Nov 03, 2009, 07:14 AM // 07:14
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#21
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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communing is fine. what needs a haul up is the channeling magic spells. (yes i herdz that they were nerfed cause of pvp). high energy, high recharge, long cast time and mediocre damage is only fun for pawning level 12 tengu.
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Nov 03, 2009, 07:28 AM // 07:28
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#22
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Scar ra
Troll feeding time...
He wrote this....Bro
Looks like to me he is complaining here about attack animations not the skill...
BRO !
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Wouldn't see those animations if he didn't use spirit's strength builds bro.
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Nov 03, 2009, 07:54 AM // 07:54
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#23
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Quote:
Wouldn't see those animations if he didn't use spirit's strength builds bro.
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Im gonna wait and see if you see the fail in what you just posted.
My guess you will not figure it out....
BRO
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Nov 03, 2009, 12:59 PM // 12:59
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#24
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Academy Page
Join Date: Mar 2009
Guild: Dominion Of The Shattered Sun [Sun]
Profession: Rt/
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Quote:
Originally Posted by Scar ra
Im gonna wait and see if you see the fail in what you just posted.
My guess you will not figure it out....
BRO
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I don't think you understand what is being said between you and Iron. OP said he hated Rit animations, so you told him to play a P/Rt. But he uses Spirit's Strength, which is in Spawning Power, so he couldn't use a Spirit's Strength para.
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Nov 03, 2009, 01:09 PM // 13:09
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#25
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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personally I like the attack animations. how would you have them attack, they're blind!
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Nov 03, 2009, 02:15 PM // 14:15
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#26
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Spirit's Strength is pretty much trash... sure, it looks appealing, and might even have some halfway functional uses (such as with volley or triple shot) but generally you can do a lot more damage while not using it, and at the same time offer a good amount of support through the communing or resto lines.
Now, if a rit looks funny chucking a spear around... well I can't say I'm surprised. The rit and paragon classes are not particularly suited to each other.
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Nov 03, 2009, 09:14 PM // 21:14
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#27
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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There are much bigger problems in the game than this. Heck, most of these aren't even really problems. Ritualists do something useful, and they are the best at doing at something. In other words, they're fine.
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Nov 03, 2009, 10:43 PM // 22:43
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#28
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Forge Runner
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I can has PvE splinter weapon back anet? Thanks.
Quote:
Originally Posted by reaper with no name
There are much bigger problems in the game than this. Heck, most of these aren't even really problems.
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There are no problems with the GAME, it's the community of players that stomp all over the game demanding that things change to fit their needs. Sorta like how i want pve splinter weapon back?
Last edited by Bob Slydell; Nov 03, 2009 at 10:45 PM // 22:45..
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Nov 03, 2009, 10:46 PM // 22:46
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#29
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Spirit's Strength is only typically good for spear para's abusing the fact that Asuran scan calculates +damage bonuses too, and damage stacking is good.
But as for the animations, yeah... typically they aren't 'blind', but they wear the headgear to block their sight to better connect with the spirit world, I do believe.
That's why I never understood why Kormir just didn't become a Ritualist :P I mean she's halfway there already.
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Nov 03, 2009, 11:53 PM // 23:53
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#30
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Basically OP does not like Ritualist but still wants to play one. So he wants it redone for his benefit (and the detriment of Ritualist fans).
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Nov 04, 2009, 09:33 PM // 21:33
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#31
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Wilds Pathfinder
Join Date: Dec 2006
Location: Avatar by unsolvedenigma.deviantart
Guild: Denizens of the Underdark [Nite]
Profession: N/Me
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Are you seriously here bitching about their animations? ANIMATIONS, of all things? I like their animations, personally. It's been said before, but their animations are unique. <3 Very cool.
If you don't like playing Channeling, find another build. Make one yourself, be creative, dip into other classes.. And stop caring so much about the animations.
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Nov 04, 2009, 10:03 PM // 22:03
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#32
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Captain Bulldozer
The rit and paragon classes are not particularly suited to each other.
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Yep, which is why Anet never added Vocal Was Sogolon to the skill set for Ritualists.
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Nov 04, 2009, 11:05 PM // 23:05
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#33
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by MagmaRed
Yep, which is why Anet never added Vocal Was Sogolon to the skill set for Ritualists.
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The only place I've found VwS EVER useful is in JQ for the runner shouts.
The only other potential application would be TNtF upkeep, but as I recall ArenaNet nerfed it specifically because Ritualists had the ill manners to use the intended synergy between the two skills.
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Nov 05, 2009, 03:46 AM // 03:46
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#34
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Ownage Ritual Lord
Ritualist fighting style: When I run spirit's strength builds I look like a tard. I throw spears like a idiot, and attack with daggers just as dumb. I mean who throws a spear like that. When I run my spear set, and I throw the spear I just look plain dumb.
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You want a stupid combat animation? Play paragon with a meele wep. I like my rit flailing around like a drunk man.
Quote:
Originally Posted by Ownage Ritual Lord
Buff Communing: Something needs to be said about probably the worst attribute line of any class. Communing is supposed to be the "spirit" attribute according to the main info on the wiki about rits. Channeling has sos, bloodsong, and if you run vampirism you are set. Buff communing to do what it was suppose to do.
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You've obviously never played pvp before communing was trashed. Rit lords were broken in all forms of pvp. Communing should remain in the state that it's in until its completly reworked. Even a pve update still gives you strong damage mitigation. Look at arkfenway or w/e it's called now.
Quote:
Originally Posted by Ownage Ritual Lord
But if you nerf SoS, you will have extinct most of the rits so dont do that...... or else.....
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Because it's not like there were any rits before SoS was buffed...
/notsigned
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Nov 10, 2009, 01:26 AM // 01:26
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#35
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Ascalonian Squire
Join Date: Aug 2009
Guild: Almighty Kurzicks of Cantha
Profession: Rt/
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Quote:
Originally Posted by The Drunkard
You've obviously never played pvp before communing was trashed. Rit lords were broken in all forms of pvp. Communing should remain in the state that it's in until its completly reworked. Even a pve update still gives you strong damage mitigation. Look at arkfenway or w/e it's called now.
/notsigned
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You honestly think communing is good. High en and high recharge for what a crap spirit that does little. Nothing is good on that like cept weapon of quickening and pain. 2 skills cant carry a whole attribute line
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Nov 10, 2009, 04:44 AM // 04:44
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#36
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Ownage Ritual Lord
You honestly think communing is good. High en and high recharge for what a crap spirit that does little. Nothing is good on that like cept weapon of quickening and pain. 2 skills cant carry a whole attribute line
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Good or widely used skills:
Armor of Unfeeling
Displacement
Mighty Was Vorizun
Pain
Shelter
Sundering Weapon
Union
Vital Weapon
Signet of Ghostly Might
Weapon of Quickening
So-So or Niche skills:
Anguish
Brutal Weapon
Disenchantment (arguably a bad skill)
Dissonance (arguably a bad skill)
Earthbind
Shadowsong
Wanderlust
That is more than two.
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Nov 10, 2009, 04:51 AM // 04:51
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#37
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Ownage Ritual Lord
You honestly think communing is good. High en and high recharge for what a crap spirit that does little. Nothing is good on that like cept weapon of quickening and pain. 2 skills cant carry a whole attribute line
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Please quote me where I say that communing is good. Communing is BROKEN. The shelter+union combo usually gives a team ~10 sec of damage mitigation in Pve, which is useful when you are running heavy dps. Decreasing the recharge makes the build ridiculous. You could have 2 rits chaining the spirits and making the team pretty much invulnerable. In pvp, in order to do damage the other team you would have to constantly kill the spirits, which the rits could just pop right up again. A decreased recharge would push the stupid hex meta back since no one would be able to spike.
Communing was nerfed for a reason.
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Nov 10, 2009, 11:01 AM // 11:01
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#38
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Desert Nomad
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Now I have to put spears on Razah and Xandra, just to see what they look like.
Then daggers etc.
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