Nov 21, 2009, 10:10 PM // 22:10
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#21
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Hall Hero
Join Date: Aug 2005
Profession: E/
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I can't believe the amount of epic complaining about something people have been able to do for 4 and a half years with no problems. Most of the complaints on guru in the past few days haven't even been about Dhumm, but about people failing everything else. People whinning about quests that have already been in the game for instance.
Get better. Stop asking for things to be handed to you.
Dhumm is NOT that ridiculous. Anybody claiming he is some sorta super boss... get better.
The recent changes aren't enough to justify changing a mechanic that has been in place for 4 and half years. We have dealt with it fine before now.
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Nov 21, 2009, 10:50 PM // 22:50
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#22
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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/notsigned
UW and FoW are ment to be elite areas. If you could rez, it would be UW/FoW too easy.
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Nov 21, 2009, 10:54 PM // 22:54
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#23
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Gwonline Guild [GWO]
Profession: N/R
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Honestly it is just a bandaid for a broken area of the game, but something needs to be done imo. I would rather see some way to save quest progression in FoW/UW because as it is, it is completely true that most people cannot do these areas without devoting several hours they might not have to trying to attempt it only for some frustrating wipe partway into it, unless they use some lame cheesy gimmick builds to run it like everyone has always done for as long as these areas have existed.
Frankly at this point it doesn't matter if ressurection shrines would "help" the farmers; they are not the problem, the area is just busted as well as certain skills so that they are able to do this. Honestly the number of legit balanced groups doing UW or FoW must be ridiculously low because no one has the time to get together all at once, plan out their builds, wait for favor, pay money (over and over again if they fail), and spend hours trying to clear these areas.
A game should be about fun first and foremost and I believe all of the "elite areas" need to be looked over, not just UW and FoW. Dhuum is a potential step in the right direction to revitalize UW but what of the other areas?
Regardless I would agree with these shrines being added on the condition you had to "unlock" them by doing at least some of the work first.
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Nov 21, 2009, 10:55 PM // 22:55
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#24
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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No. it is an elite area. if missions don't get res shrines, then elite areas sure as hell don't get res shrines.
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Nov 21, 2009, 11:49 PM // 23:49
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#25
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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ELITE AREAS ARE TOO ELITE FOR MEEEEEEEEEEEE WAAAAAAAHHHHHHH
Elite areas are elite. They are hard. They are not for the feint of heart. They are not for people who still see death and failure as an option. They do not need res shrines. That might help the occasional balance and PuGway make it through a few more quests, but the farmers and speed clearers would profit so much more.
This idea is bad.
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Nov 22, 2009, 01:07 AM // 01:07
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#26
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Shayne Hawke
ELITE AREAS ARE TOO ELITE FOR MEEEEEEEEEEEE WAAAAAAAHHHHHHH
Elite areas are elite. They are hard. They are not for the feint of heart. They are not for people who still see death and failure as an option. They do not need res shrines. That might help the occasional balance and PuGway make it through a few more quests, but the farmers and speed clearers would profit so much more.
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Then do you mind explaining why Slaver's exile has res shrines AND quest progression in each area? DoA offers quest progression but no res shrines. Both of them are elite according to Wiki. Stop the "it's an elite area!" bullshit.
Quote:
Originally Posted by Lonk
I would rather see some way to save quest progression in FoW/UW because as it is, it is completely true that most people cannot do these areas without devoting several hours they might not have to trying to attempt it only for some frustrating wipe partway into it, unless they use some lame cheesy gimmick builds to run it like everyone has always done for as long as these areas have existed.
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I think this would be a better idea
/request lock
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Nov 22, 2009, 01:39 AM // 01:39
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#27
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed. It's an elite area, and there should be harsh lumps applied for teams that fail. It's the whole risk/reward thing - the greater the risk, the greater the reward AND the greater the penalty for failure. (Many people forget about that last part)
/Signed for saving quest progression. This would make these areas more appealing to casual players who may not be able to dedicate a couple of hours to clearing either UW or FoW in one sitting. It would also improve the opportunities for people who want to tackle these areas with their favorite professions instead of making a perma-sin (may they RIP soon) just so they can take on these elite areas.
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Nov 22, 2009, 03:15 AM // 03:15
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#28
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by The Drunkard
Then do you mind explaining why Slaver's exile has res shrines AND quest progression in each area? DoA offers quest progression but no res shrines. Both of them are elite according to Wiki. Stop the "it's an elite area!" bullshit.
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Because those areas were designed with that mechanic in mind.
UW was not.
You'd have to do a complete rework of UW as a concept (the quests, the drops, the mobs, everything) for this to be a good idea. You can't just throw res shrines in there and expect it to fix everything.
And yeah... way to be hostile to people who disagree with you. Just because we don't like your idea doesn't mean we are bad people.
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Nov 22, 2009, 05:15 AM // 05:15
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#29
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Forge Runner
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No other proph mish has a rez shrine. I don't see why UW should since it was originally designed as a proph elite mission.
Like said, the true problem here are npcs.
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Nov 22, 2009, 06:39 AM // 06:39
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#30
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by HawkofStorms
And yeah... way to be hostile to people who disagree with you. Just because we don't like your idea doesn't mean we are bad people.
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I did not post a long rant how I can never clear UW/FoW because I keep wiping, nor did I demand to anet that UW/FoW should have res shrines. I meerly posted an idea that could help benifit balanced groups and asked for feedback. I'm going to flame people when they respond with half-assed remarks such as "ELITE AREAS ARE TOO ELITE FOR MEEEEEEEEEEEE WAAAAAAAHHHHHHH" or "short answer: HAHAHAHAHA NO
long answer: AHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHA HELL NO"
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Nov 22, 2009, 02:14 PM // 14:14
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#31
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Lion's Arch Merchant
Join Date: May 2007
Location: Seattle, WA USA
Guild: Demon Dawg Knights
Profession: E/Me
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/ not signed
Agreed that this would make pilaging the UW even easier. sorry but no thanks.
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Nov 22, 2009, 04:31 PM // 16:31
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#32
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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Quote:
Originally Posted by HawkofStorms
I can't believe the amount of epic complaining about something people have been able to do for 4 and a half years with no problems. Most of the complaints on guru in the past few days haven't even been about Dhumm, but about people failing everything else. People whinning about quests that have already been in the game for instance.
Get better. Stop asking for things to be handed to you.
Dhumm is NOT that ridiculous. Anybody claiming he is some sorta super boss... get better.
The recent changes aren't enough to justify changing a mechanic that has been in place for 4 and half years. We have dealt with it fine before now.
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this.. and you can rez your full team if you've completed one of the reaper quests.. have one guy teleport anywhere- it teles the whole team even dead ones.. that guy should have a res scroll or perm rez skill
and that's actually cheesey imo.. I like the uw the way it is now
Last edited by Mustache Mayhem; Nov 22, 2009 at 04:33 PM // 16:33..
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Nov 22, 2009, 09:48 PM // 21:48
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#33
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The Greatest
Join Date: Feb 2006
Profession: W/
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UW and FoW are pretty much elite areas, just not as hard. They're easy enough, and definitely do not need res shrines.
Quote:
So why can slavers and DoA be done in segments since they have a five-part quest and UW/FoW not?
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Because that's the way they were designed. Not to mention both are much harder and take more time than UW/FoW.
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Nov 22, 2009, 11:54 PM // 23:54
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#34
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by MacStorm
I disagree, both UW and FoW were made and still are in defenition elite areas.
Rez shrines would just be sugercoating us....
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They are old make some new ones /signed.
Quote:
No other proph mish has a rez shrine. I don't see why UW should since it was originally designed as a proph elite mission.
Like said, the true problem here are npcs.
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It is not a mission it is an area you don't need it to beat the game.
I see these areas pretty much like the catacombs of post searing which we can't go back to but those in other camps can go back to theirs.
Last edited by Age; Nov 22, 2009 at 11:58 PM // 23:58..
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Nov 23, 2009, 02:50 AM // 02:50
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#35
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Lion's Arch Merchant
Join Date: Dec 2006
Guild: Liars Cheats and Thieves [Liar]
Profession: D/
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People could clear UW before SF and pve skills, and they can beat it post-UWSC with Dhumm as well.
/notsigned
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Nov 23, 2009, 02:41 PM // 14:41
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#36
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Lion's Arch Merchant
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The bonepits quest is ridiculous if 1 npc spirit dies its over how the hell am i going to do this without some SC team UW needs some changes really bad.
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Nov 23, 2009, 04:47 PM // 16:47
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#37
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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i have an idea, after vanqing the falls w/ h+h, which appears to have only 1 rez shrine:
rez shrine summoning stone
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