Sep 28, 2009, 05:06 PM // 17:06
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#1
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Reaper's Sweep
What's this? Reaper made a thread involving dervishes that isn't about reworking them or buffing them or nerfing their competition?
Currently, Reaper's Sweep is very similar in purpose to Wounding Strike. This seems kind of meaningless to me, so:
Reaper's Sweep
5 energy, 8 recharge
Deals +10...34 damage. Inflicts Cracked Armor condition (5...17 seconds) if target was above 50% Health. Removes one enchantment if target was below 50% Health.
There currently aren't enough ways to inflict Cracked Armor, so this would be just one more. It's just an idea, so it doesn't really matter to me how this pans out. Discuss.
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Sep 28, 2009, 05:18 PM // 17:18
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#2
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Banned
Join Date: Sep 2009
Guild: Farmers Of Europe
Profession: N/P
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Quote:
Originally Posted by reaper with no name
What's this? Reaper made a thread involving dervishes that isn't about reworking them or buffing them or nerfing their competition?
Currently, Reaper's Sweep is very similar in purpose to Wounding Strike. This seems kind of meaningless to me, so:
Reaper's Sweep
5 energy, 8 recharge
Deals +10...34 damage. Inflicts Cracked Armor condition (5...17 seconds) if target was above 50% Health. Removes one enchantment if target was below 50% Health.
There currently aren't enough ways to inflict Cracked Armor, so this would be just one more. It's just an idea, so it doesn't really matter to me how this pans out. Discuss.
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dude go read many ele and mesmer skill's, alot of Air Magic skills can crack armor, the way i see it is Reapers are those things that take souls, so it should work like this:
Reaper's Sweep
5 energy, 3 sec recharge
Steals 15...85 health. Steals an additional 5...20 health if target was above 75% Health. Removes all enchantments if target was below 25% Health(and does not steal health).
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Sep 28, 2009, 05:34 PM // 17:34
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#3
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Physical - uses crackeld armor to power skills
Caster - inflicks clackled armor to support physicals
No physical is able to inflict crackled armor, no caster can use crackled armor to power its skills ...
Dervish is physical ... making it inflick cracled would be class rework. And buff
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Sep 28, 2009, 06:24 PM // 18:24
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#4
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Academy Page
Join Date: Jun 2009
Profession: Mo/
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Quote:
Originally Posted by zwei2stein
Physical - uses crackeld armor to power skills
Caster - inflicks clackled armor to support physicals
No physical is able to inflict crackled armor, no caster can use crackled armor to power its skills ...
Dervish is physical ... making it inflick cracled would be class rework. And buff
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This sums it up. Although dervs are a bit UP imo.
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Sep 28, 2009, 06:56 PM // 18:56
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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I say rework aura slicer since it was better before, now it just inflicts bleeding..
Aura Slicer
Attack Skill, If you are under the effects of an enchantment this attack inflicts cracked armor 3...17 seconds and deals +1...17 damage
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Sep 28, 2009, 08:40 PM // 20:40
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#6
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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why would you want to nerf reaper's sweep? deep wound > cracked armor.
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Sep 28, 2009, 09:08 PM // 21:08
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#7
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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I like it the way it is, currently it puts pressure on caster by removing any enchantment they put on themselves as protection (example: prot spirit) is the target is above 50%, and once they do under 50% it provides a nice spike if the target has no deep wound.
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Sep 28, 2009, 10:28 PM // 22:28
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#8
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Quote:
Originally Posted by king_trouble
I like it the way it is, currently it puts pressure on caster by removing any enchantment they put on themselves as protection (example: prot spirit) is the target is above 50%, and once they do under 50% it provides a nice spike if the target has no deep wound.
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^ This.
Reapers sweep is good as it is, I don't see any reason to nerf it as described in the original post. :/
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Sep 28, 2009, 11:01 PM // 23:01
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#9
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Reapers is enchant removal, +dmg, and deep wound, on an 8 second recharge. Wounding is bleeding and deep wound on a 3 second recharge. I don't see how the skills are really all that similar.
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Sep 28, 2009, 11:07 PM // 23:07
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#10
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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Simple dif between both skills is thier purpose, reapers is to provide spikes and enchantment removal, while wounding is to spread around deep wound around the the entire opposition
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Sep 28, 2009, 11:08 PM // 23:08
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by zwei2stein
Physical - uses crackeld armor to power skills
Caster - inflicks clackled armor to support physicals
No physical is able to inflict crackled armor, no caster can use crackled armor to power its skills ...
Dervish is physical ... making it inflick cracled would be class rework. And buff
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Except I think dervish is hardly a pure physical profession nor is it a pure spellcasting profession when playing it out. Enchantment spells like HoF, AoHM account for up to 50-60% of the damage dealt, without those buffs, their damage would be extremely paltry. It is a hybrid. Having a weapon mastery doesn't automatically qualify it as being in the same ranks with the warriors and sins. You don't see people using ritualists in the same role as monks would in PVP do you?
On-Topic: However if people had been treating dervish as martial profession, of all conditions they can pick, why do they choose cracked armor for an elite skill? Warriors, assassins, rangers, paragons all have means to inflict dazed condition, a trump card against annoying spellcasters.
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Sep 29, 2009, 07:48 PM // 19:48
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#12
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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if you actually depend on dazed to take down a caster then you must be doing something wrong.
and no one takes cracked armor unless it is a spike build in which case you could have a caster use it to help against higher armored warriors/rangers. cracked armor doesn't have any effect on spellcasters since it doesn't bring the armor level below 60 so if you wanted to change reaper's to inflict cracked armor it would be worthless most of the time.
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Sep 29, 2009, 07:51 PM // 19:51
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#13
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Reaper's is fine as it is.
And don't compare it to WS, that needs nerfing, not Reapre's buffing.
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Sep 29, 2009, 08:21 PM // 20:21
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by turbo234
if you actually depend on dazed to take down a caster then you must be doing something wrong.
and no one takes cracked armor unless it is a spike build in which case you could have a caster use it to help against higher armored warriors/rangers. cracked armor doesn't have any effect on spellcasters since it doesn't bring the armor level below 60 so if you wanted to change reaper's to inflict cracked armor it would be worthless most of the time.
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You are talking about PvP. HM is a different story. Tho it still doesn't answer the mystery why dervish lack any means to inflict daze as a profession with weapon mastery.
Last edited by Catchphrase; Sep 29, 2009 at 08:24 PM // 20:24..
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Sep 29, 2009, 08:29 PM // 20:29
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#15
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Quote:
Originally Posted by Catchphrase
You are talking about PvP. HM is a different story. Tho it still doesn't answer the mystery why dervish lack any means to inflict daze as a profession with weapon mastery.
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They don't get daze because it would be AoE as a scythe attack and anyway, just take Skull Crack or Technobabble. Each class shouldn't be able to do everything.
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Sep 29, 2009, 08:32 PM // 20:32
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#16
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Ascalonian Squire
Join Date: Sep 2008
Location: Holland
Guild: The Mirror of Reason [SNOW]
Profession: D/
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please. i beg you. stop whining about dervishes. my main is a derv too and im happy he way he is. please just stop.
OT: Reaper to me has more to do with ench removal n stuf, so maek it remove enchants and ittl be moar epic
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Sep 29, 2009, 08:38 PM // 20:38
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by Short
They don't get daze because it would be AoE as a scythe attack and anyway, just take Skull Crack or Technobabble. Each class shouldn't be able to do everything.
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If your words echo some truth in the case of rangers... I am not suggesting dazed to be inflicted through a scythe attack skill anyway, it could be a elite mysticism touch skill like headbutt. Anyway, every skill updates has shown that anet has no sense of direction on what dervish is supposed to be doing, how would we be any wiser than them?
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Sep 30, 2009, 02:40 AM // 02:40
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#18
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Die You Infidel
please. i beg you. stop whining about dervishes. my main is a derv too and im happy he way he is. please just stop.
OT: Reaper to me has more to do with ench removal n stuf, so maek it remove enchants and ittl be moar epic
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This. reaper's endless complaining about every little aspect of Dervishes is getting pretty annoying.
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Sep 30, 2009, 09:14 PM // 21:14
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#19
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by reaper with no name
What's this? Reaper made a thread involving dervishes that isn't about reworking them or buffing them or nerfing their competition?
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Where? This one's about buffing an extremly strong skill so that it could be abused by all the r/d's +a/d's
As already stated, casters can apply cracked armor because they can't abuse it; daze works the opposite way (FD is the exception, it's weak in pvp though.)
/notsigned
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Oct 01, 2009, 08:59 AM // 08:59
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#20
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Catchphrase
Except I think dervish is hardly a pure physical profession nor is it a pure spellcasting profession when playing it out. Enchantment spells like HoF, AoHM account for up to 50-60% of the damage dealt, without those buffs, their damage would be extremely paltry. It is a hybrid. Having a weapon mastery doesn't automatically qualify it as being in the same ranks with the warriors and sins. You don't see people using ritualists in the same role as monks would in PVP do you?
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More importantly, in fact...
Dervishes actually don't have any skills that key off Cracked Armour any more. Seriously... it used to be Aura Slicer until that skill got changed, but now they don't - meaning that putting Cracked Armour and a skill that exploits it on the same character is still going to require using a secondary profession (and, on a casual inspection, the only skill that keys off Cracked Armour that's going to be useful to a Dervish that we've already established has to be using a scythe seems to be Distracting Strike).
One thing to watch out for, though, is that if a hypothetical Cracked Armour inflictor is reasonably convenient for scythewarriors to use we could end up seeing a (cracked armour)/Body Blow combination.
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