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Old Sep 30, 2009, 09:16 PM // 21:16   #21
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/notsigned

CC abilities are pretty annoying and only exist in other MMOs usually because of the large scale of the fights. For PvP (8v8) or PvE (8 players against 4-8 high level monsters) this isn't really necessary.
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Old Sep 30, 2009, 11:05 PM // 23:05   #22
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/notsigned. If it was going to be implemented it should have been done at the start of the game, not where we are now. Adding a new mechanic is unnecessary and would create a lot of new balance problems.
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Old Sep 30, 2009, 11:31 PM // 23:31   #23
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GW1 has no z-axis, built with it, can't change it.

GW2 will have z-axis, jumps, swimming, the works.

It will be better in Guild Wars 2, Charr/Golems will have something special to this ability.
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Old Oct 01, 2009, 05:01 AM // 05:01   #24
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Quote:
Originally Posted by castroman101 View Post
Would this require anet to implement a new animation?
I think this should just be the same animation as ROJ going off.

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Old Oct 02, 2009, 07:41 AM // 07:41   #25
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Cool idea, but we already have knockdown. If it offers pretty much the same effect, why bother? If you want to be a few steps away from your opponent, knock 'em down or snare.
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