Nov 29, 2009, 07:03 PM // 19:03
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#1
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Ascalonian Squire
Join Date: Aug 2009
Guild: Brethren of Chaos
Profession: Rt/A
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Make a very hard way to get Cap sigs in pre+ new bosses
This would make so many people happy, if there would be cap signets and bosses in pre-searing. This wouldn't allow elite skills (Vatlaaw would have to be changed into boss-like).
Bosses of a few enemies could be added, maybe being a level or two higher. These bosses would be of enemies like Grawl Longspears and Shamans, getting precision shot, heal area and such, could help, well it wouldn't be game-breaking in pre, considering the small amount and lack of elites.
Maybe we could get some water magic, like Ice Spear from a Broodcaller boss, or Blurred Vision from a Drake boss. Things like this would be nice.
Flurry could be gotten from a Devourer Boss.
Chilblains from a Crypt Fiend Boss.
Frozen Burst from an Ice Elemental Boss.
Infuse Health from Blaze Bloodbane.
Mark of Pain from Red Eye.
Illusion of Haste, Mantra of Flame, and Energy Burn from Ghast Ashpyre.
Lava Font and Conjure Flame could be gotten from Jaw Smokeskin, (though conjure might be a bit too good for pre).
Maybe Penetrating Attack, Wild Blow and Cyclone Axe from other Charr bosses that could be made (This could be nice for a quest for the cap sig, new Charr Bosses and the 4 old ones could be part of a quest allowing access to the cap signet in pre, where you'd have to use it on one, like the other quests).
This isn't too many skills and would still be pretty balanced. Most of these skills can be gotten in Post-Searing Ascalon anyway, so maybe not a few of those, but having bosses for all the skills in Post.
Last edited by Shadowed Ritualist; Nov 29, 2009 at 07:05 PM // 19:05..
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Nov 29, 2009, 07:28 PM // 19:28
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#2
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
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Nov 29, 2009, 07:31 PM // 19:31
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#3
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Wilds Pathfinder
Join Date: Sep 2009
Location: Fissure of Woe
Guild: Club of A Thousand Pandas [LOD倧]
Profession: W/
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this would also make it easier to get LDoA. Not signed
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Nov 29, 2009, 07:31 PM // 19:31
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#4
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Quote:
Originally Posted by BlackSephir
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
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There are plenty of perma-pre players, and I know of many (including myself) who make a new character to play around in pre. They may be able to add some new incentive to grab Prophecies for new players.
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Nov 29, 2009, 07:38 PM // 19:38
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#5
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Ascalonian Squire
Join Date: Aug 2009
Guild: Brethren of Chaos
Profession: Rt/A
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Quote:
Originally Posted by Turk The Legendary
this would also make it easier to get LDoA. Not signed
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How?
Is there some res you can cap, no. Is there an elite you can cap for it, no. Are there any skills, in fact any non-elite skills in GW that are significantly better?
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Nov 29, 2009, 07:39 PM // 19:39
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#6
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by BlackSephir
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
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A lot of people choose to stay there long-term. It's not uncommon to see ~4 districts in pre-searing Ascalon.
I like the idea, personally. But, I'm not sure how the pre-searing community would respond. Also, I'm sure Anet has a lot on their plates; providing new content to a minority of players might not seem worth it to them.
Quote:
Originally Posted by Turk the Legendary
this would also make it easier to get LDoA. Not signed
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Experience is only granted for the capping of elite skills. The only way this would make LDoA easier is by making it less boring.
Last edited by Ugh; Nov 29, 2009 at 07:41 PM // 19:41..
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Nov 29, 2009, 07:42 PM // 19:42
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#7
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Academy Page
Join Date: May 2009
Profession: A/
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Quote:
Originally Posted by BlackSephir
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
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ive spent well over an hour in pre.
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Nov 29, 2009, 08:09 PM // 20:09
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#8
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Atra esternà ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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/notsigned
the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
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Nov 29, 2009, 08:16 PM // 20:16
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#9
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Frost Gate Guardian
Join Date: Dec 2008
Profession: R/
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Quote:
Originally Posted by Eragon Zarroc
/notsigned
the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
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1. you did not read Ugh's post, did you? 2. yeah, it is so freaking hard to do atm... oh wait, nope... its just BORING. 3. /signed
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Nov 29, 2009, 08:18 PM // 20:18
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#10
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Pre is a tutorial. There are a few skills there to give you a taste of what the class offers, but not a huge selection since it isn't designed to have people stay there long term. If you want to stay long term, deal with it the way it is, as everyone else has done and is doing. If you want more to do, go to post.
/unsigned
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Nov 29, 2009, 08:20 PM // 20:20
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#11
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by Eragon Zarroc
/notsigned
the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
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*cough*
Quote:
Originally Posted by ME
Experience is only granted for the capping of elite skills. The only way this would make LDoA easier is by making it less boring.
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The only elite on a boss in pre is Barrage.
But, once again, I doubt Anet wants to add a warrior boss, an easily killable ranger boss, remove Barrage from Vatlaaw, and provide a way to get cap sigs for the few people who stay in pre.
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Nov 29, 2009, 08:20 PM // 20:20
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#12
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Frost Gate Guardian
Join Date: May 2008
Location: LA
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Quote:
Originally Posted by Eragon Zarroc
/notsigned
the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
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Adding a few lvls to a grawl to make a boss wouldnt make LDoA any easier since it wouldnt be the highest lvl in pre...and you only get xp from elite skills. Think before you shoot something down...
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Nov 29, 2009, 08:30 PM // 20:30
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#13
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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no thank you. Pre-searing isnt getting any harder why add elites?
Last edited by majikmajikmajik; Nov 29, 2009 at 08:32 PM // 20:32..
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Nov 29, 2009, 09:29 PM // 21:29
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#14
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Administrator
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/notsigned.
I found Pre-Searing was fine in regard to how much of the game mechanics is taught there, especially given how much campaign there is left to teach the rest. From a new players point of view, I don't think this would be appreciated.
__________________
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Nov 29, 2009, 09:39 PM // 21:39
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#15
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Ascalonian Squire
Join Date: Aug 2009
Guild: HOA
Profession: W/Me
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Quote:
Originally Posted by Marty Silverblade
/notsigned.
I found Pre-Searing was fine in regard to how much of the game mechanics is taught there, especially given how much campaign there is left to teach the rest. From a new players point of view, I don't think this would be appreciated.
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i agree fully.
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Nov 29, 2009, 09:47 PM // 21:47
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#16
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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The fact that there is a pre-searing community should be an indicator as to the state of this game.
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Nov 29, 2009, 09:55 PM // 21:55
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#17
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Krytan Explorer
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why???????????????
needless to say /notsigned
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Nov 29, 2009, 10:21 PM // 22:21
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#18
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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/notsigned.
It is a tutorial area. If you choose to stay there that is your choice, that doesn't mean A-net should start making content for an area they designed as a tutorial. I belive that they have already given the pre-players enough by adding the LDoA title. A-net do not need to waste time doing an update such as this that will affect a minority of players, they would be better putting their time towards something like skill balance.
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Nov 30, 2009, 12:01 AM // 00:01
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#19
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Ascalonian Squire
Join Date: Aug 2009
Guild: Brethren of Chaos
Profession: Rt/A
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Okay, that's a fine response, but I'd like it if people have two things before posting: literacy, and logic. How would there be elites if I mentioned removing the only boss foe with an elite (well, making him boss-like) and there'd be no elites for exp. Anet has given things to pre before (LDoA, Charr Bag, Charr Salvage Kit, Nicholas Sandford) it's not much different here, all it is is maybe a new quest, a repeatable way to get one, and minor boss changing/adding.
It's not that much work besides coming up with names.
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Nov 30, 2009, 12:30 AM // 00:30
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#20
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Frost Gate Guardian
Join Date: Sep 2006
Guild: The Guardians Of Wales [GoW]
Profession: Mo/
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Thinking about this outside of pre, the ability to gain an elite skill isnt granted untill a quest is available in LA. By adding Signet of Capture in pre this would allows characters to get "run" and obtain elites far earlier. Of course due to prophercies open map it wouldn't take long to get to LA, however by adding this quest into pre it would total disregard the one in LA.
Pre-searing offers a handful of skills, If people choose to remain there it means they are limiting themselves to those skills. Deal with it.
/notsigned.
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