Oct 01, 2009, 11:22 PM // 23:22
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#1
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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Signet of Creation
Make Signet of Creation(PvE) affect any rituals (or creations). The current version is obsolete with PvE binding rituals only.
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Oct 01, 2009, 11:37 PM // 23:37
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#2
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Not sarcasm
From you know who
Your thread confuses me. Seriously...buff rits?
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Oct 01, 2009, 11:42 PM // 23:42
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#3
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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For once I agree with the IntrospectivePirate that's currently not trolling.
Ohh, I get it... I think.
You have Signet of Creation to affect skills like Symbosis, Animate Bone minions etc.
It make it more useful for non-spirit spam rits, /signed
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Oct 01, 2009, 11:44 PM // 23:44
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#4
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Quote:
Originally Posted by Zodiac Meteor
For once I agree with the IntrospectivePirate that's currently not trolling.
Ohh, I get it... I think.
You have Signet of Creation to affect skills like Symbosis, Animate Bone minions etc.
It make it more useful for non-spirit spam rits, /signed
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So...after this buff we make it elite eh?
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Oct 02, 2009, 01:42 AM // 01:42
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#5
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Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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Quote:
Originally Posted by IntrospectivePirate
So...after this buff we make it elite eh?
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why does it have to be an elite to be more functional?
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Oct 02, 2009, 02:07 AM // 02:07
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#6
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Quote:
Originally Posted by drunk n angry
why does it have to be an elite to be more functional?
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Elite only because it too powerful for ordinary skill.
Leave this stuff to sober rational people.
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Oct 02, 2009, 02:18 AM // 02:18
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#7
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Forge Runner
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/notsigneddddddd
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Oct 02, 2009, 03:19 AM // 03:19
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#8
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/signed for affecting minions.
If recharge time is shortened a bit too.
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Oct 02, 2009, 03:39 AM // 03:39
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#9
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Ascalonian Squire
Join Date: May 2009
Guild: League of Arrows
Profession: R/
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affect all rituals yes, minions too no
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Oct 02, 2009, 05:44 PM // 17:44
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#10
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Banned
Join Date: Sep 2009
Location: Isle of Meditation
Profession: R/
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Signet of Creation? Is that the skill that gives you extra health/energy whenever you animate a creature or spirit (so even necros can use it when they make minions)? If so, it's already like the way you're suggesting; unless I'm thinking of Boon of Creation.
But if I am thinking of Boon of Creation, why not use it instead of Signet?
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Oct 02, 2009, 08:40 PM // 20:40
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#11
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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SoC makes the next couple Binding Rituals cast instantly.
Unfortunately since Binding Rituals mostly already cast in 1/4 of a second, it's kind of pointless.
Actually, a nice idea might be to make it a long-duration instant-cast signet that gives a percentage decrease to all summon skills (spirits, minions, asura summons, etc) cast time; an effect similar to Bloodstained Insignia but as an item.
That or perhaps increases levels of summoned creatures.
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Oct 02, 2009, 10:58 PM // 22:58
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#12
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Banned
Join Date: Sep 2009
Location: Isle of Meditation
Profession: R/
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Ah okay, thanks Zahr.
And you're right; rits already cast spirits uber fast now, and I think they're fine as is.
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Oct 03, 2009, 04:18 AM // 04:18
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#13
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Krytan Explorer
Join Date: Sep 2009
Guild: [SMF]
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eh
/signed
and elite idea:
/signed
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Oct 03, 2009, 08:00 PM // 20:00
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#14
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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Quote:
Originally Posted by Zahr Dalsk
SoC makes the next couple Binding Rituals cast instantly.
Unfortunately since Binding Rituals mostly already cast in 1/4 of a second, it's kind of pointless.
Actually, a nice idea might be to make it a long-duration instant-cast signet that gives a percentage decrease to all summon skills (spirits, minions, asura summons, etc) cast time; an effect similar to Bloodstained Insignia but as an item.
That or perhaps increases levels of summoned creatures.
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there are Nature Rituals to consider too, that take up to 5 sec of casting time.
My original idea was mainly aiming those rituals, to make SoC usefull and keep its current functionnality.
Extension to other creations like minions is open to discussion but would probably not break the game
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Oct 03, 2009, 09:35 PM // 21:35
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#15
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Nobody cares about nature rituals.
The idea of extending it to things like minions would be to make Rt/N minion master more viable for use by human players.
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Oct 06, 2009, 12:39 PM // 12:39
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, it had a bug that reduced the cast time to 1/4, so rituals where interruptable anyways. It seems it was fixed and now really casts them instantly.
But anyways, it would be nice to see its use with any other created creature.
That would include Asuran skills, since they actually create polymock figurines, they don't summon real creatures, that's why they are affected by Spawning Power health increase.
Instant casting for Ritualist spirits and a % casting reduction for other creatures would be a nice up for muticlassing Ritualists.
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Oct 06, 2009, 03:24 PM // 15:24
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#17
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Frost Gate Guardian
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signed. Make useless skills useful.
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