouldn't need Nightfall to get Deadly Paradox, or Factions to get Spirit Bond, or Eye of the North to get Glyph of Swiftness (etc.).
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As you can see, lots of possible arguments can be made. Limiting the common armor to Eye of the North will encourage people to buy that game. If they have things available in only one spot, it means people will want to buy that to get those things. I wouldn't mind having access to common armor from the crafters in other places, but it may not be in Anets best financial interests. It would also cost them money to have the crafters changed, and the CURRENTLY crafted armor to be modified. It may seem like a simple thing to change, but it doesn't happen with the flip of a switch.
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Sep 11, 2009, 07:00 PM // 19:00
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#7
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Forge Runner
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It's easy for most to say "Go buy a perfect salvage kit and buy a headpiece from EoTN" but do you not consider that maybe some of want to have the Prophecies/Factions/Nightfall headpieces always visible? Buying a piece from EoTN makes that piece obsolete now and you don't even wear it, you wear something else that does not necessary match your set.
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Sep 11, 2009, 08:09 PM // 20:09
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#8
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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It is 7-8k to buy a head piece for all your attributes, assuming you pick up some of the cheaper armors (mat wise). Thats is simple for any player to get.
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Sep 11, 2009, 09:12 PM // 21:12
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#9
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Forever in Demand [FiD]
Profession: A/
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Does it really cost that much to buy a headpiece or 1.5k armor?
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Sep 11, 2009, 11:09 PM // 23:09
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#10
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Ascalonian Squire
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Ok, I was thinking more along the lines of having to buy 4 headpieces of 15k kurzick armor for my warrior because let's be honest here, that armor is badass. And I love the helm. But I have to buy 5 of them just to be flexible.
And replying to the comment about storage space, that wasn't exactly what I meant. I was referring to the in game cost of having to buy several head pieces. Which if I want headpieces that match my armor, can get very very expensive if I'm wearing 15k armor and to be honest, it's just not possible for me to do that, and there are other players in the same boat.
I've never said anything was a simple fix, or it should only take x amount of time. I'm only asking for consideration that perhaps the current system could be improved upon to allow for an optimal experience for the casual gamer.
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Sep 12, 2009, 08:46 AM // 08:46
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#11
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Ascalonian Squire
Join Date: Aug 2009
Profession: Mo/
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If you cant afford it, dont buy 15k armor....
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Sep 12, 2009, 09:21 AM // 09:21
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#12
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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it was insane Buying my war 4 Different Vabbian helms (Hammer, Axe, Sword, Str) dying them white and adding runes. but it is done now and i don't want to see this change as a result. am I being selfish you bet.
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Sep 13, 2009, 02:23 AM // 02:23
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#13
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Quote:
it was insane Buying my war 4 Different Vabbian helms (Hammer, Axe, Sword, Str) dying them white and adding runes. but it is done now and i don't want to see this change as a result. am I being selfish you bet.
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Runes aren't expensive.
...
__________________
All seems lost now, but still we must fight on.
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Sep 13, 2009, 04:02 AM // 04:02
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I'd rather just a system kinda like PvP equipment. You can add any equipment, runes, etc, that you already own; they then vanish and are unlocked for your character (or account?) and you use the same UI as PvP equipment creator. Except it's for your PvE character. All items are of course customized on creation, so if you want to add a rare skin to it, you're not going to be able to resell it (and unable to resell the original, since it's destroyed).
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Sep 13, 2009, 01:35 PM // 13:35
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#15
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Zahr Dalsk
I'd rather just a system kinda like PvP equipment. You can add any equipment, runes, etc, that you already own; they then vanish and are unlocked for your character (or account?) and you use the same UI as PvP equipment creator. Except it's for your PvE character. All items are of course customized on creation, so if you want to add a rare skin to it, you're not going to be able to resell it (and unable to resell the original, since it's destroyed).
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I'd be willing to bet Anet has considered doing this, as it has been suggested before, and they may do stupid things, but they aren't stupid people. However, the big problem is that PvP armor setup is based on max level armor for level 20 characters with 200 attribute points. PvE has a lot of stuff for characters below level 20. Would not be easy to make armor level dependant on character level (although that may be a worthwhile change). They could do it like hero armor, but then they would need to make major overhauls for all the armor crafters in the game. Why spend 1k+materials on max armor in Droknars Forge/Kaineng Center/Consulate Docks when you can spend 20g+materials on armor that would upgrade?
Just leave armor as it is. It works, and the only complaint available is from people who don't want to buy more games. Deal with the slight cost, storage issues, and/or buy the games needed to get what you want.
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Sep 13, 2009, 03:33 PM // 15:33
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#16
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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AN removed PvP only characters?!
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