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Old Oct 28, 2009, 05:04 PM // 17:04   #81
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Originally Posted by Arkantos View Post
Why do bad players deserve to get any rank in the title? Why should bad players be rewarded for poor play? They shouldn't. That's not being elitist, that's using a very simple logic. Good play should be rewarded, not bad play. You are saying dumb down PvP titles, you want them to cater to casual PvE players.
Where have you been in the past few years? Starting from the beginning...a title is a virtual reward that was implemented to increase your ego, give you a false sens of accomplishment and to reinforce the activity of the title. How does a tiny little word can achieve such grand result?

Titles are experience based in pretty much all games, meaning as long as you practice the activity of the title, you will progress the title: great, EVERYONE CAN DO IT. But why would this make you happy? Here comes the trick, if you are good at the activity of the title, you can progress FASTER. So after you look at your title at the end of the day, you can always believe that you DID progress fast. So if you want to talk about the theory of a MMO which does not try to be addictive, start a new thread and go on dreaming but anywhere else: stick to the reality and be grateful that you can select good teammates into your guild/pug/etc.

Why is the Codex title different from other titles? For one thing, a large percentage of players don't progress. And that is problem because we are sorry for those ppl? No, we don't care if they do have a title or not, but we want them to play CA because if the bottom 20% leaves every week (because they have zero accomplishment) you are going to be playing with yourself in 6 months.
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Old Oct 28, 2009, 05:24 PM // 17:24   #82
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elitist
I like how you people managed to dumb down the word. Now it doesn't mean anything. It's just an empty expression saying "WELL I DONT LIKE WHAT YOURE SAYING, IT HAS LOGIC AND SHIT".
Bravo gwg.
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Old Oct 28, 2009, 08:19 PM // 20:19   #83
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The whole idea of a title based around accumulation in a random scenario is flawed for the average player. My biggest complaint is running into gold trim groups at 4 or 9 wins and getting maybe 1-2 kills vs their 8. Basicly the only way I can think of to compensate for this is the creation of tiers, where groups can choose a level of tier to play in. Each tier offers faster rewards then the preceeding tier and you are premoted to the next tier after 10 wins(arbitary number) to prevent people from griefing beginners. This way you can practise against people around your skill level so it isn't too boring or too difficult.
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Old Oct 28, 2009, 08:34 PM // 20:34   #84
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/signed.
for all the pros on the topic mentioned already, enough said.
and i'm pretty surprised with the cons pointed out - it's all the same over and over you're talking here, going with the same crying while missing several important points. and the one you, 'elitist pvpers' (yes, that word died - because of elitist pvpers themselves), should like is - more (new) people to pvp means more matches and more traffic, what means easier wins on newbies. i get the feeling that you're just afraid of a higher concurrency out there.
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Old Oct 28, 2009, 09:14 PM // 21:14   #85
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So titles don't really matter? Try joining a PUG as r0 Glad... The current title scoring reinforces the elitist player base behavior to weed out ANYONE that wants to transition from PvE to PvP. Like ALL video games - incentive draws players to the format. Playing = fun BUT titles = incentive. If you don't want noobs in Codex, by all means weed em out. It's your perogative to make it as elitist as HA. IDC... I'll still go to Codex outpost every time I log in for 15min or so & TRY to get picked up on a PUG. I don't mind wasting my time 15min a day, then go back to gaming. At least theres NO wait in RA

oh yeah & to reply to the inevitable "go join the right guild/alliance" response to this post. TY anyway... DUH!!!

/signed
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Old Oct 29, 2009, 04:55 AM // 04:55   #86
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/notsigned

I'd prefer the number of points required for each rank to be lowered than for the title to be dumbed down and farmable.
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Old Oct 29, 2009, 08:17 AM // 08:17   #87
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Make it like HA

/signed

I am yet to get into a PuG that can even make it to 5 wins, don't know how Anet thought this arena would be PuG friendly with such title reqs. To those who say the title doesnt matter or it means nothing, that is irrelevant as soon as you put a reward on something, even something stupid like a line of text under your name people try to gain it.

Atm PuGs are just fuel for the organised groups getting to 100 consec.
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Old Oct 29, 2009, 09:40 AM // 09:40   #88
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/signed Lets face it, people dont play JUST for fun. They want to achieve/earn something when they play and balthazar faction aint good enough. Especialy when most of the people are 10k capped cause they are too pissed off/bored/dont have time to earn a pvp title with the "point per five wins" system
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Old Oct 29, 2009, 09:56 AM // 09:56   #89
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lol @ op asking me to get some skills cos i cant get points in RA for a shitty format due to grouping with random bads, but ask for points reduction on an organised arena that takes skill and coordination?

NO

Codex is as fine as it is since it does not have the problems of RA - syncers & botters and fairly deserved its point system. People are already posting 100/86 wins in a day. If OP can't get pts in codex arena, i am forced to conclude he must be bad. Get some skill
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Old Oct 29, 2009, 11:24 AM // 11:24   #90
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Originally Posted by Enon View Post
Op describes it all. Getting steamrolled by a g9 guild is boring and is a big turn off for casual PvP'ers.
Do you realise that even if all titles in game were completely removed, casual PvP'ers would be still getting beaten regularily by the "pro" guild teams? Titles don't change anything.

Titles are only good in that they help PuGs to group with players of THEIR skill level. Titles save time - in most cases a player with good title is a better player than one that has nothing to show.

However some changes to the Codex title would be good, 5 consec is way too hard to get for the random pugs and at that rate even if they keep playing over and over and over they will need to spend months to get a mere rank 1. It's wrong. Players of all levels should be able to get some points, better players should just have higher ranks.

"Cheapening" the title wouldn't hurt anyone here as long as it remains a non-maxable title (which it should). Highest ranks should still seem ridiculous even for the best and most dedicated hardcores after a year of play. But anyone who doesn't suck completely should be able to some points, like they can in HA.
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Old Oct 29, 2009, 12:07 PM // 12:07   #91
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Not signed. As per all reasons above. If you give up straight away because you get steamrolled, then it's quite clear that you're not wanting to get better at this game type, you just want it to be easy and suitable for your level of play. PvP is a challenge and should continue to be.
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Old Oct 29, 2009, 12:13 PM // 12:13   #92
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/signed

I think it's obvious that the long term succes of CA will be determined by how many players it can keep interested. a more accesible title should contribute to that, along with certain skills getting balanced and perhaps adding ATs, ladder etc.

as it is now I see it fast becoming as empty as TA, and that kinda defeats the purpose of deleting TA in the first place.
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Old Oct 29, 2009, 12:15 PM // 12:15   #93
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/signed

I think it's obvious that the long term succes of CA will be determined by how many players it can keep interested. a more accesible title should contribute to that, along with certain skills getting balanced and perhaps adding ATs, ladder etc.

as it is now I see it fast becoming as empty as TA, and that kinda defeats the purpose of deleting TA in the first place.
Making it easier to get a title will not bring players in swarms. The title will just lose it's "credibility", it'll be like "r6 sunspear lfp to do mission"
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Old Oct 29, 2009, 12:41 PM // 12:41   #94
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Making it easier to get a title will not bring players in swarms. The title will just lose it's "credibility", it'll be like "r6 sunspear lfp to do mission"
Making it easier to progress in a title will appeal to the masses.
I think that the consecutives system was always inferior to the HA progression system, which is part of why HA always had some sort of player base while TA just died a slow death. The other part is the shiny emote and complete lack of TA balancing.

The high-end CA players will get higher ranks and "credibility", whatever that stands for, but the low-end will feel like their time is well spent if they see that bar slowly filling up.
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Old Oct 29, 2009, 01:33 PM // 13:33   #95
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Do you realise that even if all titles in game were completely removed, casual PvP'ers would be still getting beaten regularily by the "pro" guild teams? Titles don't change anything.
Do you realize that by that he meant they should not be playing each other? It is as "turn off" for them as boring for me.

Quote:
Originally Posted by Yawgmoth View Post
However some changes to the Codex title would be good, 5 consec is way too hard to get for the random pugs and at that rate even if they keep playing over and over and over they will need to spend months to get a mere rank 1. ....But anyone who doesn't suck completely should be able to some points, like they can in HA.
No, forcing them to make consecs is not going to work. Again, the problem is not the title, it is the matchmaking. Make it like HA or come up with something new everyone should be playing their own tier.
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Old Oct 29, 2009, 02:20 PM // 14:20   #96
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This is why I don't PvP.
Agggrrrrreeeeeeed
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Old Oct 29, 2009, 02:27 PM // 14:27   #97
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Leave the title as is. The consecutive wins required for the gladiator and codex titles requires people to play more, in the process they become more competent in pvp, and the title is less meaningless. i don't see why anyone's bitching anyways, pvp is more about fun than titles.
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Old Oct 29, 2009, 04:21 PM // 16:21   #98
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I see PvP as another side of the game, so the amount of all the pvp titles difficulty should equal the difficulty of all the PvE titles.
it's a very intelligent statement, really. as it is how it should be - pvp and pve should be somehow, at some point, comparable.
and we all know how the elitist pvpers call our, the noob pvers, titles 'easy and boring to get'...
but yes, there's too big difference between pve and pvp title progression, whether you want to play for the titles or for fun. pve are way easier to get.


i still do miss something though. you say - 'pvp is about the fun, not the titles'. so why do you care that other people might get them on their accounts? you play for fun, not the titles, so where's that discussion coming from?
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Old Oct 29, 2009, 04:54 PM // 16:54   #99
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i still do miss something though. you say - 'pvp is about the fun, not the titles'. so why do you care that other people might get them on their accounts? you play for fun, not the titles, so where's that discussion coming from?
point is, i don't see why the title should be made easier just because someone wants to grind it just to have it. As it is, 5 wins isn't difficult, just time consuming. if you want easy titles just to have them, pve may be more your speed.
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Old Oct 29, 2009, 04:58 PM // 16:58   #100
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As it is, 5 wins isn't difficult, just time consuming.
i believe you forgot your first steps in the pvp gw world or it was completely different back then than it is now.
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