Nov 21, 2009, 04:53 PM // 16:53
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#1
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Add resurrection shrines to FoW and UW
Tried searching for this idea but couldn't find anything related.
This is a two part suggestion:
1. Add a ressurection shrine at the start of UW (near one of the sides of the stairs in Chamber) and FoW (there's a small gap north of the tower of courage).
2. Have a team kicked out when all of their party members have 60% DP and die again (regardless of mode)
Thoughts?
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Nov 21, 2009, 05:05 PM // 17:05
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#2
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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The problem with UW and FoW is not being kicked because your party wipes, but because an NPC dies (spirit or reaper in UW).
Resurrection shrines wouldn't address this issue.
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Nov 21, 2009, 05:41 PM // 17:41
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#3
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Forge Runner
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Quote:
Originally Posted by Arduinna
The problem with UW and FoW is not being kicked because your party wipes, but because an NPC dies (spirit or reaper in UW).
Resurrection shrines wouldn't address this issue.
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Pretty much this.
Although I wouldn't mind a res shrine.
/signed anyways
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Nov 21, 2009, 06:26 PM // 18:26
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#4
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Ascalonian Squire
Join Date: Oct 2008
Guild: Charter Vanguard
Profession: E/
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nah
I disagree, both UW and FoW were made and still are in defenition elite areas.
Rez shrines would just be sugercoating us....
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Nov 21, 2009, 06:31 PM // 18:31
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#5
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Academy Page
Join Date: Feb 2009
Location: :>
Guild: notplayingGWatm[:o]
Profession: Mo/
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short answer: HAHAHAHAHA NO
long answer: AHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHA HELL NO
/notsigned
they are called elite areas for a reason
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Nov 21, 2009, 06:40 PM // 18:40
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#6
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Academy Page
Join Date: Apr 2009
Location: Virginia
Profession: Mo/
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Quote:
Originally Posted by tejive
they are called elite areas for a reason
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i agree /notsigned
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Nov 21, 2009, 06:52 PM // 18:52
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#7
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
So... farmers would have no incentive to not solo. I mean, at least now, bad farmers don't risk losing 1k every time they enter UW. But if they can just stay in there, and grind (and will have no DP issues thanks to CCs/Pumpkin Cookies).
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Nov 21, 2009, 07:00 PM // 19:00
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#8
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Wilds Pathfinder
Join Date: Sep 2007
Guild: Textual Harassment [kTHX]
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That would be too easy
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Nov 21, 2009, 07:01 PM // 19:01
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#9
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by tejive
short answer: HAHAHAHAHA NO
long answer: AHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHA HELL NO
/notsigned
they are called elite areas for a reason
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^ this.
If your having THAT big of a problem with the ELITE area, have your teamates pack a few rez scrolls.
If your attempting a solo..your screwed, chewed, and tattoo'd.
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Nov 21, 2009, 07:04 PM // 19:04
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#10
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Hahahaaha no.
Elite areas.
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Nov 21, 2009, 07:11 PM // 19:11
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#11
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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I'm in two minds about this:
First, the UW and FoW are very unforgiving when you make a mistake. Go wrong and you can wipe or an NPC can die. If that happens, you fail and are kicked. This is particularly annoying when say, a reaper manages to aggro enemies when you're doing the final quest before facing Dhuum.
In the UW, it's also important you know how to deal with Dhuum, otherwise your trip is near in vain.
Second, adding res shrines wouldn't deal with the core issue of NPCs being killed. A full wipe on a human team usually means you seriously cocked up and probably shouldn't be there with that setup.
Adding res shrines then reduces the incentive to be careful or effective when you're not dealing with NPC allies, which you should be in an elite area.
Edit: Then again, the idea of the UW and FoW being elite areas and necessitating care, skill and time was smacked in the balls with a mace around the time Shadow Form could be maintained indefinitely.
Last edited by Xenomortis; Nov 21, 2009 at 07:14 PM // 19:14..
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Nov 21, 2009, 07:13 PM // 19:13
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#12
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by tejive
short answer: HAHAHAHAHA NO
long answer: AHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHA HELL NO
/notsigned
they are called elite areas for a reason
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So why can slavers and DoA be done in segments since they have a five-part quest and UW/FoW not?
You're right in that it's called an elite area for a reason- only SF groups and dedicated guilds ever play there.
Dungeons can be grinded and they still offer high-end rewards. Is adding shrines to UW/Fow such a bad thing?
Quote:
Originally Posted by HawkofStorms
So... farmers would have no incentive to not solo. I mean, at least now, bad farmers don't risk losing 1k every time they enter UW. But if they can just stay in there, and grind (and will have no DP issues thanks to CCs/Pumpkin Cookies).
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Yeah, which was why I was split on this issue before Anet implemented Dhuum. Now with Dhuum wtf spiking non-sf chars, I though this might be something to help balanced groups. Maybe only allowing shrines to activate after a certain number of quest are completed would be a better idea?
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Nov 21, 2009, 07:17 PM // 19:17
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#13
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Grotto Attendant
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Quote:
Originally Posted by Arduinna
The problem with UW and FoW is not being kicked because your party wipes, but because an NPC dies (spirit or reaper in UW).
Resurrection shrines wouldn't address this issue.
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This, I don't think I've ever wiped in UW -- a NPC always dies first.
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Nov 21, 2009, 07:17 PM // 19:17
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by The Drunkard
Yeah, which was why I was split on this issue before Anet implemented Dhuum. Now with Dhuum wtf spiking non-sf chars, I though this might be something to help balanced groups. Maybe only allowing shrines to activate after a certain number of quest are completed would be a better idea?
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I've only fought him once in NM, but he wasn't too hard.
Getting to him was much harder.
I imagine it would have been stressful if he didn't die or ressed with full health when we killed him after a few minutes. Have they changed that?
I can't see him being much harder on HM - at worst a few more of his skills would have gotten through.
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Nov 21, 2009, 07:50 PM // 19:50
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#15
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Lion's Arch Merchant
Join Date: Jan 2008
Location: belgium
Guild: TFW
Profession: W/
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make one at ice wastes and only make it active when u cleared all quests, a shrine just for the dhuum fight
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Nov 21, 2009, 08:31 PM // 20:31
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#16
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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so your purposing making it easier?
nty
/notsigned.
this game is starting to look like George Lucus' Films(revised and re-edited every few years)
Last edited by majikmajikmajik; Nov 21, 2009 at 08:33 PM // 20:33..
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Nov 21, 2009, 08:40 PM // 20:40
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#17
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Lion's Arch Merchant
Join Date: Jan 2009
Location: Domain of Anguish
Profession: Mo/
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As said above, they're called Elite Areas for the reason. That's not necessary, and that is not the point of it. If you are not able to do UW or FoW without Ressurection Shrine, you should just quit.
/notsigned
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Nov 21, 2009, 09:16 PM // 21:16
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#18
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
I disagree, both UW and FoW were made and still are in defenition elite areas.
Rez shrines would just be sugercoating us....
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+1
nty, /notsigned
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Nov 21, 2009, 09:29 PM // 21:29
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#19
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Academy Page
Join Date: Jul 2009
Location: A treehouse in Echovald Forest
Guild: Legit Guild [LGiT]
Profession: N/Me
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I agree with MacStorm.
/notsigned
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Nov 21, 2009, 09:32 PM // 21:32
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#20
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Frost Gate Guardian
Join Date: Feb 2007
Location: For 5...21 seconds I CAN take damage
Guild: Union Of Light Form Users
Profession: W/
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Instead of having them insert rez shrines, id like them to make it so not only monks and A/Ds can complete UW in HM.
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