Jan 23, 2008, 06:48 AM // 06:48
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#21
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally.
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Most of us don't care about the inscription market, and would rather just buy the stuff from a trader, so much quicker and easier.
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Jan 23, 2008, 07:12 AM // 07:12
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#22
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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very good idea.
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Jan 23, 2008, 10:23 AM // 10:23
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Oh, well, and just inscrptions would be senseless, like a trader just for Insignia.
A trader for inscriptions would have also other weapon/off-hand upgrades, of course, with the same panel that you can see in the Priests of Balthazar, just like with armor upgrades.
It's all the same, upgrades.
Ones for a type of item, ones for another type, but all is the same.
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Jan 23, 2008, 12:41 PM // 12:41
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#24
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by Kanyatta
Obviously I have, because I mentioned it at least once in my post. Supply will rise drastically, and thus, demand will drop, making all inscriptions worthless.
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How will the supply change in any way? They already drop in masses. Just most people cba to sell them so they just merch them.
in all honesty which inscriptions are worth anything? "i have the Power", "forget me not", " apptitude not attitude" and "Strength and Honor" "Live for today" and some of the +10AL vs X dmg inscriptions . No one ever uses any of the other inscriptions. And if this trader was acctually built into the game, inscriptions like "Measure for Measure" might acctually be bought, so that you might get a higher chance in getting a ruby from those ruby daggers that dropped while you was playing in vabbi.
Dont you think it would be nice for all the players to get a couple of hundred gold coins for their "i have the power" inscription rather than a couple of 1000 players getting 1-2k for it???
Quote:
Originally Posted by Curse You
You've obviously never seen one of its threads before. (it is the gender neutral personal pronoun, not they)
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Not everyones first language is english. way to be an ass
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Jan 23, 2008, 12:57 PM // 12:57
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#25
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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easiest way would be
make a search mode
where you've got a list from all items in categories like
Greens
Golds
Skins
Inscriptions
Misc
then you search for your item in that categorie
and the search tool searches whole game in whole world for any of thos beeing sold then u get the list and you can choose
bingo !!!
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Jan 23, 2008, 01:23 PM // 13:23
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That may be added in the suspected Xunlai Market upgrade.
But just that won't do.
Traders sell things even if they are sold to merchants.
That's why runes never salvaged and some scrolls have such low prices.
Supply comes from what Drops, not from want people sell.
Even if you add the market system, if no one offers it, you don't solve anything.
Traders would be there specially to make available those things no one sells.
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Jan 23, 2008, 03:20 PM // 15:20
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#27
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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/signed for inscriptions and for weapon prefixes and suffixes. Upgrade prices (other than a very rare few) have dropped to nothing, so it wouldn't hurt to make these cheap commodities more accessible to everyone.
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Jan 23, 2008, 04:05 PM // 16:05
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#28
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Much better idea than most of the other crap in Sardelac :P
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Jan 23, 2008, 04:54 PM // 16:54
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#29
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Academy Page
Join Date: Jan 2008
Guild: The Prophecy Of Life
Profession: R/P
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/signed
As noted above, make the trader work with not only inscriptions but with unlocked weapon modifiers too.
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Jan 23, 2008, 04:57 PM // 16:57
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#30
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Desert Nomad
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/signed
easier then adding an auction house
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Jan 23, 2008, 06:26 PM // 18:26
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#31
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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Quote:
Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.
/notsigned
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Yawn! Who collect inscription? -,-" And who care about real people selling those? It's really a waste of time trying to find a buyer for like +10 amour vs Fire and such. Since noone ever sell it anyway. Or even a +30HP mod. Not just wasting time for finding one but being scammed is a prob. Lots of people just play this game in free time. Why should those care about the prices? Wasting more time and strength? You got a great insight. Surely you are an awesome gamER. Over that, the trader prices is based on supply and demand. Yeh sure, the price of +30HP mod will be as much as a sup spawning eh? Sorry, you should turn off the computer and read more books plz! There is such thing call "SUPPLY AND DEMAND." You wish the sup vigor will be 100g.
/sign
To "Divine Ambassador": lol! I'm surprised you still have interested with this game lad! ~ Roast Bunny
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Jan 23, 2008, 07:00 PM // 19:00
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#32
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, as I've already said, the decrease in prices is compensated with the increase in speed and the increase of upgrades that would have demand.
5 30HP upgrades for 2K sold in one day are more than 1 sold for 10k in 5 days spamming or going to forums.
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Jan 23, 2008, 07:53 PM // 19:53
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#33
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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/signed
There is about time for that. And plus...Prophecies weapons should be inscriptable already...why they still aint?
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Jan 23, 2008, 08:31 PM // 20:31
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#34
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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The only problem I can see with the traders is that because their stock starts at 0, it will take some time for the prices to reach market values and the stock to become stable. Especially since some people will hold onto their mods until stability is achieved for maximum profit. This is a minor problem and will self correct over time.
Currently I am using storage box 3 to store perfect mods that I think I may make use of someday. When a weapon upgrade* trader is added I will, upon my next login, dump all of these mods onto the trader without caring about their price in order to lessen the time before stability is achieved.
If ANET wants to confirm that my IP address matches the IP address used by the account linked to the IGN in my profile, I give permission for the Guru admins to give ANET my posting IP address.
If anyone else has a similar stash of weapon mods it might help if you also promise to do the same.
*I count inscriptions as weapon upgrades
Quote:
Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.
/notsigned
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The trader can only sell what players have sold to it in the first place. So unless there are a large number of players who just merchant all the inscriptions they get I don't see it doing much to the supply.
After all just look at all the other traders to see a market that isn't screwed, except in the case of items nobody wants.
Quote:
Originally Posted by mmmkay i am bad
inscriptions will be basically worthless if implemented
/not signed
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Just like the rune trader made runes worthless ?
Or the dye trader makes dye worthless ?
Or the material trader making materials worthless ?
But that never happened. So what makes the inscription market any different ?
Quote:
Originally Posted by the end is near
Ok so the supply skyrocket while the demand stays the same...so basically the people that go out and get those inscription make nothing while you can get your forget me notInsc for 10 g. To me that dosent seem fair at all.
/notsigned
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Where would this extra supply come from since the trader can only sell the mods that players have sold to it ?
Quote:
Originally Posted by MithranArkanere
- Deflation. Yep. More salvage and perfect salvage kits would be purchased because more people would sell mods to the traders. And if you make the trader pay a % based on a logarithmic progression of the sell price when the mod it's not perfect and sell only perfect mods, you get things like: A Player sells a +10HP for 300g, and another gets to buy a 30HP it for 10k. It's retired more than the amount that enters.
I would make that the % paid for the item is 25% of the price of the next. and make the minimun sell price 25gold.
+30HP for sword.
* Buy from trader price: 30k.
* Sell to trader prices:
29HP: 7.5K (25% of previous)
28HP: 1,875g (25% of previous)
27HP: 460g (25% of previous)
26HP: 115g (25% of previous)
25HP: 29g (25% of previous)
24..10HP: 25g (minimum)
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The OP is just wanting ANET to take the existing code with the only modifications being the items being bought/sold and the NPC this happens at. A very minor change. But what your asking for here would require more coding work. And when a player sells a non-perfect mod, what would happen to the traders stock of that mod ?
- If it goes up then you are increasing the supply, causing the price to drop.
- But if the stock increase is not enough to cause a big enough effect on the price, you will be having the trader selling the mods for more than they are worth. Leading to inflation.
And how would the traders price be effected by players selling the non-perfect mods to him ?
So I don't like the idea of these changes. It would be much better to just have the imperfect mods treated as completely separate items and let market forces decide their price.
Quote:
Originally Posted by Operative 14
MithranArkanere, the title says inscriptions, not weapon mods.
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Because both would make use of them, and it makes sense for the same NPC to handle both. And I remember people asking for a weapon mod trader as far back as the Sorrows Furnace release (which was about when I joined GW).
So why shouldn't the traders stock both ?
Quote:
Seems like a pretty obvious move, and I think it is quite analogous to the rune trader. The only thing I have a problem seeing is how they would handle imperfect inscriptions, unless they wanted to have a separate listing for 15^50, 14^50, 13^50, and so on.
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Either have separate listings or only list the perfect mods and leave the imperfect mods alone. Given the number of mods I think it would be best if the trader only stocks the perfect mods, and maybe one level below perfect for a select few ones. The rest will be stuck at minimum price anyway, so it isn't worth having a trader for them.
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Jan 23, 2008, 08:52 PM // 20:52
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#35
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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For the case of the 'starting' trades, I'm sure they would do like it was made with the new runes and the white dye. Price wnt down reaaally fast.
I bet they added a 'base' stock for starters.
Hm... non-perfect mods would increase the stock in progression too:
30HP : +1
29HP : +0.5
28HP : +0.25
...
20HP: +0.001
...
17..10HP: +0.0001 (minimum)
etc...
With this, selling 1000 10HP wont give 1000 +30HP. ONE +30HP would require selling 10,000 10HP.
See? Nothing so hard.
Having each mod would be a bit too much, and, let's face the truth, people would buy just 'almost perfect' ones. Runes come in 3 grades of rarity, but a weapon upgrade may have 20.
That would be a bit too much addition for the used items.
Maybe just three stages. Blue, Purple and Gold.
Last edited by MithranArkanere; Jan 23, 2008 at 08:57 PM // 20:57..
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Jan 23, 2008, 09:07 PM // 21:07
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#36
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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............/signed
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Jan 23, 2008, 09:13 PM // 21:13
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#37
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by I D E L E T E D I
How will the supply change in any way? They already drop in masses. Just most people cba to sell them so they just merch them.
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You just answered your own question. Trader = fewer people merch = more inscriptions stay in the market = higher supply.
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Jan 23, 2008, 09:48 PM // 21:48
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#38
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Guest01
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/signed
If there wasn't that annoying 12char thing, this line wouldn't exist.
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Jan 23, 2008, 11:28 PM // 23:28
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#39
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by MithranArkanere
Hm... non-perfect mods would increase the stock in progression too:
30HP : +1
29HP : +0.5
28HP : +0.25
...
20HP: +0.001
...
17..10HP: +0.0001 (minimum)
etc...
With this, selling 1000 10HP wont give 1000 +30HP. ONE +30HP would require selling 10,000 10HP.
See? Nothing so hard.
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Using your above numbers as an example, if the +29hp mod drops at an equal rate to the +30hp mod, we are still talking about a >50% increase in supply. That will hurt the price. So lets use a smaller multiplier. How small does the increase in supply have to get before it becomes acceptable ?
At this point I think it would be better for you to say how you think ANET should determine the relationship using all the data they have instead of saying what you think the values should be.
Quote:
Having each mod would be a bit too much, and, let's face the truth, people would buy just 'almost perfect' ones. Runes come in 3 grades of rarity, but a weapon upgrade may have 20.
That would be a bit too much addition for the used items.
Maybe just three stages. Blue, Purple and Gold.
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Look at how many weapon mods there are. Even if the trader only stocks the perfect mods it will have a lot of entries. And a lot of the imperfect ones will be permanently at the lowest possible price. So the imperfect mods will be a problem if the trader lists them. So what are the options here ?
- Your idea.
- Have the trader not stock the imperfect mods. Maybe in a few cases (like 15^50) the trader could stock the mod just under perfect. But if it does then have the trader treat them as completely separate items and let market forces determine how their prices are related.
Assuming we can get an acceptable multiplier chosen, what does your tweak add that makes it worth the extra work ?
Quote:
Originally Posted by Skyy High
You just answered your own question. Trader = fewer people merch = more inscriptions stay in the market = higher supply.
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So the people against this are saying that their profit is more important than everyone being able to quickly and easily access the weapon stats they want ?
That seems a bit selfish to me.
And ANET can always adjust the drop rates to keep the prices stable.
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Jan 23, 2008, 11:33 PM // 23:33
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#40
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by bilateralrope
The trader can only sell what players have sold to it in the first place.
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If that's the case, then I'll /sign it.
I was under the impression the trader had infinity Energy +5's and 15^50's or whatever. (Which would in fact, crush the supply and demand of the whole thing). If the trader can only sell what player's have sold to it, then it makes perfect sense, and is pretty feasible.
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