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Old Oct 01, 2009, 11:22 PM // 23:22   #1
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Default Signet of Creation

Make Signet of Creation(PvE) affect any rituals (or creations). The current version is obsolete with PvE binding rituals only.
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Old Oct 01, 2009, 11:37 PM // 23:37   #2
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Not sarcasm

From you know who

Your thread confuses me. Seriously...buff rits?
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Old Oct 01, 2009, 11:42 PM // 23:42   #3
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For once I agree with the IntrospectivePirate that's currently not trolling.

Ohh, I get it... I think.

You have Signet of Creation to affect skills like Symbosis, Animate Bone minions etc.

It make it more useful for non-spirit spam rits, /signed
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Old Oct 01, 2009, 11:44 PM // 23:44   #4
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Quote:
Originally Posted by Zodiac Meteor View Post
For once I agree with the IntrospectivePirate that's currently not trolling.

Ohh, I get it... I think.

You have Signet of Creation to affect skills like Symbosis, Animate Bone minions etc.

It make it more useful for non-spirit spam rits, /signed
So...after this buff we make it elite eh?
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Old Oct 02, 2009, 01:42 AM // 01:42   #5
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Quote:
Originally Posted by IntrospectivePirate View Post
So...after this buff we make it elite eh?
why does it have to be an elite to be more functional?
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Old Oct 02, 2009, 02:07 AM // 02:07   #6
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Quote:
Originally Posted by drunk n angry View Post
why does it have to be an elite to be more functional?
Elite only because it too powerful for ordinary skill.

Leave this stuff to sober rational people.
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Old Oct 02, 2009, 02:18 AM // 02:18   #7
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/notsigneddddddd
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Old Oct 02, 2009, 03:19 AM // 03:19   #8
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/signed for affecting minions.

If recharge time is shortened a bit too.
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Old Oct 02, 2009, 03:39 AM // 03:39   #9
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affect all rituals yes, minions too no
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Old Oct 02, 2009, 05:44 PM // 17:44   #10
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Signet of Creation? Is that the skill that gives you extra health/energy whenever you animate a creature or spirit (so even necros can use it when they make minions)? If so, it's already like the way you're suggesting; unless I'm thinking of Boon of Creation.

But if I am thinking of Boon of Creation, why not use it instead of Signet?
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Old Oct 02, 2009, 08:40 PM // 20:40   #11
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SoC makes the next couple Binding Rituals cast instantly.

Unfortunately since Binding Rituals mostly already cast in 1/4 of a second, it's kind of pointless.

Actually, a nice idea might be to make it a long-duration instant-cast signet that gives a percentage decrease to all summon skills (spirits, minions, asura summons, etc) cast time; an effect similar to Bloodstained Insignia but as an item.

That or perhaps increases levels of summoned creatures.
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Old Oct 02, 2009, 10:58 PM // 22:58   #12
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Ah okay, thanks Zahr.

And you're right; rits already cast spirits uber fast now, and I think they're fine as is.
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Old Oct 03, 2009, 04:18 AM // 04:18   #13
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eh
/signed

and elite idea:
/signed
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Old Oct 03, 2009, 08:00 PM // 20:00   #14
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Quote:
Originally Posted by Zahr Dalsk View Post
SoC makes the next couple Binding Rituals cast instantly.

Unfortunately since Binding Rituals mostly already cast in 1/4 of a second, it's kind of pointless.

Actually, a nice idea might be to make it a long-duration instant-cast signet that gives a percentage decrease to all summon skills (spirits, minions, asura summons, etc) cast time; an effect similar to Bloodstained Insignia but as an item.

That or perhaps increases levels of summoned creatures.
there are Nature Rituals to consider too, that take up to 5 sec of casting time.
My original idea was mainly aiming those rituals, to make SoC usefull and keep its current functionnality.
Extension to other creations like minions is open to discussion but would probably not break the game
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Old Oct 03, 2009, 09:35 PM // 21:35   #15
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Nobody cares about nature rituals.

The idea of extending it to things like minions would be to make Rt/N minion master more viable for use by human players.
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Old Oct 06, 2009, 12:39 PM // 12:39   #16
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Well, it had a bug that reduced the cast time to 1/4, so rituals where interruptable anyways. It seems it was fixed and now really casts them instantly.

But anyways, it would be nice to see its use with any other created creature.
That would include Asuran skills, since they actually create polymock figurines, they don't summon real creatures, that's why they are affected by Spawning Power health increase.

Instant casting for Ritualist spirits and a % casting reduction for other creatures would be a nice up for muticlassing Ritualists.
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Old Oct 06, 2009, 03:24 PM // 15:24   #17
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signed. Make useless skills useful.
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