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Old Oct 14, 2009, 04:07 PM // 16:07   #1
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Default A buff to Soldier's Stance

So yeah, this skill pretty much sucks if you don't have someone spamming shouts.
Well, I am not going to change that requirement, but I looked up Storm's Embrace and I was inspired!!

Suggestion:
Add in "This stance is refreshed whenever a shout ends".

Now I know this won't make this skill amazing or anything, but it's a buff anybody can live with.
Now don't fear that this will be overpowered because "OMG you can have this last forever!!!"
Yeah... unless if you got a paragon spamming "The Power is Yours!" or "Go For the Eyes" the whole time, it's not going to be that great. And generally this would only work with large groups who could actually use "The Power Is Yours!" in some cases.
Other than those spammable shouts, there aren't many other shouts that last under 10 seconds.
But if you really think that this will be overpowered.... I can guarantee you that more people will rather use Primal Rage or Frenzy as this is a Tactics based skill.

Last edited by gameshoes3003; Oct 14, 2009 at 04:11 PM // 16:11..
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Old Oct 14, 2009, 04:28 PM // 16:28   #2
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Meh, its fine just the way it is. Using "I'm Unstoppable" and "I am the Strongest" with Soldiers Stace basically makes you a power hose. No need for a buff, PvP version included.

Last edited by the pretender; Oct 14, 2009 at 04:34 PM // 16:34..
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Old Oct 14, 2009, 04:29 PM // 16:29   #3
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Because having 75% blocking half the time on a monk wasn't already OP enough.
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Old Oct 14, 2009, 04:57 PM // 16:57   #4
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What are you guys on...it's easily one of the worst warrior elites,tactics is useless inherantly...it needs to be moved to strength at the very least (which stops it being absued by rangers etc.) and maybe have another effect. Leave it alone for PvP as there will be too many Q.Q's over how frenzy/P-rage needs moar skillz to use.
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Old Oct 14, 2009, 05:27 PM // 17:27   #5
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Quote:
Originally Posted by FoxBat View Post
Because having 75% blocking half the time on a monk wasn't already OP enough.
you're thinking soldier's defense

soldier's stance is just terrible and needs to be reworked
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Old Oct 14, 2009, 07:53 PM // 19:53   #6
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use frenzy and shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up
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Old Oct 14, 2009, 07:59 PM // 19:59   #7
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When SF hit the fan all AN did was bend over and you think they have time and resources to be bothered about other skills?
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Old Oct 14, 2009, 08:16 PM // 20:16   #8
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Yeah, because there hasn't been a single skill balance since perma sins were created, right?

I actually like the change. It's in tactics; if anyone bothers going through all those hoops to get an infinite IAS out of a crappy att, let 'em.
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Old Oct 14, 2009, 08:18 PM // 20:18   #9
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It doesn't really need much buffing, just its duration. It's ridiculous that you need 15 in Tactics to get a 10s duration - while Paragons get 10 seconds on Soldier's Fury (and can still use a Stance for movement or blocking) at 0 Leadership. Add in the Adrenaline boost and there is absolutely no reason for Warriors (or for anyone who might go /W to get an IAS) to *ever* use Soldier's Stance over Soldier's Fury. EVER.

*sigh* Tactics really needs a boost, especially the defensive shouts, all of which are outclassed by the stances & enchantments the other classes get. The only skills it looks like anyone (well, me, anyways) could ever consider using seem to be Watch Yourself, Soldier's Strike, Balanced Stance, To the Limit, plus Auspicious Parry, Charge, Victory is Mine for elites.
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Old Oct 14, 2009, 08:50 PM // 20:50   #10
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Quote:
Originally Posted by ogre_jd View Post
It doesn't really need much buffing, just its duration.
This buff would technically be a duration change as you have a chance to make it infinite.

And BlackSephir, we can hope right?

Also The Pretender does make a good point from a PvE standpoint, but there are actually some gamers who don't buy all four games thereby not allowing them to use those PvE shouts.
Sure it's a "marketing strategy" to get players to buy the rest of the games, but that's just cheesy.
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Old Oct 14, 2009, 09:34 PM // 21:34   #11
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Quote:
Originally Posted by Skyy High View Post
Yeah, because there hasn't been a single skill balance since perma sins were created, right?

I actually like the change. It's in tactics; if anyone bothers going through all those hoops to get an infinite IAS out of a crappy att, let 'em.
There's a difference between "hit the fan" and was created. It may be too subtle for you though.
Quote:
And BlackSephir, we can hope right?
Sure we c- OH YOU MEAN HOPE IN ANET, no, we can't.
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Old Oct 14, 2009, 10:24 PM // 22:24   #12
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Does soldier's stance need reworking? Yes, but so does the rest of tactics. However the problem is buffing tactics means other classes can exploit it, which is partly why tacitics was nerfed to uselessness.

I'd probably make it last up to 8 seconds, put it on a 12 second recharge, and get rid of the shout requirement.
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Old Oct 14, 2009, 10:34 PM // 22:34   #13
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From a PvE standpoint, the skill itself is good. It's the only real warrior IAS that doesn't have a drawback, abeit it is conditional..

The trouble lays in two things: it is in Tactics, and outclassed by Soldier's Fury, even at the obvious 0 spec in leadership. (that is if you can stand the cast time.)

Unless it's made into a broken skill, it doesn't matter how it's buffed, because people won't use it if the rest of the attribute line sucks.

Tactics itself needs to be addressed before (or along with) it's elite skills are

Last edited by Axel Zinfandel; Oct 14, 2009 at 10:36 PM // 22:36..
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Old Oct 16, 2009, 12:55 PM // 12:55   #14
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I don't see why they don't just move it to Strength, remove shout requirement, or bind that requirement with a "+1 to strength" stat to keep the shout part associated with it.

a slightly upgraded frenzy ain't OP'd. It'd just mean that you can't kill war's twice as fast as usual. Basically, war's can be war's without double damage from hexes, spikes, etc.. It even fits the name "Soldier's Stance" quite nicely with my suggestion, tbh.
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Old Oct 16, 2009, 01:30 PM // 13:30   #15
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I had an evil, evil idea to make this skill viable.

Bring some D/Ws packing this, Retreat, and Soldier's Strike (unblockable Power Attack), and a D/R or R/D with a pet to die. It's sort of like IWAY, except even more obnoxious!

This skill is terrific if you can get it working right. Tactics does have some good uses (ie on a Dervish for Solder's Strike...) but other skills need to be changed in order to make it a more viable attribute line.
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Old Oct 16, 2009, 01:32 PM // 13:32   #16
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They should rework all the Soldier's X skills.
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Old Oct 16, 2009, 02:59 PM // 14:59   #17
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Yeah I was thinking of soldier's defense, my bad. Forgot this skill existed.

This wouldn't really help any, the skill would still be too weak to see play.
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Old Oct 16, 2009, 04:41 PM // 16:41   #18
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I don't think you realize that dual para is meta. The ias would never end. Then again, tactics is a terrible line and it wouldn't be used anyways, even with a buff.
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Old Oct 16, 2009, 06:52 PM // 18:52   #19
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Why not just add (50% of half duration with tactics of X or lower) on all stances >.< that'll teach those monks to get their own freaking crap
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Old Oct 16, 2009, 09:10 PM // 21:10   #20
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Quote:
Originally Posted by majiger View Post
Why not just add (50% of half duration with tactics of X or lower) on all stances >.< that'll teach those monks to get their own freaking crap
Seeing as monks can easily spec 9 into tactics, no I don't think this will change anything If you make it over 9 req (lol) not even warriors will want to use it for that huge of a stat point investment. If it is the standard 4pts or more makes no diff. Really is a lose-lose situation with this suggestion.
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