Oct 05, 2009, 11:37 AM // 11:37
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#61
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by The Drunkard
Why is it pathetic to ask to bring back a solo farm? There hasn't been any new content for a long time, so the only thing left to do is grind for money.
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That is the whole point. Doing the campaigns all over again is dull but running around the same area to farm is not? Are you sure you want to play GW not WOW?
No I do not want to get more buffs. I already have to gimp my heroes cause playing the game with those op skills/builds is boring. No I do not have fun when HM mobs die before I reach them with my warrior.
This game is now looking more like a barbie contest. Who gets the most expensive clothing and gear and title under cool cape is the leetest. All is about getting this stuff. I do not want to make it easier cause it makes the game boring for me.
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Oct 05, 2009, 11:48 AM // 11:48
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#62
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
It's not like reverting will ruin the game. Until pve skills and consets are removed from the game the game will never be "hard"
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It won't ruin the game, but giving PvE more overpowered batshit skills isn't exactly making the game better. You're implying that the game will never be hard because of PvE skills/consumables, so why make the game even easier? There's no need to revert splinter weapon.
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Oct 06, 2009, 12:32 AM // 00:32
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#63
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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By the same token PvE is extremely easy. Drawing the line at splinter weapon when [insert any number of other things] is running rampant, doesn't make a whole heap of a lot of sense either.
Now, I'm all for the large change that would change PvE away from the incredibly easy and overpowered push button builds that dominate it, but we all know that would be so poorly received that Anet isn't going to do it.
I do generally side with "not wasting time on irrelevant changes," but I also explicitly hate when skills are changed because of something else Anet didn't or hasn't addressed. VoD NPC balling as was the case with splinter and the tiebreaker as was the case with Finale of Restoration.
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Oct 09, 2009, 10:10 AM // 10:10
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#64
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Desert Nomad
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Quote:
Originally Posted by Shasgaliel
To break a game even more so you can farm something easier....
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Reverting splinter would not "break the game". LOL if you seriously think it would.
Splinter Weapon wasn't breaking the game (PvE) before it got nerfed. Reverting now, wouldn't make a lot of difference to regular PvE where its rare to see mobs of 4+ adjacent monsters, standing there stationary waiting for the multiple Splinter bombs it would take to kill them.
If anything, it would make PvE harder, not more broken - because monsters with Splinter Weapon could really punish bad positioning by button-mash players.
You could ball up enemies to make Splinter more effective... but again that requires "smart" play rather than button-mashing, and I think smarter play is a good thing to promote. And even with good tactics, reverted Splinter wouldn't be able to insta-kill mobs... so I don't see it as OP. In order to "break the game" all mobs would have to clump together, and stay there while the player goes through 3 or 4 cycles of casting Splinter Weapons, and getting off their buffed attacks. Does that sound realistic? Not to me.
So why bother to revert? Because it would make monsters with Splinter more dangerous, promote smarter play, and yes - to revive some old farming spots. Is that such a bad thing? It would mean more options and professions to use, for those who choose to farm. More variety is good, and it's not as if Turai margonite farming would overshadow eg. Raptor farming. Far from it. (Turai farming = 12 kills/minute, Raptor farming = 27+ kills/minute)
Last edited by Riot Narita; Oct 09, 2009 at 10:54 AM // 10:54..
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Oct 09, 2009, 03:10 PM // 15:10
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#65
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Hissy
You could ball up enemies to make Splinter more effective... but again that requires "smart" play rather than button-mashing, and I think smarter play is a good thing to promote. And even with good tactics, reverted Splinter wouldn't be able to insta-kill mobs... so I don't see it as OP. In order to "break the game" all mobs would have to clump together, and stay there while the player goes through 3 or 4 cycles of casting Splinter Weapons, and getting off their buffed attacks. Does that sound realistic? Not to me.
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This. Splinter Weapon in PvE was not a matter of mashing buttons; the player actually had to try to get the enemies in one place.
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Oct 09, 2009, 05:42 PM // 17:42
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#66
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by Elephantaliste
powerfull enough, that's why it is still one of most used Rit skills.
/unsigned
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because most other dmg spells from rits in the channeling are plain trash
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Oct 10, 2009, 09:29 AM // 09:29
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#67
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Hissy
So why bother to revert? Because it would make monsters with Splinter more dangerous, promote smarter play, and yes - to revive some old farming spots. Is that such a bad thing? It would mean more options and professions to use, for those who choose to farm. More variety is good {snip}
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These arguments could be made equally about any number of skills that don't see use, with the added bonus that you'd be bringing new skills into viability instead of simply making an already popular skill even better.
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Oct 10, 2009, 10:45 AM // 10:45
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#68
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Desert Nomad
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Quote:
Originally Posted by draxynnic
These arguments could be made equally about any number of skills that don't see use, with the added bonus that you'd be bringing new skills into viability instead of simply making an already popular skill even better.
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While that would be a good thing, it's not quite the same. We're asking to REVERT the skill... so the live team would need no discussion, no choosing which skills, no balance testing needed etc. Just flick the switch so it's back the way it was.
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Oct 10, 2009, 12:49 PM // 12:49
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#69
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Hissy
While that would be a good thing, it's not quite the same. We're asking to REVERT the skill... so the live team would need no discussion, no choosing which skills, no balance testing needed etc. Just flick the switch so it's back the way it was.
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Did the "issue" why they "nerfed" it changed ? Maybe you think you know why and you dont. They did it for something , if that "something" is still there they wont revert SW. Anyway , not needed at all , it doesnt feel like a nerfed skill that has to be changed again.
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Oct 10, 2009, 08:07 PM // 20:07
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#70
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Desert Nomad
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Quote:
Originally Posted by Tenebrae
Did the "issue" why they "nerfed" it changed ? Maybe you think you know why and you dont.
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It was a PvP issue. It's common knowledge. Everyone knows why it was nerfed... except you. If you'd bothered to read the thread before wading in, you would have known too.
Quote:
Originally Posted by Tenebrae
They did it for something , if that "something" is still there they wont revert SW.
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That "something" was in PvP. I don't think it's still a problem in PvP, but regardless - we are not asking for the skill to change in PvP. We are asking for a revert in PvE - where it was NOT considered a problem.
Last edited by Riot Narita; Oct 10, 2009 at 11:56 PM // 23:56..
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Oct 11, 2009, 01:51 AM // 01:51
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#71
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Hissy
It was a PvP issue. It's common knowledge. Everyone knows why it was nerfed... except you. If you'd bothered to read the thread before wading in, you would have known too.
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You are wrong. I read the thread and check me on second page. You and that "everyone" think that , some other ppl dont. For anything else , read #27.
Quote:
Originally Posted by Hissy
That "something" was in PvP. I don't think it's still a problem in PvP, but regardless - we are not asking for the skill to change in PvP. We are asking for a revert in PvE - where it was NOT considered a problem.
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Nah it wasnt and btw pvp version has longer recharge and does less damage. Pve version is strong , therefore theres no real need to make that skill stronger. Like i said before not needed , not at all.
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Oct 11, 2009, 03:30 AM // 03:30
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#72
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Tenebrae
You are wrong. I read the thread and check me on second page. You and that "everyone" think that , some other ppl dont. For anything else , read #27.
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You are wrong.
There was splinter weapon, hit everything adjacent to your target.
GvG, VoD, splinter weapon annihilated NPCs that back then humped each other.
There was no PvE/PvP split, both were nerfed.
I'll just yeah bro Shayne on this. http://wiki.guildwars.com/wiki/Arena..._November_2007
Splinter Weapon: Functionality changed to: "For 20 second[s], target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage on up to 3 adjacent foes."
Splinter Weapon has turned the Victory or Death period in Guild vs. Guild matches into an NPC bloodbath. This in turn has lessened importance of early tactical maneuvers to kill NPCs earlier in the match. The new target limit should keep its power in check for this situation. Even so, we know that Splinter Weapon has been a favorite skill in high-end PvE and will be watching this change closely.
According to the end of this dev update, if had a decent chance of being reverted, but since GvG wasn't changing and they most likely forgot about it after the PvE/PvP split, this actually should be changed.
And I don't need to read Magma's Posts, most of them are more arrogant than you.
Quote:
Originally Posted by Tenebrae
Nah it wasnt and btw pvp version has longer recharge and does less damage. Pve version is strong , therefore theres no real need to make that skill stronger. Like i said before not needed , not at all.
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Are any buffs needed?
Last edited by IronSheik; Oct 11, 2009 at 03:34 AM // 03:34..
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Oct 11, 2009, 08:07 AM // 08:07
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#73
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Hissy
Reverting splinter would not "break the game". LOL if you seriously think it would.
Splinter Weapon wasn't breaking the game (PvE) before it got nerfed. Reverting now, wouldn't make a lot of difference to regular PvE where its rare to see mobs of 4+ adjacent monsters, standing there stationary waiting for the multiple Splinter bombs it would take to kill them.
If anything, it would make PvE harder, not more broken - because monsters with Splinter Weapon could really punish bad positioning by button-mash players.
You could ball up enemies to make Splinter more effective... but again that requires "smart" play rather than button-mashing, and I think smarter play is a good thing to promote. And even with good tactics, reverted Splinter wouldn't be able to insta-kill mobs... so I don't see it as OP. In order to "break the game" all mobs would have to clump together, and stay there while the player goes through 3 or 4 cycles of casting Splinter Weapons, and getting off their buffed attacks. Does that sound realistic? Not to me.
So why bother to revert? Because it would make monsters with Splinter more dangerous, promote smarter play, and yes - to revive some old farming spots. Is that such a bad thing? It would mean more options and professions to use, for those who choose to farm. More variety is good, and it's not as if Turai margonite farming would overshadow eg. Raptor farming. Far from it. (Turai farming = 12 kills/minute, Raptor farming = 27+ kills/minute)
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It wouldn't break it, but it wouldn't exactly fix anything.
It wasn't breaking the game, but it was extremely powerful. And it would make a difference, because any decent player can pull a group and ball them up. It's been said before, but I'll say it again. PvE is already easy enough, we don't need to make a powerful skill even more powerful.
You're right, it would make the game more difficult for terrible players who ball up in AoE. For somewhat decent players, it wouldn't make a difference. For decent/good players, it would make it easier.
The way splinter weapon currently is already promotes more tactical play, so don't think reverting it will make much of a difference. It wouldn't insta-kill mobs, but you're missing the point. You're asking to take a powerful skill and make it more powerful. That makes no sense. If splinter weapon was terrible, then yes, a revert would make sense. But no, it's already powerful enough.
1) It would only make enemies who have splinter weapon more dangerous to terrible players who are all adjacent. To everyone else, no difference at all.
2) As I already said, the current splinter weapon already promotes more tactical play.
3) We don't need to bring back the old splinter weapon farming spots. The ability to ball up a massive group of enemies and kill them like it was nothing by yourself isn't something that should be brought back into the game.
Going by your logic that more variety is good, then we might as well revert every nerfed skill in PvE, and remove AoE scatter. Who cares how dumbed down and easy the game is as long as there's variety, right?
Bottom line is, powerful skills do not need to be made more powerful. It's really as simple as that.
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Oct 11, 2009, 09:30 AM // 09:30
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#74
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Tenebrae
Nah it wasnt and btw pvp version has longer recharge and does less damage. Pve version is strong , therefore theres no real need to make that skill stronger. Like i said before not needed , not at all.
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Quote:
Originally Posted by IronSheik
According to the end of this dev update, if had a decent chance of being reverted, but since GvG wasn't changing and they most likely forgot about it after the PvE/PvP split, this actually should be changed.
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There is an important point hidden in the above: Splinter Weapon has been split between PvE and PvP. If ANet didn't think SW was powerful enough in PvE when they made the split, they could have reverted it for PvE then. That they haven't implies that they think it's powerful enough.
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Oct 11, 2009, 11:03 AM // 11:03
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#75
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by IronSheik
You are wrong.
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No im not , next Q.
Quote:
Originally Posted by IronSheik
There was splinter weapon, hit everything adjacent to your target.
GvG, VoD, splinter weapon annihilated NPCs that back then humped each other.Bla bla something we all know
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Yeah whatever but the thing is you missed the current state. And drax got the point :
Quote:
Originally Posted by draxynnic
There is an important point hidden in the above: Splinter Weapon has been split between PvE and PvP. If ANet didn't think SW was powerful enough in PvE when they made the split, they could have reverted it for PvE then. That they haven't implies that they think it's powerful enough.
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Bingo , thats it.
Quote:
Originally Posted by IronSheik
And I don't need to read Magma's Posts, most of them are more arrogant than you.
Are any buffs needed?
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I guess throwing random BS on me when i didnt talk to you makes you better. Buffs needed ? yeah to underused and underpowered skills that arent good or strong now , splinter weapon is not one of them.
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