View Poll Results: Should MoR be split into PvP/PvE?
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signed
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160 |
64.00% |
notsigned
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80 |
32.00% |
Revert it completely
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10 |
4.00% |
Sep 18, 2009, 01:21 AM // 01:21
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#1
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Petition to split Mantra of Resolve for pvp/pve
Alright first off, i'll start with the "official" explanation on why it's nerfed.
"Mantra of Resolve is the sort of skill that can cause problems in how the game plays. We've made dramatic numerical changes to this skill, essentially changing its function from giving long-term protection against interrupts to allowing a player to only protect key skills from interruption. By reducing its duration to 5, we hope to accomplish three things: First, having much shorter duration compared to recharge will require thoughtful usage of the skill. It can still be used to protect key spell-casts but will not provide blanket protection. Second, by requiring the caster to use the skill right before casting a spell, we give enemies a chance to see that Mantra of Resolve is in effect. We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier. Third, we wanted to make the energy cost of the skill matter. Even though the skill only takes 5 energy, needing to use it right before casting a spell should be a meaningful change."
Alright this, truly only applies to a PvP enviroment with the quote:
"We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier."
I mean really does anyone care about interrupting creatures in PvE ? With Discordway, sabway, and on occasions Triple Ele running rampant in PvE interrupting only interferes on ONE crucial build in Pve, 600/smite. This kills any attempt in running 600/smite in any zone with interrupts. You could argue QZ makes it sustainable with dwarven stability, but that's truly ineffective.
My Feelings-
- WHY,,just WHY, nerf a build that's been around for all this time and has enough counters in zones that is doesn't take over the game ( See Shadow form)
- To Anet: NOT EVERY BLOODY PERSON WANTS TO FARM USING PERMA, STOP PUSHING IT ON US.
/end rant and will start with /sign
And yes Black Metal I did get this idea from you :3.
Last edited by Barrage; Sep 18, 2009 at 01:25 AM // 01:25..
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Sep 18, 2009, 01:25 AM // 01:25
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#2
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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Quote:
Originally Posted by Barrage
Second, by requiring the caster to use the skill right before casting a spell, we give enemies a chance to see that Mantra of Resolve is in effect.
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/signed
So, Anet, did you also improve the pve AI so that enemies really can see MoR, and adjust their responses accordingly? Seriously, you might want to reword that, because it smacks of insincerity about why you were too lazy to split it. Either split it or reduce the recharge accordingly.
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Sep 18, 2009, 01:26 AM // 01:26
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#3
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Krytan Explorer
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Reduce cost to 5, reduce recharge to 12, skill fixed.
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Sep 18, 2009, 01:31 AM // 01:31
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#4
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Ascalonian Squire
Join Date: Nov 2007
Location: UK
Profession: Mo/Me
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Split PvE
/signed
Maybe someone just forgot to make the 5 secs scaleable based on attribute
points lol
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Sep 18, 2009, 01:51 AM // 01:51
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#5
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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/signed - i like 600
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Sep 18, 2009, 01:52 AM // 01:52
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#6
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
I know its great for raptor farming and 600 builds... but even if that nerf is an inadvertent to the nerf for PvP, those builds also needed to be nerfed.
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Sep 18, 2009, 01:56 AM // 01:56
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#7
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Ascalonian Squire
Join Date: Oct 2007
Guild: Oz
Profession: E/
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/signed
If they don't want us to farm, lower the max for drunk/sweets/party.
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Sep 18, 2009, 02:09 AM // 02:09
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#8
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Ascalonian Squire
Join Date: Nov 2008
Location: scotland
Guild: LOD
Profession: Mo/
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/signed
if you want to nerf 600/smite fine, fair enough. But, don't shove bullcrap on us like this unless your going to nerf ALL farming builds. nerfing 600/smite and leaving SF untouched is just absurd.
so either return mantra's PVE form to what it was or nerf SF too.
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Sep 18, 2009, 02:20 AM // 02:20
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#9
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Frost Gate Guardian
Join Date: Aug 2009
Location: California
Guild: Brethren of Chaos[BoC]
Profession: Me/E
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/signed
please split it from pve(60sec) / pvp(5sec) -.-
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Sep 18, 2009, 02:25 AM // 02:25
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#10
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Academy Page
Join Date: Jul 2009
Profession: Mo/
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The nerf to a single raptor farming build has been done before but was overlooked. Sand Shards was used for raptor farming and no one signed a petition. There are other builds out there for raptor farming on a wider variety of classes including Ele's. And seeing as only 1 single popular 600/Smite farm uses MoR it wasn't aimed at 600/Smite it was aimed at PvP VoR Mesmers. The split will probably come anyways just not now and I thought just pointing out its not necessary in the first place might help u stop QQing for now.
Use this for now if u really have to farm raptors that badly.
"""X/E Raptor farmer, just don't spend the time killing until the last monster. I believe he uses Mental Block on his N/E.
this video"""
Last edited by Zesty; Sep 18, 2009 at 02:33 AM // 02:33..
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Sep 18, 2009, 02:26 AM // 02:26
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#11
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Frost Gate Guardian
Join Date: Jul 2006
Profession: Me/
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/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed
Quote:
Originally Posted by Zesty
blah blah blah insert nonsense
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You clearly don't understand the problem. Telling people to use other builds is essentially saying "don't get upset over the flexibility being destroyed! Just use permas! Permas are the answer to everything!"
Last edited by Chris616263; Sep 18, 2009 at 02:32 AM // 02:32..
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Sep 18, 2009, 02:31 AM // 02:31
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#12
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Academy Page
Join Date: Jun 2008
Guild: Adults Doing Stuff Tht Ment For [Kids]
Profession: Mo/E
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/signed. what were you thinking anet??
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Sep 18, 2009, 02:33 AM // 02:33
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#13
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Academy Page
Join Date: Mar 2009
Guild: Dunkoro Is Our [MVP]
Profession: W/
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/signed
really anet?
If you want to go and nerf PvE skills im sure theres more OP skills than that
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Sep 18, 2009, 02:36 AM // 02:36
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#14
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Academy Page
Join Date: Jul 2009
Profession: Mo/
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Quote:
Originally Posted by Chris616263
/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed
You clearly don't understand the problem. Telling people to use other builds is essentially saying "don't get upset over the flexibility being destroyed! Just use permas! Permas are the answer to everything!"
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Ok so I put in an X/E build that doesn't have anything to do with Perma and all of the sudden I'm telling you to use perma...?
I also said you will still get your update, its obvious, but to remedy the situation I added that build which is kinda similar. It just works for anything so I posted it hoping it would help. Don't flame me cuz I'm trying to help you cope for the time being -.-...
I also brought up the point the this was already overlooked once before so anet may think twice next time before nerfing a 3rd build because they don't split the skills.
Last edited by Zesty; Sep 18, 2009 at 02:41 AM // 02:41..
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Sep 18, 2009, 02:47 AM // 02:47
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#15
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Academy Page
Join Date: Jul 2009
Guild: Shattered Legends
Profession: D/
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/signed, just finished getting my 600/smite set up =(
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Sep 18, 2009, 02:52 AM // 02:52
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#16
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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I don't like the fact that they killed it. And I do wish they'd put it back for PvE for a few reasons.
First being my roomate and his girlfriend have nothing left to do together.
They used to 600/Smite Wajjun together. Can't really do it now because of Signet of Disruption carried by the mesmers. 2 of those bastages in a group can kill you even with the 30 ~ 60+ duration. :/
Second being Coldfires in the Underworld. Most of their damage output is Malestrom and it's god damn near impossible to avoid them all.
Third, I used it for general PvE on my monk, and occasionally my necromancer, in certain places so that I could actually get a skill off once in a while. :/
/Seal of Approval.
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Sep 18, 2009, 03:02 AM // 03:02
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#17
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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If you're saying that MoR shouldn't be nerfed because it hurts 600/Smite teams, please back it up by approving that Shadow Form shouldn't be nerfed either because it hurts all of their teams.
Also, /notsigned
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Sep 18, 2009, 03:04 AM // 03:04
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#18
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Ascalonian Squire
Join Date: Sep 2008
Profession: E/A
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/Signed
They could have done just a pvp update for this but no they had to screw everyone over this time.
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Sep 18, 2009, 03:11 AM // 03:11
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#19
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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/Signed
Anet reverted Finale of Restoration to fix a PvE farming build for paras, then nerfed another farming build in the same update. WTG guys.
Also, not the same thing Shayne. Shadow form allows immunity from pretty much everything.
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Sep 18, 2009, 03:16 AM // 03:16
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#20
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Axel Zinfandel
Also, not the same thing Shayne. Shadow form allows immunity from pretty much everything.
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Pretending that Shadow Form doesn't have counters or a weakness? You don't think that 600/Smite allows you to tackle too much in PvE?
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