Oct 31, 2009, 10:09 PM // 22:09
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#1
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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New Underworld Effect
New Effect in Underworld: "Every time a monster's attack misses or gets blocked, nearby foes take 20 armor-ignoring damage."
This would totally end sin-way UWSC. Since UW is an elite area, it needs an effect.
Anybody agree?
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Oct 31, 2009, 10:43 PM // 22:43
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#2
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Krytan Explorer
Join Date: Mar 2008
Guild: [HERE]
Profession: W/
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i think UW does need an area effect but i dont think your idea would be good. Because not only does that hurt permas but it hurts balanced groups that might try to blind an aatxe or something like that.
I think a better effect would be something along the lines of all enchantments being disabled after use instead of recharging. This would make it so SF isnt maintainable put i dont think it would hurt normal groups that much either.
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Oct 31, 2009, 11:02 PM // 23:02
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#3
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Frost Gate Guardian
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that sounds like a rediculous idea. may aswel say 'while in the underworld, all allies move 90% slower' that could also stop speed clears.
but its not a good suggestion, as it would just mess up anyone else who wants to play underworld. its the builds that need the nerf, not UW needing the buff... although... looks like that may happen soon anyways
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Oct 31, 2009, 11:32 PM // 23:32
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#4
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Ascalonian Squire
Join Date: Sep 2009
Guild: Dark Knights of King Thorn [Mad]
Profession: Mo/
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this would also have a large negative effect on balanced groups. I tank UW on my ranger using stances and this would destroy me pretty fast in HM
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Oct 31, 2009, 11:43 PM // 23:43
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#5
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Krytan Explorer
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
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Give nightmares Signet of Disenchantment. Problem Solved.
But .. Nightmares are necromancers?
yes. but there are several monsters with skills from 2 proffessions, why not nightmares?
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Oct 31, 2009, 11:55 PM // 23:55
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#6
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Academy Page
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or just have it as "enchantments expire 25% faster"
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Oct 31, 2009, 11:55 PM // 23:55
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#7
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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... No? It would ruin UW farming, which would make prices of ecto's unreasonably high, making it near impossible to get FoW or Chaos gloves. I think UW is too meta too, but seriously give people a chance!
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Nov 01, 2009, 12:38 AM // 00:38
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#8
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Jungle Guide
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Or just make ecto's 100g at merch,ecto pricing problem solved for good and everyone can have glowy hands/obby stuff.Yay.
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Nov 01, 2009, 12:40 AM // 00:40
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#9
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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lol, you can't quite change one thing that completely solves the entire problem. it's a complicated beast.
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Nov 01, 2009, 12:41 AM // 00:41
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#10
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Or how about change SF so that it become an actually useful skill, not a gimmick one and you don't punish people for bringing defense?
Your idea is like using a nuke as a paperweight.
Farmers- the last thing an online game needs.
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Nov 01, 2009, 12:44 AM // 00:44
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#11
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Frost Gate Guardian
Join Date: Dec 2008
Profession: R/
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if you want to end uwsc then don't make new area effects in UW, don't change the monsters or their skill bar.... REVERT SHADOW FORM. seriously, how hard is it?
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Nov 01, 2009, 01:13 AM // 01:13
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#12
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Lion's Arch Merchant
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All these suggestions do this to SF do that to SF etc etc,
Just add 5-7 seconds onto the recharge time,
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Nov 01, 2009, 02:36 AM // 02:36
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#13
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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As noted by others already, this would end SF Sins in UW, but it would also ruin the balanced teams using skills like Aegis or Blinding Surge. And I don't think the area is the problem, it is one specific build. Changing UW to make a certain build not work is not the smart way to fix things. The only problem, ONLY (in my opinion), is that Shadow Form can be made permanent. Make it have a down time, even if it is only 5 seconds, and the speed clears/farming isn't ended, but significantly slowed down. In fact, it is changed so drastically, the entire build will have to be modified to make sure you are in a safe spot when it ends so you don't get killed (Shadow of Haste + Dash anyone?).
Only thing that needs to be changed with SF is the perma. UW does not need to be changed, and the only reason you have mentioned for needing to change it is SF farmers. If your problem with UW is the SF farmers, find something that fixes THAT.
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Nov 01, 2009, 03:29 AM // 03:29
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#14
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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If shadow form can't be maintained then the result of it dropping needs to be considerably changed. Maybe lose half health or lose 100 health. No all but 50 or w/e it is or maybe lose all energy when it wears or something. Agreed it shouldn't be maintable though. Agreed it needs the nerf not UW. Agreed mares should get sig of dis.(or maybe just the mindblade specters)?
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Nov 01, 2009, 03:44 AM // 03:44
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#15
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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sweet a nerf SF thread, this is the very first time this subject has come up
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Nov 01, 2009, 04:15 AM // 04:15
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#16
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Lion's Arch Merchant
Join Date: Jan 2009
Location: 127.0.0.1
Profession: Rt/
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Quote:
Originally Posted by BlackSephir
Farmers- the last thing an online game needs.
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Um, what? There will always be farmers in every online game, they are what makes the economy. Smart people say, 'oh look if i keep doing this i get this item,' so hf trying to say online games dont need farmers...
@op, umad?1-10? what is up with all the perma hate? everyone i have met in-game that has a sin can perma, and shows no hate.
They lowered the price of ectos-
Lower ectos=more nice armors gg?
About the UW, why nerf it? Why does every elite area that can be done under 30 mins need a nerf? Do you want ectos to get back up to 8k?
Answer that.
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Nov 01, 2009, 04:21 AM // 04:21
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#17
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Krytan Explorer
Join Date: Aug 2009
Profession: W/
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Signet of Disenchantment
Problem solved. Balanced groups can still do UW. Perma-way requires more skill and coordination (along with current UW changes) = slower SC
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Nov 01, 2009, 06:28 AM // 06:28
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#18
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by BlackSephir
Or how about change SF so that it become an actually useful skill, not a gimmick one and you don't punish people for bringing defense?
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Agreed.
However, my suspicion is that the Skeletons of Dhuum will be a permanent addition - and they certainly seem to be aimed at taking unsupported permasins out.
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Nov 01, 2009, 06:38 AM // 06:38
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#19
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Frost Gate Guardian
Join Date: May 2008
Location: LA
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I say we add a sin boss that can perma form in the UW too. That would solve the problem.
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Nov 01, 2009, 07:20 AM // 07:20
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#20
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Quote:
Originally Posted by Xx Da Best Xx
I say we add a sin boss that can perma form in the UW too. That would solve the problem.
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LOL. Nice idea. But... Sadly... Allow me to introduce you to my little friend. ^^
~LeNa~
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