Sep 16, 2009, 10:04 PM // 22:04
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#21
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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/signed for 1v1(even tho there will be a ton of griefers) i thought about it and no /notsigned sounds boring.
/signed for 2v2(same poblem BUT would make for some very fun matches)
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Sep 16, 2009, 10:36 PM // 22:36
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#22
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Frost Gate Guardian
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well... yeah, 1v1 where you choose your build would just suck. RA is bad enough with random builds, runners, tanks and whatnot.
pvp polymock? could be fun... but i think its already been suggested a few times
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Sep 16, 2009, 10:39 PM // 22:39
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#23
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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*I cast Shadow Form*
*Opponent puts up ANY defensive stance*
*I pull off snare and no block chain.*
*Opponent eats it wither he wants to or not.*
*After 15 seconds, opponent dies*
*SF easily made in through the entire 1vs1*
No. /not signed
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Sep 16, 2009, 10:47 PM // 22:47
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#24
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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/Not-signed
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD
Builds would be less focused about killing and more about making the other player quit
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Sep 16, 2009, 11:03 PM // 23:03
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#25
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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/Not-Signed.
Anyone with any sort of PvP experience in this game will easily be able to see why this is a bad idea. The game simply isn't balanced for 1v1, even the basic game mechanics aren't designed for 1v1.
A lot of newer players or even bad old players are under the impression 1v1 is ultimate display of skill. Wrong. Even RA is more of a show of individual skill than 1v1 is and that's saying something.
I could go into a lot more detail about the reasonings behind this but I'm to tired and I can't be bothered at the moment.
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Sep 16, 2009, 11:31 PM // 23:31
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#26
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Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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1v1 is the bastard child of GW.
(that means /notsigned)
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Sep 17, 2009, 12:33 AM // 00:33
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#27
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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I'd do it if people didn't take it seriously. But we've already seen how seriously some people take garbage arenas *stares at RA*
So not signed, although I would actually like to piss around in a 1v1 Arena just for the lols.
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Sep 20, 2009, 12:59 PM // 12:59
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#28
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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I thought about doing some 2v2 with friends, but this would require the two people to study carefully their builds, to balance each other in the best way, so there could be no randomness involved. However, i never tried it, so i can't say if it would be fun or not.
For 1v1, i remember that all the times i did it in scrimmages the most important choice was the profession. For example, if the other guy was a Warrior, i'd play a Ranger; if he was a Ranger, i'd play a Necro or Mes, etc.. So i think that if you go into some kind of 1v1 tournament, you will win only until your opponents are of the right profession. So, i wouldn't agree with this last PvP format.
I would like more a 6v6 PvP format, just as a step between 4v4 arenas and 8v8 HA and GvG.
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Sep 20, 2009, 10:28 PM // 22:28
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#29
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Administrator
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/notsigned. The balance isn't there and a large majority of battles will probably include a griefer.
__________________
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Sep 20, 2009, 11:01 PM // 23:01
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#30
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Frost Gate Guardian
Join Date: Nov 2006
Location: The woods
Guild: -
Profession: R/Mo
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could this work with (carefully selected) sealed deck format?
if not /unsigned
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Sep 20, 2009, 11:32 PM // 23:32
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#31
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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>1v1 in guild wars
Get out. Now.
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Sep 20, 2009, 11:50 PM // 23:50
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#32
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Quote:
Originally Posted by MagmaRed
No.... seriously, why would this be considered? As noted, it becomes a rock-paper-scissors game. Warrior would get pwned by Ele (blind), Mesmer (Empathy, Clumsiness, etc.), Ranger (cripple+degen), etc., etc., etc. Yes, second class can alleviate some of those concerns, but not all, and not enough.
Besides, I believe this has been suggested in the past, but you probably didn't do a search...
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lol your argument assumes that we share your same skill level. Many people can effectively combat an ele with a warrior...etc etc
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Sep 20, 2009, 11:51 PM // 23:51
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#33
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Quote:
Originally Posted by Zahr Dalsk
>1v1 in guild wars
Get out. Now.
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I think people are largely upset due to a fear that another title will be added, or that they will be humiliated in single combat unable to blame their team mates or the heroes for their failure.
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Sep 20, 2009, 11:55 PM // 23:55
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#34
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Quote:
Originally Posted by The Drunkard
/Not-signed
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD
Builds would be less focused about killing and more about making the other player quit
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all of these proposed end all time wasters have counters
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Sep 20, 2009, 11:58 PM // 23:58
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#35
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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personally i find 1v1 might be refreshing. It would give me the possibility to test builds in a focused setting against a variety of opponents (instead of just guildies) giving me a better idea of the potential uses of the build. Not to mention i am just bored of the other stuff
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Sep 21, 2009, 12:27 AM // 00:27
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#36
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Frost Gate Guardian
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
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Quote:
Originally Posted by Zodiac Meteor
*I cast Shadow Form*
*Opponent puts up ANY defensive stance*
*I pull off snare and no block chain.*
*Opponent eats it wither he wants to or not.*
*After 15 seconds, opponent dies*
*SF easily made in through the entire 1vs1*
No. /not signed
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Yes, what could possibly go wrong with that assumed outcome? Certainly not Shadow Form being stripped (see Signet of Disenchantment), skills being disabled (see Blackout), attack chain being interrupted (see Whirlwind/Teinai's Wind), blindness (see Throw Dirt, Dust Trap, Signet of Midnight, Smoke Powder Defense), or maybe your opponent simply outrunning you for 15 seconds until SF runs out (see movement speed increase). As more people devote their entire strategy to Shadow Form covering their complete lack of skill, I'm sure nobody will ever even think to start bringing any of these.
Quote:
Originally Posted by The Drunkard
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD
Builds would be less focused about killing and more about making the other player quit
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I'm guessing you never got past Mhenlo in the Norn tournament.
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Sep 21, 2009, 12:40 AM // 00:40
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#37
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Quote:
Originally Posted by eddie the reaper
/Not-Signed.
Anyone with any sort of PvP experience in this game will easily be able to see why this is a bad idea. The game simply isn't balanced for 1v1, even the basic game mechanics aren't designed for 1v1.
A lot of newer players or even bad old players are under the impression 1v1 is ultimate display of skill. Wrong. Even RA is more of a show of individual skill than 1v1 is and that's saying something.
I could go into a lot more detail about the reasonings behind this but I'm to tired and I can't be bothered at the moment.
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-Firstly, i have a ton of pvp experience, and i like the idea. Having fought many ppl in basically a 1v1 setting (no one around in ab facing one opponent is a good approximation) i find the game mechanics to be just fine for 1v1. Many of those encounters have been quite exciting. We should also enlighten the makers of GW that their game is just not suitable for 1v1 considering at a considerable number of points in pve they forced the player into 1v1 combat.
-I dont find inexperienced players are particularly under that impression. (wait ...did you take a survey...i certainly didnt)
-RA depends almost entirely on your team being well balanced and coordinated compared to the other team. How often does this happen? It is also subjective as to what the most important criterion for judging skill level is.
/signed
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Sep 22, 2009, 11:49 AM // 11:49
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#38
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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1vs1 in GW... ok... let's see...
/rock /paper /scissors
In GW, every single build ha a counter. There is no build that can stand on its own. NO ONE.
That makes 1vs1 merely about luck. Yeah, you may follow trends to increase your chances on predicting what most players may bring, but ultimately, it would be all about luck.
Because of that, the only 1vs1 that would work in GW1 is one that makes all players have the same stats (Skills, armor), like a modified version of dwarven brawling.
The nearest possible thing would be something like The King of Fighters or Pokemon rules: Fights are 1 on 1, but each team has various characters that they can switch during battle or after fights, that is, TAG MATCHES. But mere 1vs1 'duels'? Meh, maybe a dwarven brawling arena for festivals, but that's all, even Polymock PvP would have to be tag matches or not 1vs1 at all.
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