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Old Sep 27, 2009, 07:15 PM // 19:15   #1
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Default Buff to Balthazar's Pendulum

It's been a while since "Brace Yourself!" was buffed, but yet Balthazar's Pendulum was not changed at all. In a PvE perspective, Balthazar's Pendulum is rather useless.
Can it be buffed to either knockdown all foes adjacent to the target, or can it just knock one guy down and deal ridiculous damage back?
I'm rather dry on ideas because it'd be nice if it could be a little bit more comparable to "Brace Yourself!"
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Old Sep 27, 2009, 08:10 PM // 20:10   #2
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I agree that it is a rather underpowered elite. I like the damage Idea, either that or increase the number of knockdowns it effects.

/signed
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Old Sep 27, 2009, 08:12 PM // 20:12   #3
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For PvE single target anti KD is an ok idea, but the all adjacent gives me a happy
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Old Sep 27, 2009, 08:20 PM // 20:20   #4
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i dont see adding adjacent range to be that effective especially for pvp, which is where the skill should theoretically shine. In pve use I am unstoppable or use shield of judgement if you want adjacent knockdowns.
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Old Sep 27, 2009, 08:29 PM // 20:29   #5
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I think maybe a 40...100 holy dmg add on would make me consider using it in some areas
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Old Sep 27, 2009, 08:29 PM // 20:29   #6
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When is anti-KD ever needed in PvE? Really balth's pendulum as an elite in PvE would exist only in farming or flat out terrible builds.

It doesn't need a buff in PvP. When it had seen play it generated a ton of complaints.
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Old Sep 27, 2009, 08:45 PM // 20:45   #7
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Quote:
Originally Posted by Reverend Dr View Post
When is anti-KD ever needed in PvE?
Any place with giants, dolyaks, rot wallows, ice golems, monk nightmares, hydras, etc.
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Old Sep 27, 2009, 08:48 PM // 20:48   #8
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I'd say change the functionality to:

Elite Enchantment Spell. For 5...9...10 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead.

So basically, for the duration of whatever your attribute is set at, Whenever the ally is supposed to be knocked down, the foe just knocks himself down.

I don't see too much imbalance coming from this as the duration can't go much higher than 10 unless you use consumable buffs (which can only be used in PvE, not PvP) and not everyone has them. My point being how many times will one person knock down their target, this would be anti knockdown primarily for one friend to fend off knockdowns from say multiple warriors.

As far as damage goes, nah....we already have Shield of Judgment to cause enemy damage and knockdown when they just hit the target.

Quote:
Originally Posted by Reverend Dr View Post
When is anti-KD ever needed in PvE? Really balth's pendulum as an elite in PvE would exist only in farming or flat out terrible builds.

It doesn't need a buff in PvP. When it had seen play it generated a ton of complaints.
Who's to say it HAD seen play, now that you say it generated a ton of complaints I'm about to use it just to piss off people.
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Old Sep 27, 2009, 08:55 PM // 20:55   #9
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Make it stop the time so monks can heal forever and ever together.
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Old Sep 27, 2009, 09:21 PM // 21:21   #10
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Quote:
Originally Posted by Reverend Dr View Post
When is anti-KD ever needed in PvE? Really balth's pendulum as an elite in PvE would exist only in farming or flat out terrible builds.
This. With its current function, it's hard to make it useful in PvE. Anti-kd is rarely needed, and if you really need it there are good non-elite skills you can use.
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Old Sep 27, 2009, 09:21 PM // 21:21   #11
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Buff it.. /signed.
Buff all skills to:
Skill, for 100 seconds you are immortal and deal infinite damage to target foe within compass range. Recharge: 10 seconds. energy cost:5

Srsly.. /signed.
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Old Sep 27, 2009, 09:29 PM // 21:29   #12
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/signed for the whenever buff to it from chris. I was gonna say that to but he beat me to it
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Old Sep 27, 2009, 09:33 PM // 21:33   #13
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Make it non-elite and affect the entire party.

Thus a handy utility skill for certain areas without needing to waste an elite slot or make it overpowered.
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Old Sep 27, 2009, 10:13 PM // 22:13   #14
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Quote:
Originally Posted by mathiastemplar View Post
Buff it.. /signed.
Buff all skills to:
Skill, for 100 seconds you are immortal and deal infinite damage to target foe within compass range. Recharge: 10 seconds. energy cost:5

Srsly.. /signed.
Signed, but make it a 1/2 sec recharge skill that costs 1 energy
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Old Sep 27, 2009, 11:03 PM // 23:03   #15
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Quote:
Originally Posted by Chrisworld View Post
Who's to say it HAD seen play, now that you say it generated a ton of complaints I'm about to use it just to piss off people.
rawr's 4 monk build

I don't mean RA rage of "noob runner monk", I mean legitimate complaints.
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Old Sep 28, 2009, 01:26 AM // 01:26   #16
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Do not want current Balth's Pendulum. A buff/change would be appropriate.



~LeNa~
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Old Sep 28, 2009, 01:48 AM // 01:48   #17
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Quote:
Originally Posted by Zahr Dalsk View Post
Make it non-elite and affect the entire party.

Thus a handy utility skill for certain areas without needing to waste an elite slot or make it overpowered.
The problem with this suggestion is that it would make knockdowns from enemies in PvE completely useless. It's essentially an easy button to counter something that shouldn't be a problem.
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Old Sep 28, 2009, 02:58 AM // 02:58   #18
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/Signed only if they buff it to a non anti-KD state. anti-KD is not needed in PvE save for running, and despite what a previous poster said about monsters with KD skills, it's much easier to simply ignore the KD and move on.

I'd personally like to see an elite Reversal of Damage out of it
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Old Sep 28, 2009, 03:45 AM // 03:45   #19
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Quote:
Originally Posted by Arkantos View Post
The problem with this suggestion is that it would make knockdowns from enemies in PvE completely useless. It's essentially an easy button to counter something that shouldn't be a problem.
Knockdowns from enemies in PvE also aren't much of a problem in the first place, though, so having this as a counter wouldn't do much beyond make gameplay a bit more convenient against enemies with AoE KD abilities.

As the skill stands now, of course, it might as well not exist.
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Old Sep 28, 2009, 04:36 AM // 04:36   #20
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I think it'd be cool to make it an Elite version of Reversal of Damage, similar to Mark of Protection versus Reversal of Fortune. But even with careful balance efforts, doing this would obviously open up some dangerous territory for farming and PvP abuse, so while it sounds interesting I can imagine it might create way more problems than it solves.
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