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Old Oct 31, 2009, 10:09 PM // 22:09   #1
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Default New Underworld Effect

New Effect in Underworld: "Every time a monster's attack misses or gets blocked, nearby foes take 20 armor-ignoring damage."

This would totally end sin-way UWSC. Since UW is an elite area, it needs an effect.

Anybody agree?
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Old Oct 31, 2009, 10:43 PM // 22:43   #2
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i think UW does need an area effect but i dont think your idea would be good. Because not only does that hurt permas but it hurts balanced groups that might try to blind an aatxe or something like that.

I think a better effect would be something along the lines of all enchantments being disabled after use instead of recharging. This would make it so SF isnt maintainable put i dont think it would hurt normal groups that much either.
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Old Oct 31, 2009, 11:02 PM // 23:02   #3
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that sounds like a rediculous idea. may aswel say 'while in the underworld, all allies move 90% slower' that could also stop speed clears.

but its not a good suggestion, as it would just mess up anyone else who wants to play underworld. its the builds that need the nerf, not UW needing the buff... although... looks like that may happen soon anyways
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Old Oct 31, 2009, 11:32 PM // 23:32   #4
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this would also have a large negative effect on balanced groups. I tank UW on my ranger using stances and this would destroy me pretty fast in HM
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Old Oct 31, 2009, 11:43 PM // 23:43   #5
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Give nightmares Signet of Disenchantment. Problem Solved.

But .. Nightmares are necromancers?
yes. but there are several monsters with skills from 2 proffessions, why not nightmares?
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Old Oct 31, 2009, 11:55 PM // 23:55   #6
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or just have it as "enchantments expire 25% faster"
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Old Oct 31, 2009, 11:55 PM // 23:55   #7
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... No? It would ruin UW farming, which would make prices of ecto's unreasonably high, making it near impossible to get FoW or Chaos gloves. I think UW is too meta too, but seriously give people a chance!
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Old Nov 01, 2009, 12:38 AM // 00:38   #8
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Or just make ecto's 100g at merch,ecto pricing problem solved for good and everyone can have glowy hands/obby stuff.Yay.
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Old Nov 01, 2009, 12:40 AM // 00:40   #9
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lol, you can't quite change one thing that completely solves the entire problem. it's a complicated beast.
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Old Nov 01, 2009, 12:41 AM // 00:41   #10
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Or how about change SF so that it become an actually useful skill, not a gimmick one and you don't punish people for bringing defense?
Your idea is like using a nuke as a paperweight.
Quote:
It would ruin UW farming
Farmers- the last thing an online game needs.
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Old Nov 01, 2009, 12:44 AM // 00:44   #11
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if you want to end uwsc then don't make new area effects in UW, don't change the monsters or their skill bar.... REVERT SHADOW FORM. seriously, how hard is it?
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Old Nov 01, 2009, 01:13 AM // 01:13   #12
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All these suggestions do this to SF do that to SF etc etc,

Just add 5-7 seconds onto the recharge time,
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Old Nov 01, 2009, 02:36 AM // 02:36   #13
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As noted by others already, this would end SF Sins in UW, but it would also ruin the balanced teams using skills like Aegis or Blinding Surge. And I don't think the area is the problem, it is one specific build. Changing UW to make a certain build not work is not the smart way to fix things. The only problem, ONLY (in my opinion), is that Shadow Form can be made permanent. Make it have a down time, even if it is only 5 seconds, and the speed clears/farming isn't ended, but significantly slowed down. In fact, it is changed so drastically, the entire build will have to be modified to make sure you are in a safe spot when it ends so you don't get killed (Shadow of Haste + Dash anyone?).

Only thing that needs to be changed with SF is the perma. UW does not need to be changed, and the only reason you have mentioned for needing to change it is SF farmers. If your problem with UW is the SF farmers, find something that fixes THAT.
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Old Nov 01, 2009, 03:29 AM // 03:29   #14
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If shadow form can't be maintained then the result of it dropping needs to be considerably changed. Maybe lose half health or lose 100 health. No all but 50 or w/e it is or maybe lose all energy when it wears or something. Agreed it shouldn't be maintable though. Agreed it needs the nerf not UW. Agreed mares should get sig of dis.(or maybe just the mindblade specters)?
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Old Nov 01, 2009, 03:44 AM // 03:44   #15
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sweet a nerf SF thread, this is the very first time this subject has come up
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Old Nov 01, 2009, 04:15 AM // 04:15   #16
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Quote:
Originally Posted by BlackSephir View Post

Farmers- the last thing an online game needs.
Um, what? There will always be farmers in every online game, they are what makes the economy. Smart people say, 'oh look if i keep doing this i get this item,' so hf trying to say online games dont need farmers...

@op, umad?1-10? what is up with all the perma hate? everyone i have met in-game that has a sin can perma, and shows no hate.

They lowered the price of ectos-
Lower ectos=more nice armors gg?

About the UW, why nerf it? Why does every elite area that can be done under 30 mins need a nerf? Do you want ectos to get back up to 8k?

Answer that.
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Old Nov 01, 2009, 04:21 AM // 04:21   #17
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Signet of Disenchantment

Problem solved. Balanced groups can still do UW. Perma-way requires more skill and coordination (along with current UW changes) = slower SC
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Old Nov 01, 2009, 06:28 AM // 06:28   #18
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Quote:
Originally Posted by BlackSephir View Post
Or how about change SF so that it become an actually useful skill, not a gimmick one and you don't punish people for bringing defense?
Agreed.

However, my suspicion is that the Skeletons of Dhuum will be a permanent addition - and they certainly seem to be aimed at taking unsupported permasins out.
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Old Nov 01, 2009, 06:38 AM // 06:38   #19
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I say we add a sin boss that can perma form in the UW too. That would solve the problem.
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Old Nov 01, 2009, 07:20 AM // 07:20   #20
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Quote:
Originally Posted by Xx Da Best Xx View Post
I say we add a sin boss that can perma form in the UW too. That would solve the problem.
LOL. Nice idea. But... Sadly... Allow me to introduce you to my little friend. ^^



~LeNa~
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